trusteft: Thank you.
VGA doesn't have anything to do with sound effects. :p
waltc: Eh? I never said it did...;) You may not know it, but the Amiga version and the VGA version have very *different* sound effects used in combat. It was because of the Amiga's superior sound capability at the time. I have both versions--the VGA version is superior to the Amiga version graphically--but the opposite is true when combat sound effects are concerned. For instance, in the Amiga version you can hear steel swords clash and the occasional battle cry-- in the VGA version you get a lot of bump-bump-grinding noises that are mostly percussive in nature and sound nothing like actual metal swords clashing in a fight. Amiga sound is still primitive compared to the status quo today--but as the Amiga was initially 8-bit stereo with 4 PCM sound channels--two for the left speaker and two for the right speaker--and at a time when x86 sound ranged from speaker beeps to "hardly much better"...;) it gave game developers a lot more room to play with at the time since this came standard on every Amiga 1k and 500 sold. Later versions of the Amiga core logic added yet more sound and graphics capability, but the topic here is the time of the Drakkhen release, so I kind of want to stick with that.
I would give the edge to the VGA version today--Gog's version works nicely scaled up to 3840x2160--but it's too bad the game couldn't be developed just a bit further in the re-release to support at least the Amiga-level sound set--everything already exists in the way of sounds and samples for that to happen, but no one is interested enough to support them in the VGA version, of course...;) Still, it would have been nice to see it...!
The Amiga version runs nicely with WinUAE 4.0.1 (shareware) in Windows10x64, build 17711 (my present build), and you can scale to the max res limits of your monitor & GPU, too, so 3840x2160 with rudimentary shader support is possible, etc--but with the Amiga version you are still dealing with a total palette of 32 on-screen colors versus the VGA version's 8-bit output of 256 on-screen colors, and so on (both modes have a much larger total palette from which to choose the limited number of colors that each mode can display on screen simultaneously.) But whereas with the GOG VGA version-- you can drop the colors to CGA for 4 displayable colors if you like (but why would anyone like that butt-ugly display?) or 16-color EGA or 16 Color Tandy or Hercules monochrome or the best--the VGA mode.)
All of this is merely my own opinion, of course, for what it's worth...;) Here's a screen shot of the VGA version's graphics-output mode selection...
Thanks for the history lesson. Especially since I had an Amiga at the time. :p
Since the game is not a VGA only release, calling the "VGA version" sound as worse, makes it sound like you think sound has anything to do with VGA. Try "PC" version or IBM version or even MS-DOS version if you mean that. :)
I would never play these games in any resolution other than the originally supported resolutions. Do as you wish, of course, but if I wanted to play a 4K game, I would do that.
I like the lower resolution graphics.
Oh, Hercules version. Now that's something I will try when I get this game. I don't think I ever played it that way.
CGA too! Nice!
Though EGA will probably be my favorite as that's how I got to first play the game back then.