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Fighters! This patch makes a ton of improvements to fighters/carrier builds and fixes a bunch of other more minor issues.

0.816 change list:

* now fighter bays can get damage, health, movement, attack, defense, and/or resistance modifiers
* interceptors & drones now do EM damage (Jackrel/HoboElf)
* raiders now do Radiation damage (Jackrel/HoboElf)
* decreased fighter ReuseTime from 10.0 to 4.0 seconds (KevinC/Jackrel/LotusBlade)
* sped up fighters attack rate by 20%
* can down tell fighters to target a specific enemy (hotkey defaults to F) (Darkness/LotusBlade/Excellion/Bluddy)
* added starting crew bonus, crew bonus per command level, stat bonuses, and race slot info back on the new ship screen
* fixed new extra crew slot not being a light slot (Free Fa11)
* fixed Shadow's Decoy race specific slot (Dyskord)
* fixed Scavenger's Scavenger race specific slot (Boink)
* changed Scavenger race specific components from Scavenger/Thruster to Scavenger/Shields
* now fighter bays show a green dot if there is a fighter slot to launch (HoboElf/LotusBlade/Excellion)
* fixed brunt light missile race slot not working correctly
* now fighters are included in total DPS number on character screen
* now show fighter base damage per second on component (Darkness/KevinC/Eris Shrugged/LotusBlade)
* now show race specific slot on base skills
* now can right click on party member health bar to select
* now show name & health info when you highlight party member health bar
* made party member health bar slightly bigger
* now party member health bar shows shields and structure (Pwn25)
* added vassalFormed sound
* simplified extra crew slots print
* fixed BasicItemTypeWeaponLightFighter missing translation
* fixed BasePowerCollectorRestriction missing translation (Monkeyhuouse)
* fixed BaseWeaponLightFighterRestriction missing translation
* fixed BaseDecoyRestriction missing translation
* fixed BaseWeaponLightMissileRestriction missing translation