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When I try to play DukeNukem3D, there is no tilting my view on the y-axis. I can't look or aim up or down off the horizontal plane. The game is of course unplayable this way. X-axis control with the mouse is fine. I'm running Win7 Home Premium. Any ideas on how to fix this? There doesn't appear to be anything while running the settings about turning the y-axis on or off.
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kris44dad: When I try to play DukeNukem3D, there is no tilting my view on the y-axis. I can't look or aim up or down off the horizontal plane. The game is of course unplayable this way. X-axis control with the mouse is fine. I'm running Win7 Home Premium. Any ideas on how to fix this? There doesn't appear to be anything while running the settings about turning the y-axis on or off.
Press the 'U' key to enable mouse aiming.
Like gildur said you have to enable mouse look. You can set all your main controls from the menu:

Start > All Programs > your_DN3D_folder/ > Settings

You can edit your controls to your liking including changing movement keys to WSAD.
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kris44dad: When I try to play DukeNukem3D, there is no tilting my view on the y-axis. I can't look or aim up or down off the horizontal plane. The game is of course unplayable this way. X-axis control with the mouse is fine. I'm running Win7 Home Premium. Any ideas on how to fix this? There doesn't appear to be anything while running the settings about turning the y-axis on or off.
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gildur: Press the 'U' key to enable mouse aiming.
In the settings I have 'mouse aim set as a toggle' however, using the "u" key to turn mouse aiming on or off has no affect. I still can't get off the horizontal plane.
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gildur: Press the 'U' key to enable mouse aiming.
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kris44dad: In the settings I have 'mouse aim set as a toggle' however, using the "u" key to turn mouse aiming on or off has no affect. I still can't get off the horizontal plane.
Then check your keyboard binding for mouse aiming in the settings: Controller Setup -> Setup Keyboard -> Mouse_Aiming.
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kris44dad: When I try to play DukeNukem3D, there is no tilting my view on the y-axis. I can't look or aim up or down off the horizontal plane. The game is of course unplayable this way. X-axis control with the mouse is fine. I'm running Win7 Home Premium. Any ideas on how to fix this? There doesn't appear to be anything while running the settings about turning the y-axis on or off.
Easiest thing to do is to download and install "eduke32"
It's free, easy, and legal
Aside from full mouse support it adds some other features like support for higher resolutions and improved HUD, and it fixes a lot of bugs.

Here's a link to some info: http://www.eduke32.com/
and here's a link to the download: http://dukeworld.duke4.net/eduke32/

The file you want is eduke32_current.zip, and it's easy to install. With a GOG version of the game just run the exe file after unzipping.
Felt like chiming in with something here. Duke 3D came out in a time when WASD and mouse were not the standard way to play PC games. You could play Duke 3D the same way you could Doom, with no mouse at all. If an enemy is anywhere on your screen, even up on a ledge, firing at him will kill him.

A lot of first person shooters from this era worked like this, even Quake 1 could be played without a mouse. You'll notice in standard Duke 3D with no mods, when you enable mouse look, things get ugly and weird when using it. Thats because its not required to play the game, so saying it makes the game unplayable? Hardly. The 12 year old me beat this game without using a mouse, and would laugh at you for saying you needed it.

Arrow keys, ctrl, alt, and space bar, with a couple keyboard buttons for inventory and weapons are all you need.
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shmargin: Felt like chiming in with something here. Duke 3D came out in a time when WASD and mouse were not the standard way to play PC games. You could play Duke 3D the same way you could Doom, with no mouse at all. If an enemy is anywhere on your screen, even up on a ledge, firing at him will kill him.
shmargin is right. A lot of first generation FPS games did not need to look up or down. In the case of Duke3D, all you have to do is center the screen on an enemy and fire, and the game will still register a hit--even if the enemy is well above or below the player.
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kris44dad: When I try to play DukeNukem3D, there is no tilting my view on the y-axis. I can't look or aim up or down off the horizontal plane. The game is of course unplayable this way. X-axis control with the mouse is fine. I'm running Win7 Home Premium. Any ideas on how to fix this? There doesn't appear to be anything while running the settings about turning the y-axis on or off.
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Conley.947: Easiest thing to do is to download and install "eduke32"
It's free, easy, and legal
Aside from full mouse support it adds some other features like support for higher resolutions and improved HUD, and it fixes a lot of bugs.

