It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello!

I recently started playing Doom 64. I'm enjoying it so far, but I'm not that far into the game (currently on main engineering). What I like most about it is the soundtrack. It really does make me feel like I'm alone. I haven't played the PSX verison, but I downloaded the soundtrack for it ages ago. I hope they release that version too, as I feel like I'm really missing out. I do miss some of the older animations. Like pumping the shotgun in between blasts, or reloading the SSG. The sprites are pretty good, but the animations seem limited. I'm not an expert or anything, so maybe there is something I just haven't noticed yet. A lot of Doom 3 fans say its strongest point is atmosphere. Since Doom 64 is nothing but atmosphere, I'm curious to hear your take on it.

Edit: typo
Post edited August 06, 2021 by J Lo
I'm glad you're enjoying the atmosphere. I'm a big fan of Midway's level design myself. So many of the levels do a great job of "hiding" the backtracking to let the exploration element come through.

While the animations are lacking (more on that in just a moment), I do appreciate how much faster the SSG reloads as a result. In general the sound effects work very well too and every weapon has the right amount of "punch" to them.

So, Doom 64 was made on the cheap. As many will tell you, there wasn't enough space on the cartridge capacity they picked to fit in a number of sprites, like extra frames for weapon animations or entire enemies (most of the missing ones are from Doom 2, so you're basically playing with a full Doom 1 monster set, plus a couple, minus the spider mastermind. Here's what I mean by "cheap". There were bigger capacity cart sizes available, such as the one Resident Evil 2's port used, however they were more expensive. They also didn't properly code for memory pak support so on the original system saving was... very lackluster. The default controls were awful. I managed to cobble together a very nice one similar to Turok's controls but since saving literally was just a "level skip" code in that game, my settings never stuck around.

PC really is the way to go. As for the PS1 version, it's the very best console port based on the Atari Jaguar code. It's not a new game like Doom 64 is though. It's a fun curiosity, but it's skippable if you're only interested in unique campaigns.