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Hi,

Just finished Driftmoon last night, here are my thoughts on the game:

-Enjoyable art style - the right mix of good stuff. The portraits are gorgeous, and of special note.
-Just the right length - perfect length for the game, not too long, not too short.
-Good lore - I enjoyed reading the books in the game, and the storyline, while predictable in places, was good.
-Investment in characters - I felt invested in the characters, and near the end of the game when that investment is relevant, I was glad I had the option to solve the puzzle the way I wanted to (No spoilers, sorry)
-Left wanting more - I definitely want more from the devs. I got Driftmoon during a promo, but now that I've seen the quality of work these devs put out, their next game I will most likely pay full price for as a gesture of support.

All in all, I enjoyed the ride, and I should note that my gaming sessions typically last 15-45 minutes. With Driftmoon an hour and a half would fly by before I knew it.

Thank you, devs!
~Leucius
Have to agree with most of that you wrote

Art - yes, its very nice, albeit my friend to which i showed game told its outdaten...oh well, matter of taste.
Length - mostly agree with you since i often run into NICE game which i literally cannot finish due being too long. But still, i think it would be nice to have little more in Driftmoon.
Book - yeah, more of little details is better.

Still, i have to notice some weak points too :
- not much of sidequests, by which i mean tasks almost not related to main quest. In driftmoon almost all i have done is somehow related to main story,except several small things.
- size of world seen in game somehow not correspond of size of maps i seen. For example monastery' market? 3 stands? and 6 or 7 peoples? for real? Villages is too small to be realistic, sea port consists of 3 buildings and pair of ships? Feels more like rough models then real things. Rare people's faces too. I understand about technical and financial difficulties to make it bigger and more populated, but being compared to games like Eschalon or some Spiderweb's one Driftmoon feels like pocket size.