Posted June 06, 2009
My friend and I live "across the tracks" in game history: his was Quake and Duke Nukem, and mine was Half-Life and Team Fortress. I got sick and tired of all the serious games, and wanted something a bit more (1) humorous and (2) run around and frag things.
Therefore my friend recommended Duke Nukem 3D (I play it with eduke32 and high res pack)... which I have now played and love.
Now that I've played it, however, I want to mod it. I've seen a few sites that give you step by steps for single bits, like "make a map" or "add a sound effect." (Although I haven't found "replace a texture" yet).
However, I haven't found anything that ties it all together. Like making a total conversion. I want to change the title screen, change the menu screens, change the text in game, replace the standard gun art with custom gun art, change the enemy sprites to new sprites, change the music to new music, the whole shishkebab.
I've even got a game document :D
It looks like a "mod" for Duke Nukem is basically a subdirectory with game content directories or a GRP file that archives all the game content, and then with eduke32 I can point it to the new game directory.
Is this right? Does anyone have some good pointers on the "whole shishkebab" front? How do you go about changing all the little bits that make Duke Duke (assuming you've got a plan and some local art, like I do)? How do you add a new type of gun? CAN you add a new type of gun?
I've got this idea, but I don't know where to even start :D Except get another can of Dr Pepper and just play more Duke instead!
Therefore my friend recommended Duke Nukem 3D (I play it with eduke32 and high res pack)... which I have now played and love.
Now that I've played it, however, I want to mod it. I've seen a few sites that give you step by steps for single bits, like "make a map" or "add a sound effect." (Although I haven't found "replace a texture" yet).
However, I haven't found anything that ties it all together. Like making a total conversion. I want to change the title screen, change the menu screens, change the text in game, replace the standard gun art with custom gun art, change the enemy sprites to new sprites, change the music to new music, the whole shishkebab.
I've even got a game document :D
It looks like a "mod" for Duke Nukem is basically a subdirectory with game content directories or a GRP file that archives all the game content, and then with eduke32 I can point it to the new game directory.
Is this right? Does anyone have some good pointers on the "whole shishkebab" front? How do you go about changing all the little bits that make Duke Duke (assuming you've got a plan and some local art, like I do)? How do you add a new type of gun? CAN you add a new type of gun?
I've got this idea, but I don't know where to even start :D Except get another can of Dr Pepper and just play more Duke instead!