Posted August 13, 2018
Was wondering if the sequel improves/changes any of these things that bothered me about the first one:
-Research is set to a pre-determined order - answered
-Some traps and spells aren't very useful? (gas trap, cave-in) - answered?
-Training takes too long - answered?
-No box selecting/select by type via shortcut, general lack of direct unit control outside the possess mode - makes battles with other keepers messy since your Imps will move into the frenzy and get killed)
-Sometimes weird AI (powering up a spell targeted at one specific creature causes all creatures on the same tile to stop their actions (same thing happens while slapping or picking up your Imps - slows you down when several of them stop), drop an Imp in front of what you want it to work with and it might do something else instead)
-Inverted up/down view during possession
-Spells 7-10 are invisible in FPS mode
-Can't play as the good guys - answered
-No difficulty options - answered
-Lack of hotkeys for building a certain room/selecting a certain spell
-Research is set to a pre-determined order - answered
-Some traps and spells aren't very useful? (gas trap, cave-in) - answered?
-Training takes too long - answered?
-No box selecting/select by type via shortcut, general lack of direct unit control outside the possess mode - makes battles with other keepers messy since your Imps will move into the frenzy and get killed)
-Sometimes weird AI (powering up a spell targeted at one specific creature causes all creatures on the same tile to stop their actions (same thing happens while slapping or picking up your Imps - slows you down when several of them stop), drop an Imp in front of what you want it to work with and it might do something else instead)
-Inverted up/down view during possession
-Spells 7-10 are invisible in FPS mode
-Can't play as the good guys - answered
-No difficulty options - answered
-Lack of hotkeys for building a certain room/selecting a certain spell
Post edited August 16, 2018 by ResidentLeever