It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
This patch overhauls the race specific slots, reworks all of the subraces to have different skills than the base race, adds new planet bonus icons, and fixes a bunch of other more minor issues.

0.815 change list:

* changed light race specific slot to medium
* now race specific components are specified by skill tree instead of race
* added an extra crew slot to all ships
* changed Human race specific components from Mine/ComputerBoost to Mine/Thruster
* changed Dryad race specific components from DamageControl/ShieldRegenBoost to MissileDefense/DamageControl
* changed Utopian race specific components from Computer/ComputerActiveBoost to Computer/WeaponVirus
* changed Fringe race specific components from PowerPlant to WeaponPassive/PowerCollector
* changed Hive race specific components from MissileDefense/ThrusterBoost to Ballistics/LightFighter
* changed Drakk race specific components from Fighter to WeaponPassive/LightFighter
* changed Lithosoid race specific components from Armor to Thruster/ArmorPlating
* changed Cortex race specific components from Battery/ShieldActiveBoost to WeaponVirus/Shield
* changed Shadow race specific components from Cloaking/ResistanceExplosion to Cloaking/Decoy
* changed Brunt race specific components from Missile to WeaponPassive/LightMissile
* Ape now has skill trees from Economist/Demanding instead of Economist/Expansionist
* AI now has skill trees from Expansionist/Brilliant instead of Economist/Expansionist
* Justice now has skill trees from Economist/Productive instead of Productive
* Mutant now has skill trees from Regeneration/Productive instead of Trustworthy/Regeneration
* Cyborg now has skill trees from Industrial/Economist instead of Industrial/Ruthless
* Weapon now has skill trees from Chaotic/Ruthless instead of Chaotic/Aggressive
* Soldier now has skill trees from Aggressive/Ruthless instead of Chaotic/Aggressive
* Clone now has skill trees from NaturalFlyers/Expansionist instead of NaturalFlyers/Aggressive
* DrakkHybrid now has skill trees from NaturalFlyers/Brilliant instead of NaturalFlyers/Aggressive
* Asexual now has skill trees from Hardy/Trustworthy instead of Hardy/Expansionist
* Xenophobia now has skill trees from Hardy/Demanding instead of Hardy/Expansionist
* Telepath now has skill trees from Brilliant/Spies instead of Brilliant/Ruthless
* CortexHybrid now has skill trees from Brilliant/Aggressive instead of Brilliant/Ruthless
* Paranoia now has skill trees from Stealth/Brilliant instead of Spies/Stealth
* Pirate now has skill trees from Demanding/Industrial instead of Aggressive/Demanding
* Barbarian now has skill trees from Aggressive/Ruthless instead of Aggressive/Demanding
* Reaper now has skill trees from Scavenger/Aggressive instead of Scavenger/ReverseEngineering
* Infection now has skill trees from ReverseEngineering/Aggressive instead of Scavenger/ReverseEngineering
* subraces all changed to be consistent with traits
* fixed Mine Tracking effecting missiles instead of mines
* fixed bomber damage being much less than it should be
* changed Scavenger components to medium component, start spawning normally earlier, and no longer restricted to Scavengers
* fixed a bunch of skills applying status effect to player also when not meant to (Eris Shrugged)
* now make sure new race that splits from old race know each other (Verdusk)
* should no longer get race paying a primitive race to go to war with someone (Eris Shrugged)
* fixed player not being able to declare when you have a protectorate (Guardfather)
* fixed World::getRoomName returning bad value if level index out of range
* center print now uses value from database correctly instead of old hardcoded value
* fixed a potential clearing problem in StatusEffectBase::build
* fixed GameShared::optimizeSkillDatabaseEntry removing statMults accidentally
* fixed a problem that could leave a settled, non-primitive planet with unresolved anomalies (Eris Shrugged)
* now weapons show projectile speed in highlight text (DysDaemoN)
* can no longer click on other stuff when confirm trade menu is up (Eris Shrugged)
* fixed another way you could get unscannable planet anomalies on primitive planets
* up/down arrow keys now work on race get quests, race solve quests, quests, get quests, and solve quests screens (Monkeyhuouse)
* added Only known locations/Only local quests options on race get quests screen (Darke)
* added race portrait and logo to propoganda, espionage, sabotage, rumor, planet status screens (Bluddy)
* now miniMapZoom value saves (Mythos)
* fixed a bunch of dynamic stats mentioning they are passive when the entire skill is passive (Eris Shrugged)
* added 7 new planet bonus icons
* added federationFormed sound
* fixed a planet anomaly typo (Eris Shrugged)
* changed galaxy to sector in Locate any race quest (Eris Shrugged)
* changed a place where Expert difficulty was Champion instead (Monkeyhuouse)
* changed a place where Veteran difficulty was Elite instead (Monkeyhuouse)
* changed PROTOCOL_VERSION to 94
* fixed 32 variables set but never used warnings from Linux compiler
* fixed a String/char* conversion warning from Linux compilter in PlayerClient::savePlayer
* fixed 2 places in geometry.cpp where //* was causing warnings in Linux compiler
* fixed using add instead of push_backUnique in Level::getFullLevelsMakeUpLevel