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Hello,

when I was trying to fix the lvl 10 creature speed vs lvl 9 creature speed bug by changing a value (as stated in the keeper wiki (can't post link).

I discovered that nothing i changed would have any effect on the game (the issue remained unchanged). I changed values from spells in both creature and dd1creat.txt files , but it remained unchanged ingame.

I was even able to delete (!) both dd1creat.txt and creature.txt , ingame nothing would happen, it just stayed all the same, as if the two files would not serve any purpose :S. Now I am absolutely clueless why that is...hopefully some1 could shed some light into this.

rockingjs
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avatar
rockingjs: Hello,

when I was trying to fix the lvl 10 creature speed vs lvl 9 creature speed bug by changing a value (as stated in the keeper wiki (can't post link).

I discovered that nothing i changed would have any effect on the game (the issue remained unchanged). I changed values from spells in both creature and dd1creat.txt files , but it remained unchanged ingame.

I was even able to delete (!) both dd1creat.txt and creature.txt , ingame nothing would happen, it just stayed all the same, as if the two files would not serve any purpose :S. Now I am absolutely clueless why that is...hopefully some1 could shed some light into this.

rockingjs
Hi

I did some testing and it seems that these files are read by the game at level start only. So any changes you make will only take effect on start of a new level.
(Try starting a new level with these files deleted to see what I mean).
Thank you very much for you reply, and it worked ;) .
I had to actually make sure that the savegame was not loaded in the same "session" even, so if i loaded the savegame, then start a new game, it was still normal, because it seems that the creature files are then taken for the whole game session, so if any1 has the same issue, make sure not to load your savegame after you did the changes and straight "continue game" .

Thanks again.
rockingJS
avatar
rockingjs: Thank you very much for you reply, and it worked ;) .
I had to actually make sure that the savegame was not loaded in the same "session" even, so if i loaded the savegame, then start a new game, it was still normal, because it seems that the creature files are then taken for the whole game session, so if any1 has the same issue, make sure not to load your savegame after you did the changes and straight "continue game" .

Thanks again.
rockingJS
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