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Better controller support! This patch adds a twin stick option, allows dpad to move between UI elements, allows left stick to scroll, adds a virtual keyboard, and fixes a few other more minor issues (mostly controller related).

0.818 change list:

* added twin stick option
* dpad on controller now moves mouse to next clickable widget in the specified direction
* now controller back button cycles through all of the game menus
* changed A button to be same as left click (basically select)
* changed B button to be escape/cancel
* changed X button to be clear use slot/drop item
* changed Y button to be right click
* changed left stick click to bring up quest menu
* now pop up a virtual keyboard to type in name with a controller
* now dpad works on lists
* now dpad works on drop down boxes
* now left controller stick can scroll scrollbars/lists
* now left controller stick can scroll sliders
* fixed status effect locations (Kurama Kitsune/They Live/gou)
* fixed drop box current selection moving when box is open (Foogsie)
* now automatically pause if you have used a controller and it is unplugged
* now can recognize a controller plugged in while game is running
* added loot filter
* multiplayer and drox quest icons no longer overlap (Foogsie)
* moved broken/unhappy icons on main game screen down a little to not overlap multiplayer player health bars
* rearranged the menu icons on main game screen a little
* fixed being able to select a level 100 world without being in proper difficulty
* fixed joystick button names not being translated correctly on widgets
* added menu priority to have better control of always on top stuff
* now move mouse to better position on widgets
* added virtual keyboard to chat, chooseGoldAmount, confirmDeleteCharacter, optionsGame, optionsMultiplayer, multStartServer, multStartInternetServer, multDirectConnect, multLocalServers, multInternetServers, and multConnected
* can now position virtual keyboard better
* now if a widget blocks entire screen and blocks mouse, it automatically sets DoesntLetInputThrough
* can now specifically set which widget dpad goes to from current widget