ZFR: I'm back after a break and I seem to have forgotten everything about this game :( Playing level 5 - the first with a rival dungeon keeper
_ Is ther a quicker way to build an x by x room instead of 1 tile at a time?
_ If I get a message "there is a battle" is there a quick way to get to its location?
_ How on earth do I break through an enemy's fortified walls? I can get my units close to him with CtA; just outside the walls. So how do I attack his base?
1) Yep, one tile at a time.
2) Per Loobinex, open the Fight tab and right click to zoom there. Leave the fight tab open for faster clicking. Left click to pull creatures out of combat without zooming there (like if an imp or especially a Fly or Hellhound wandered somewhere it shouldn't).
3) Destroy Walls is needed to actively break enemy fortified walls. An uncharged cast will remove the fortification, while a full power cast will also dig out the dirt.
However, if you can claim tiles around a fortified section, it may unfortify on its own. The easiest way to try for this is to possess an imp and doing the digging yourself, using the minimap to help guide your digging. I don't know the exact conditions for the unfortify, I think it is related to claiming multiple adjacent tiles, or maybe tiles that are on opposite sides of the fortified tile?
In any event, I have never seen the enemy keeper completely walled in by his own fortified walls and I was unable to get in somehow. Just follow the walls of his dungeon (kind of like how the heroes do to your fortified dungeon walls) and you'll eventually find an opening somewhere.
ZFR: How do you use those specials, the rotating things with a question mark?
You have to own the tile the special is floating above. If it's on land, then just claim the tile. If it's over lava or water, then build a bridge under it. Right click to use it. Drop an imp on it to have the imp drag it to your library (if there is space available). If you just claim the area around it, an imp will eventually come by to drag it off automatically.
ZFR: Regarding this, what happens if I pick a creature to transfer to the next level and it dies later. Does it still transfer, or is it lost, or do I have to pick a new one somehow?
Confirmed that the creature is removed from this map. The removed creature can then be "resurrected" by a "Resurrect Creature" special, which will NOT effect whether the creature shows up in the next level (it will show up). Strictly speaking, based on the creature names, the resurrect creature and transfer creature don't actually revive/send the same creature, just a creature of the type and level selected.
I believe that temple sacrifices can also be resurrected. Its been awhile though, so I'm not entirely sure about that one.