Posted February 18, 2016
high rated
DROD RPG - Tendry's Tale
Changelog for update 1.2.4.218 / GOG-7 (Windows) / GOG-8 (Mac) / GOG-4 (Linux) (added 18 February 2016):
- The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207
- Now keys correctly fall into pits and water.
- Fixed: monsters should fall when a trapdoor is dropped out from underneath them.
- "Wait while entity " should not trigger on the player in a non-human role.
- Now flying NPCs can't move onto locked doors.
- Now multiple score checkpoints can be triggered on the same turn.
- Tunnel fix: now player cannot exit a tunnel onto briar.
- Brain fix: now only visible character brains will double monster ATK.
- Script var fix: now can't set number of player keys below zero.
- Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.
- "Wait for event " is now triggered by the player bumping into black and red doors.
- "Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.
- Fixed: equipment swap should occur when entering room (on turn 0).
- Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once
- Room editor: now can't place keys and equipment onto pits or water.
- CaravelNet: updated score point feedback to be a percentage instead of a rank.
- Fixed regression introduced in 1.2.2: Command key doesn't do anything.
- Ported bridge connectivity logic fixes from DROD 5.
- Ported multiple performance, stability and cast shadow fixes from DROD 5.
- Ported variable monitor fixes and improvements from DROD 5.
- Fixed game hang in IsTileAt when testing coordinates outside of the room area.
- Fixed script updating of character coordinates now working properly.
- Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.
- Fixed global scripts not considering the command input by the player (was always assuming "wait").
- Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.
- Fixed brain ATK doubling going above the max int limit.
- Fixed projected damage from a duel not compatible with script checks for player HP < 0.
- Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.
- Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.
- Fixed missing sound effect for door locking and unlocking.
- Fixed shadow rendering issues.
- Fixed aumtlich beam rendering issue on room playback window.
- Fixed error beep when uploading progress to CaravelNet
- Fixed weapon font rendering issue.
- Fixed scripting issue: text variable comparison not working against other text variables.
- Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.
- Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.
- Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.
- Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.
- Fixed F2 not working correctly.
- Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.
- Fixed multiple potential crashes.
- Fixed: Fullscreen can now be toggled during video playback.
- Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.
Changelog for update 1.2.4.218 / GOG-7 (Windows) / GOG-8 (Mac) / GOG-4 (Linux) (added 18 February 2016):
- The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207
- Now keys correctly fall into pits and water.
- Fixed: monsters should fall when a trapdoor is dropped out from underneath them.
- "Wait while entity " should not trigger on the player in a non-human role.
- Now flying NPCs can't move onto locked doors.
- Now multiple score checkpoints can be triggered on the same turn.
- Tunnel fix: now player cannot exit a tunnel onto briar.
- Brain fix: now only visible character brains will double monster ATK.
- Script var fix: now can't set number of player keys below zero.
- Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.
- "Wait for event " is now triggered by the player bumping into black and red doors.
- "Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.
- Fixed: equipment swap should occur when entering room (on turn 0).
- Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once
- Room editor: now can't place keys and equipment onto pits or water.
- CaravelNet: updated score point feedback to be a percentage instead of a rank.
- Fixed regression introduced in 1.2.2: Command key doesn't do anything.
- Ported bridge connectivity logic fixes from DROD 5.
- Ported multiple performance, stability and cast shadow fixes from DROD 5.
- Ported variable monitor fixes and improvements from DROD 5.
- Fixed game hang in IsTileAt when testing coordinates outside of the room area.
- Fixed script updating of character coordinates now working properly.
- Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.
- Fixed global scripts not considering the command input by the player (was always assuming "wait").
- Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.
- Fixed brain ATK doubling going above the max int limit.
- Fixed projected damage from a duel not compatible with script checks for player HP < 0.
- Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.
- Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.
- Fixed missing sound effect for door locking and unlocking.
- Fixed shadow rendering issues.
- Fixed aumtlich beam rendering issue on room playback window.
- Fixed error beep when uploading progress to CaravelNet
- Fixed weapon font rendering issue.
- Fixed scripting issue: text variable comparison not working against other text variables.
- Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.
- Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.
- Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.
- Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.
- Fixed F2 not working correctly.
- Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.
- Fixed multiple potential crashes.
- Fixed: Fullscreen can now be toggled during video playback.
- Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.