It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
In this Thread, you will be able to find all Patch Notes for Updates to the Beta Branch.
TO JOIN THE BETA, YOU NEED THE GOG GALAXY CLIENT - check GOG's Support Article on how to access them.

C denotes items implemented due to community feedback.

Patch 0.4b

New Content
* C Added the "Midwinter" biome, a cozy, snowy winter biome. During the holidays, the new biome will be unlocked by default, afterwards it will require Landscaper V to be completed
* Added one additional level to Puzzler, Heavy Weight and Landscaper challenges
* Added 3 new achievements

Usability
* C added biome configuration to enable or disable biomes in Classic mode
* turned Creative mode configuration into an overlay instead of a menu page

Performance
* started reworking handling of objects in memory - this decreases RAM usage and loading times by up to 40% and improves general performance

Bugfixes
* C Preplaced Tiles no longer appear in Creative Mode
* C Completed challenges now show their correct progress on their menu card and ingame icon
* C Non-perfect lake edges (e.g. forest / lake, village / lake) no longer count towards puzzler challenge

[Patch might not be available at time of posting, please bear with us!]
Post edited December 15, 2021 by Toukana_Dom
OLDER UPDATES (Chronological Order)
C denotes items implemented due to community feedback.


Patch 0.1.2b1

Accessibility
* Fixed tilestack to be cut off on 16:10 & 4:3 screens when starting a new game via the "start game" button in tutorial or the "try again" button
* Fixed tutorial textbox overlapping the tile counter on 16:10 & 4:3 screens
* Cleaned up the resolution settings (not every single resolution & refresh rate is displayed anymore)

Balancing
* Preview Tiles keep spawning after challenges are unlocked
* When completing a challenge during a session, the next level of the challenge starts immediately
* Tile Generation: less sharp train track & water curves
* Balanced some challenges to make them more likely to be fulfilled
* Preplaced tiles can no longer be 'exactly X tiles'-quests and only 'at least X tiles'-quests

Clarity
* Increased intensity of group edge highlighting while hovering over a flag or quest bubble
* Increased intensity of group object highlighting while previewing a valid tile on an adjacent slot
* Added effect at tilestack counter showing whenever a gameplay action grants new tiles

Happiness
* Changed the game over sound from grumbling to smiling

Localization
* Added Turkish localization
* Added Spanish localization
* Updated Latin-Spanish localization
* Perfect Placement Text is now localized

Usability
* Hold down Shift while panning with WASD to pan with double speed

Other
* Clear progress in menu now also resets the local highscore. If a leaderboard entry exists, this local highscore is overwritten by the leaderboard highscore
* Fixed preplaced tile hint that sometimes disappeared and/or changed its type after saving & loading the game
* Changed preplaced tile spawn behavior: it is only possible to spawn the same preplaced tile on the map if all of them have been already discovered otherwise there is always a new one to discover
* When a preplaced tile is connected, newly spawned tileslots are no longer invalid, falsely preventing fitting tiles to be placed on them


Patch 0.1.2b2

Performance Improvements
* Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)

Other
* Fixed settings language dropdown items order (selected language should stay the same as before)
* Challenge completed does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments


Patch 0.1.3b1

Bugfixes
* fixed bug where tiles are duplicated when quitting the game while previewing at a certain slot
* fixed bug where preplaced tiles are not properly initialized, enabled invalid placements of train tracks / rivers around them and them not spawning tile slots when loaded from a save game

Localization
* added Hungarian, Norwegian, Ukrainian (note: Ukrainian letter "ї" is currently missing in the language dropdown (hence showcasing an empty box instead))
* updated Latin American Spanish, Spanish and Turkish

Tutorial
* increased duration for zoom & rotate phase


Patch 0.1.3b2

Accessibility
* Added complete keyboard controls rebinding
* Upgraded to a new input system, allowing for controller and other input devices in the future