Here's a link to some info: http://www.eduke32.com/
and here's a link to the download: http://dukeworld.duke4.net/eduke32/

The file you want is eduke32_current.zip, and it's easy to install. With a GOG version of the game just run the exe file after unzipping.
Worked a treat!
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kris44dad: When I try to play DukeNukem3D, there is no tilting my view on the y-axis. I can't look or aim up or down off the horizontal plane. The game is of course unplayable this way. X-axis control with the mouse is fine. I'm running Win7 Home Premium. Any ideas on how to fix this? There doesn't appear to be anything while running the settings about turning the y-axis on or off.
avatar
Conley.947: Easiest thing to do is to download and install "eduke32"
It's free, easy, and legal
Aside from full mouse support it adds some other features like support for higher resolutions and improved HUD, and it fixes a lot of bugs.

Here's a link to some info: http://www.eduke32.com/
and here's a link to the download: http://dukeworld.duke4.net/eduke32/

The file you want is eduke32_current.zip, and it's easy to install. With a GOG version of the game just run the exe file after unzipping.
Thanks. Now, if only the DarkXL project for Star Wars Dark Forces would update.
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shmargin: Hardly. The 12 year old me beat this game without using a mouse, and would laugh at you for saying you needed it.
It is not about needing it, its about playing it so that I have to work for it. Without the mouse it uses aim assist which is why it hits enemies even if they are above..

I dont like that, I want it to be my skill that kills enemies so I use full mouse aiming, turn off aim assist and rely on playing skill.
Post edited October 11, 2015 by mabrookes
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mabrookes: It is not about needing it, its about playing it so that I have to work for it. Without the mouse it uses aim assist which is why it hits enemies even if they are above..

I dont like that, I want it to be my skill that kills enemies so I use full mouse aiming, turn off aim assist and rely on playing skill.
Yeah, I hear ya bruh. *flexing*

I always rip out my power steering lines in my car for the same reason. Hey, if I'm gonna turn that wheel, I want it to be because of MY skill, not that pansy ass power steering mechanism! It doesn't even lift! *shovels protein powder into face. Washes down with powerthirst energy drink*

So, I think we should all install eduke32 (not using the installer though, but placing all the files BY HAND and making the registry changes ourselves). *crushes powerthirst can on face*

With full mouse support and all the baby settings turned off, we'll all be 360 no-scoping pigcops in NO TIME! *highfives Mabrookes*

*still flexing*
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DarknessConcept: Yeah, I hear ya bruh. *flexing*

I always rip out my power steering lines in my car for the same reason. Hey, if I'm gonna turn that wheel, I want it to be because of MY skill, not that pansy ass power steering mechanism! It doesn't even lift! *shovels protein powder into face. Washes down with powerthirst energy drink*

So, I think we should all install eduke32 (not using the installer though, but placing all the files BY HAND and making the registry changes ourselves). *crushes powerthirst can on face*

With full mouse support and all the baby settings turned off, we'll all be 360 no-scoping pigcops in NO TIME! *highfives Mabrookes*

*still flexing*
You are right; having played and completed it in the past (when it was first out) the original way and wanting to not use a feature that is a result of limited and unrefined controls of the era that now just reduces the skill needed (from anyone not just me) it is actually a way of showing off.

