Posted April 15, 2012
Hello, I seem to be having the same issue with double jumping described in this thread: http://www.gog.com/en/forum/duke_nukem_series/q_manhattan_project_double_jumping
I have tried all of the solutions described in that thread. However, no matter what combination of rendering device and window mode I try, I still can't get the double jump to work. This leads me to believe that my problem might be the one first suggested about the fps being too high (the op of that topic's fps was around 250 to 333 fps, while mine moves between 500 and 1000). So, does anyone have any idea on how I might limit the frames per second, and hopefully fix this problem? I can't seem to find a vsync option anywhere in the game's config files. If anyone has any idea how to do this, or knows another solution to the problem, any help you could provide would be greatly appreciated.
I have tried all of the solutions described in that thread. However, no matter what combination of rendering device and window mode I try, I still can't get the double jump to work. This leads me to believe that my problem might be the one first suggested about the fps being too high (the op of that topic's fps was around 250 to 333 fps, while mine moves between 500 and 1000). So, does anyone have any idea on how I might limit the frames per second, and hopefully fix this problem? I can't seem to find a vsync option anywhere in the game's config files. If anyone has any idea how to do this, or knows another solution to the problem, any help you could provide would be greatly appreciated.
This question / problem has been solved by korell