Balancing
* Water Train Stations and lakes now count empty / grass edges as fitting neighbors (counting towards a perfect placement)
* Water Train Stations and lakes now only give points for fitting edges
* Champion and True Fan challenges are now passive - they always run in the background and trigger when completed, without them needing to be selected as an active challenge

Clarity
* Introduced hotkey to highlight flags as well as display markers for quests outside of the screen
* Tile Stack counter now changes color to red when falling to 3 or less remaining tiles
* Introduced a tooltip system to display info about quests, tile stack, UI elements
* Added settings to toggle between different tooltip settings
* Small fixes to the tutorial: replaced windmill quest tile in tutorial with normal field quest tile, removed quest info boxes at the top of the screen

Usability
* Added hotkey for resetting the camera to its original position
* Improved touchpad input support

Other
* Increased the max zoom out distance by 50% - even higher zoom distance will be added once we improved the general performance
* Added screen at the beginning of the game to opt-in or out of Unity Analytics data collection - this screen can also be accessed via the "Privacy" button in the menu
* Display fallback localization (English) if the localization for a certain field is missing
* Fixed tile duplication bug when quitting the game while a tile is previewed
* Fixed challenge fulfilled effects sometimes triggering twice


Patch 0.1.3b3

Accessibility
* Added setting to disable dynamic background color. Disabling this will prevent the background color to change when moving through your world.

Usability
* Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).

Input Fixes
* Improved the performance of the new Input System. It still may cause lag, this will be fixed before the patch leaves the beta.
* Re-Implemented rotating tiles with the right mouse button
* Prevent tile rotation with the right mouse button while rotating the camera
* Re-Implemented inverting the tile rotation buttons by holding the "Increase Camera Speed"-button (shift by default)
* Re-Implemented moving the camera by holding down the middle mouse button

Other
* Implemented Dutch localization
* Implemented Arabic localization
* Updated localization for most languages
* Added current version number display in Credits screen


Patch 0.1.3b4

Localization
* Various localization updates for all languages
* Fixes for Arabic localization
* Fixes for Russian localization
* Fixes for Polish localization


Patch 0.1.3b5

* Internal build only.


Patch 0.1.3b6

Bugfixes
* Fixed issue where game could stuck when rotating or previewing a tile at a location where multiple of its segments connect to the same element group
* Segments no longer keep references to other segments that aren't directly connected to them, which could cause wrong vehicle behaviour
* Fixed bug that caused inactive Challenges to trigger while playing the Tutorial

Performance
* Improved loading time and memory usage

Happiness
* C Replaced "Game Over" text with more friendly "Session Completed"

Localization
* Added Japanese localization
* Updated Portuguese and Swedsih translation
* C Improved German "Puzzler" challenge translation


Patch 0.1.3b7

Bugfixes
* C Synchronized rewards & challenges data to prevent issues of boats, trains and other quest tiles not to spawn after a completed challenge
* C Fixed Bug that occurred in the tutorial when a quest was failed
* C Fixed model variation in the late game that sometimes was held back due to a bug

Performance
* Rebuilt and improved shaders for buildings and adapted its color sets
* Decreased texture memory size that is used for buildings
* Improved water shader performance

Localization
* Improved Japanese & Chinese Localization

Other
* implemented crash reporting system to collect anonymous crash data to locate and reproduce bugs better in the future
* added interpolation to the keyboard input, making camera movement as smooth as it was in 0.1.2 (before the input system update)
Patch 0.2.0b1

Creative Mode
* new game mode with infinite tile stack
* option to skip unwanted tiles
* creative mode configuration menu giving you control of spawn probabilities of different element types
* options to switch individual biomes on or off in creative mode
* C possibility to continue your classic mode session in creative mode after the session is over

Save Load System
* C support for an unlimited amount of savegames in both classic and creative mode
* one autosave slot each for classic mode and creative mode
* every saveslot behaves like an autosave slot as well as soon as it has been saved once
* store a screenshot for each savegame, which is displayed in the savegame selection menu and on savegame related confirmation screens
* reworked game mode and savegame selection screen

