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I'm back after a break and I seem to have forgotten everything about this game :( Playing level 5 - the first with a rival dungeon keeper

_ Is ther a quicker way to build an x by x room instead of 1 tile at a time?
_ If I get a message "there is a battle" is there a quick way to get to its location?
_ How on earth do I break through an enemy's fortified walls? I can get my units close to him with CtA; just outside the walls. So how do I attack his base?
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ZFR: I'm back after a break and I seem to have forgotten everything about this game :( Playing level 5 - the first with a rival dungeon keeper

_ Is ther a quicker way to build an x by x room instead of 1 tile at a time?
_ If I get a message "there is a battle" is there a quick way to get to its location?
_ How on earth do I break through an enemy's fortified walls? I can get my units close to him with CtA; just outside the walls. So how do I attack his base?
- I'm pretty sure there isn't unfortunately
- ¯\_(ツ)_/¯
- Only possible afaik with the Destroy Walls spell, which you only get late into the campaign. So you should be able to attack his base through some other opening. He is supposed to build tunnels to the water's edge at some point. The only way to mess that up is to surround his base with walled up tunnels so that he can't get through. But I don't know if it's possible to do that early enough
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ZFR: I'm back after a break and I seem to have forgotten everything about this game :( Playing level 5 - the first with a rival dungeon keeper

1) Is ther a quicker way to build an x by x room instead of 1 tile at a time?
2) If I get a message "there is a battle" is there a quick way to get to its location?
3) How on earth do I break through an enemy's fortified walls? I can get my units close to him with CtA; just outside the walls. So how do I attack his base?
1) Move your mouse faster and click more often.
2) Press the 'F' key on your keyboard to go to the Fight. Or use the fight menu that appears and right click the units.
3) You dig around with your imps until you find an opening. Building bridges helps you claim ground there. Destroying walls can only be done with the 'destroy walls' spell but is hardly ever needed.
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Loobinex: 1) Move your mouse faster and click more often.
Tried it. Still 1 tile at a time.
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Loobinex: 1) Move your mouse faster and click more often.
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ZFR: Tried it. Still 1 tile at a time.
I believe he was being a wise ass. You can only build 1 tile at a time in DK1. So by moving the mouse faster and clicking faster, you would technically be building the rooms quicker. :p

I'm gonna have to start a new game myself soon. Enjoy your play through!
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ZFR: Tried it. Still 1 tile at a time.
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thealienguy: I believe he was being a wise ass. You can only build 1 tile at a time in DK1. So by moving the mouse faster and clicking faster, you would technically be building the rooms quicker. :p
I know. I was being flippant too.
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thealienguy: I'm gonna have to start a new game myself soon. Enjoy your play through!
Thanks. Enjoy yours too.

The game seems fun, but for me it's just... a little bit off. Can't put my finger on anything in particular. Hope it's just a matter of getting used to.
Post edited April 09, 2017 by ZFR
How do you use those specials, the rotating things with a question mark?

I found 2 on level 6, but they're over water so I can't claim the area. Clicking on them does nothing. Neither does possessing an imp and going to them.
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ZFR: How do you use those specials, the rotating things with a question mark?

I found 2 on level 6, but they're over water so I can't claim the area. Clicking on them does nothing. Neither does possessing an imp and going to them.
You have to own the tile underneath the special as far as I can remember. If it is over water then you have to build a bridge to it and wait for an imp to pick it up.

edit : A lot of levels have creature transfer specials, which allows you to take one of your creatures to the next level.
Post edited April 10, 2017 by Matewis
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Matewis: If it is over water then you have to build a bridge to it and wait for an imp to pick it up.
I should have guessed that. Thanks.
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Matewis: edit : A lot of levels have creature transfer specials, which allows you to take one of your creatures to the next level.
Regarding this, what happens if I pick a creature to transfer to the next level and it dies later. Does it still transfer, or is it lost, or do I have to pick a new one somehow?
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Matewis: edit : A lot of levels have creature transfer specials, which allows you to take one of your creatures to the next level.
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ZFR: Regarding this, what happens if I pick a creature to transfer to the next level and it dies later. Does it still transfer, or is it lost, or do I have to pick a new one somehow?
When you transfer a creature to the next level, it will be removed from the current level. So no fear of it dying, but it would probably be best to wait til the end of your current level to transfer it.
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ZFR: Regarding this, what happens if I pick a creature to transfer to the next level and it dies later. Does it still transfer, or is it lost, or do I have to pick a new one somehow?
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thealienguy: When you transfer a creature to the next level, it will be removed from the current level. So no fear of it dying, but it would probably be best to wait til the end of your current level to transfer it.
Thanks.
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ZFR: I'm back after a break and I seem to have forgotten everything about this game :( Playing level 5 - the first with a rival dungeon keeper