*snaps pencill* Yeeaaaa

*gets a splinter* :(
Post edited October 11, 2015 by mabrookes
The game has limitations, and things like auto vertical shot trajectory were implemented to address them and make it playable. It's the same reason the level designers were making bridges out of sprites instead of geometry. One of the key features of Ken Silverman's build engine was the ability to have elevated sectors. Not being able to place enemies in any area where sectors of extreme differing elevation were present because the player then would be unable to shoot up at or down onto said enemies would have severely lessened the usefulness of this feature. Thus, the shot height auto correct. In regards to disabling this feature so that you have to "work for it" and "rely on playing skill", I would have to disagree. I would argue that by simply adopting the modern FPS control scheme, you are in fact making the game much easier for yourself. MUCH. Think I'm wrong? Load up a modern FPS, bind your keys the traditional way with arrows for movement, ctrl for fire and alt for momentary strafe toggling and join an online multiplayer match of said game. Or don't even do that. Play the solo campaign. You know what would happen, and so do I. With DN3D, circle strafing with the mouse and keyboard alone are enough to break this game, whos AI is tested and tweaked to be of moderate difficulty when you cannot do this fluidly. Circle strafing in days gone by was considered an advanced tactic because you constantly had to release and depress the alt key to trigger or cancel the strafe and instead, turn. This caused circle strafing to be more of a series of steps rather than the smooth arc generated by simply moving the mouse to the side while strafing. But, I digress. I'm sure everyone knew that already. Now if you were to say, argue that you simply preferred the modern FPS control scheme, have decided to play the game that way, and have therefore nullified the need for this shot height correct... I'd say that's fine, and that you're probably right. I'd tell you to go for it. But you won't be "working for" anything and will be diminishing the skill the game requires of you. You could say that you're okay with that, and if you are, I am. Perhaps you would opt to turn up the difficulty to compensate for the new control scheme. Perhaps I'm making your argument for you. Regardless, you're a grown up and can make those kinds of decisions for yourself.

For all those reading this thread attempting to find ways to enable mouselook in Duke Nukem 3D, whatever your reason, eduke3d may not be your only avenue and it may be possible in the game natively. Now of course, page up and down buttons are default mapped to be a rudimentary "look up and down", but it is hardly usable and not a true look up/down, but rather a strange perspective shift. Vertigo sufferers beware. However, if I recall correctly (away for work and cannot access my computer and subsequently, my copy of DN3D), you can enter setup (a completely separate executable, setup.exe) and invert your mouse (DN3D's default is inverted, so you have to invert the invert, so to speak), then while still in setup rebind your keys to your preferred WASD configuration. Exit setup and load the game itself. While in game, press U to enable mouselook aiming. This may serve as a way to closely emulate modern FPS control scheme, if one so desires, therefore not requiring eduke32 for this specific outcome. But, my memory is not what it once was, so someone may need to confirm that this is in fact possible, or adjust the required steps.

EDIT

*highfives Mabrookes. still flexing*
Post edited September 24, 2015 by DarknessConcept
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DarknessConcept:
I can still get through with both, but it requires more aiming from me by some distance. Nothing you have said changes that, for me or the couple of other people I know who say the same thing about the game and can walk through it easily with the original controls but not with the edited controls. I even had to change the game controls back to the original for my gf first try of the game ever, as she struggled. Once I put it back to all defaults she also went through the few sections she played with few problems, even when I set the difficulty slightly higher she still found the aiming easy.

All you have given is information most people know (although some might not so fair enough), and your opinions on top of that.

I gave my opinion, and it is an accurate description of what I want from the game and why I play it like I do aimed at anyone who wanted to know. And it is accurate from my experience of a few other players I know about the game (it was a discussion about it being a bit easy now after playing over the years that led to someone telling me about changing the controls). Anyone else is free to think otherwise or have any different experience/opinion/preference including you!

Edit: Before it becomes a long back and forth, Ill read anything else you say and agree to leave it at that - unless you specifically want to ask me something of course, I wont just ignore you.
Post edited September 24, 2015 by mabrookes