Performance
* fixed issues causing huge memory usage when loading or quitting a game - this should reduce loading and quitting times by up to 75%
* enabled incremental garbage collection to reduce performance spikes

Bugfixes
* C prevent tile placement while over an ui element (sometimes causing accidental placements when clicking a button)
* C fixed scroll view in settings menu, allowing all players to reach parts of the menu being cut off in widescreen resolutions
* fixed game getting stuck when reaching GameOver in tutorial

Localization
* C added Lithuanian localization
* C fixed typos in Simplified Chinese and Polish

Other
* switched to a custom build pipeline, which allows us to build for all target platforms and stores simultaneously
* added tooltips for new features (only in English and German for now)
* added information about the specific build number to the credits screen

Patch 0.2.0b2

Rendering Performance
* reworked the rendering system - this should significantly improve the rendering performance for trees, houses and decoration
* changed biome transition zones for trees: instead of blending their colors, trees between biomes are scattered to create mixed forests
* toggling decoration on and off should now be almost instant and decoration costs much less performance in general

Creative Mode Improvements
* C added delete tile functionality: press ui button or rebindable hotkey (Alt by default) to enter "deletion mode" - when active, click on any tile to delete it
* C changed skip button to look more like a button
* new creative mode sessions now start without a starting tile

Other
* C updated localization for Spanish, Latinamerican Spanish, Portuguese, French, Dutch, Ukrainian, Arabic
* C added missing character to Ukrainian font

Patch 0.2.0b3

Performance
* C reduced particle effect memory usage

Bugfixes
* C fixed segments on preplaced tiles appearing on the wrong side of the tile when connected
* C fixed floating quest giver objects when they're on the first tile in a new or loaded game
* C fixed floating decoration objects when a lake or water train station is the first tile in a new or loaded game. Floating decoration might still happen sometime when placing lake or water train station tiles
* fixed objects changing color while being moved back and forth on the same spot

Other
* C added previously missing tile presets: 3A-2B and 3A-2B-1A
* C removed tile placement animation for tiles being loaded from a savegame (this could cause faulty screenshots with gaps between tiles)
* tweaked biome colors
* updated localization for French, Spanish, Latinamerican Spanish, Japanese


Patch 0.2.1b1

Creative Mode
* C added pipette tool to clone specific tiles from the already placed ones
* C added lock tool to lock the top tile on the stack, which enables you to keep placing the same tile as often as you like
Post edited October 25, 2021 by Toukana_Dom
Patch 0.3b

New Content
* Added the "Enchanted" biome, a halloween themed mysterious biome. For now the biome will be unlocked together with the Lavender biome
* C Added 6 new challenges - Explorer, Overachiever, Heavy Weight, Quest Master, Analyst & Planner
* C Added 6 new animals - Bear, Boar, Fox, Swan, Goose & Beaver
* Added Ruin special tile
* Added new quest tiles
* Added 34 new achievements
* Added one additional level to Puzzler and Landscaper challenges
* C Added partial lake tiles - lakes with 3, 4 or 5 sides that connect to rivers but can also be placed next to any other element type

Usability
* C Increased zoom in distance by 100%
* C Increased zoom out distance by 50%
* C Darkening the screen while the menu is open or a challenge reward effect spawns to improve text readability

Visual Improvements
* Added decoration to village quest tiles: bushes, crates, vases and pumpkins
* Birds can now appear in colors other than white
* Tile slots now change colors with the same smoothness as the background color when moving to a different biome

Bugfixes
* C Volume is now completely turned off when volume slider is set to 0
* Fixed Stats button in Tutorial

WARNING - Backwards Compatibility
Savegames created or changed in this 0.3b beta patch can not be used in previous versions (0.2.x). All 0.3b savegames should still be loaded correctly when 0.3 goes from beta to live.