_ Is ther a quicker way to build an x by x room instead of 1 tile at a time?
_ If I get a message "there is a battle" is there a quick way to get to its location?
_ How on earth do I break through an enemy's fortified walls? I can get my units close to him with CtA; just outside the walls. So how do I attack his base?
1) Yep, one tile at a time.

2) Per Loobinex, open the Fight tab and right click to zoom there. Leave the fight tab open for faster clicking. Left click to pull creatures out of combat without zooming there (like if an imp or especially a Fly or Hellhound wandered somewhere it shouldn't).

3) Destroy Walls is needed to actively break enemy fortified walls. An uncharged cast will remove the fortification, while a full power cast will also dig out the dirt.

However, if you can claim tiles around a fortified section, it may unfortify on its own. The easiest way to try for this is to possess an imp and doing the digging yourself, using the minimap to help guide your digging. I don't know the exact conditions for the unfortify, I think it is related to claiming multiple adjacent tiles, or maybe tiles that are on opposite sides of the fortified tile?

In any event, I have never seen the enemy keeper completely walled in by his own fortified walls and I was unable to get in somehow. Just follow the walls of his dungeon (kind of like how the heroes do to your fortified dungeon walls) and you'll eventually find an opening somewhere.
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ZFR: How do you use those specials, the rotating things with a question mark?
You have to own the tile the special is floating above. If it's on land, then just claim the tile. If it's over lava or water, then build a bridge under it. Right click to use it. Drop an imp on it to have the imp drag it to your library (if there is space available). If you just claim the area around it, an imp will eventually come by to drag it off automatically.

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ZFR: Regarding this, what happens if I pick a creature to transfer to the next level and it dies later. Does it still transfer, or is it lost, or do I have to pick a new one somehow?
Confirmed that the creature is removed from this map. The removed creature can then be "resurrected" by a "Resurrect Creature" special, which will NOT effect whether the creature shows up in the next level (it will show up). Strictly speaking, based on the creature names, the resurrect creature and transfer creature don't actually revive/send the same creature, just a creature of the type and level selected.

I believe that temple sacrifices can also be resurrected. Its been awhile though, so I'm not entirely sure about that one.
Post edited April 11, 2017 by Bookwyrm627
I want to still have fingers when I get old, so I always use an autohotkey script to hammer on the mouse.

This script will lay down your rooms quickly.

Sendmode Input
#IfWinActive, ahk_class SDL_app
f::
loop
{
if not GetKeyState("f", "P")
break
click down
Sleep, 24
Click up
Sleep, 24
}
return
Post edited April 11, 2017 by tristanlist
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Bookwyrm627: 3) Destroy Walls is needed to actively break enemy fortified walls. An uncharged cast will remove the fortification, while a full power cast will also dig out the dirt.

However, if you can claim tiles around a fortified section, it may unfortify on its own. The easiest way to try for this is to possess an imp and doing the digging yourself, using the minimap to help guide your digging. I don't know the exact conditions for the unfortify, I think it is related to claiming multiple adjacent tiles, or maybe tiles that are on opposite sides of the fortified tile?

In any event, I have never seen the enemy keeper completely walled in by his own fortified walls and I was unable to get in somehow. Just follow the walls of his dungeon (kind of like how the heroes do to your fortified dungeon walls) and you'll eventually find an opening somewhere.
Walls only unfortify 'on their own' when there are no claimed tiles/rooms of that player on the other side. So if the other side is lava/water, or the keeper is destroyed. But most likely what you describe is corner tiles,...which automatically fortify and also can be dug out when claiming tiles next to it. This does not mean you can enter the room there though.

And what can also happen, is that when you've dug around the enemy dungeon, at some point that keeper decides to dig out somewhere and breach his own wall.