Posted June 24, 2018
Hi everybody,
I'm running the (original) Aliens TC for Ultimate Doom on gzDoom and am encountering two problems:
1. Certain tight/close-quarter areas are impassible, even though they clearly are not supposed to be (I've seen Youtube videos of players simply waltzing through the exact areas that are blocked in my build). This is especially problematic in the alien hives. I've been able to work around this by using the "idclip" cheat, but I'd like there to be a way I can fully resolve this issue.
2. Many of the random voice clips that are supposed to come up during the game are not playing back. Once again, I know this, because I've seen Youtube videos with the voice clips in tact during certain parts of the game.
Are these known problems with running the game in gzDoom? Should I be using a different source port? Or is there, perhaps, something wrong with my command line arguments? ("C:\GOG Games\DOOM\gzdoom.exe" -nomusic -file alitcsf.wad alitcsnd.wad atclev.wad -deh [atcud19.deh | atcud19.bex])
Thanks!
I'm running the (original) Aliens TC for Ultimate Doom on gzDoom and am encountering two problems:
1. Certain tight/close-quarter areas are impassible, even though they clearly are not supposed to be (I've seen Youtube videos of players simply waltzing through the exact areas that are blocked in my build). This is especially problematic in the alien hives. I've been able to work around this by using the "idclip" cheat, but I'd like there to be a way I can fully resolve this issue.
2. Many of the random voice clips that are supposed to come up during the game are not playing back. Once again, I know this, because I've seen Youtube videos with the voice clips in tact during certain parts of the game.
Are these known problems with running the game in gzDoom? Should I be using a different source port? Or is there, perhaps, something wrong with my command line arguments? ("C:\GOG Games\DOOM\gzdoom.exe" -nomusic -file alitcsf.wad alitcsnd.wad atclev.wad -deh [atcud19.deh | atcud19.bex])
Thanks!
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