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Hi, I have problem, I couldn't start DOOM and I have this message:

QA Timing INIT: 002604ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2527 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3952 MB System Memory
1024 MB Video Memory
Winsock Initialized
Found interface: {9C30F28B-F6B8-4B25-B01C-44B8FA96B3CB} Nowy profil1 - 100.82.95.162/255.255.255.255
Found interface: {2C8B2366-632A-4497-BD1F-AFCF072078DA} HUAWEI Mobile Connect - Network Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {1E3EF786-5DDF-460C-A690-E774F96EB80E} Intel(R) Centrino(R) Advanced-N 6200 AGN - 0.0.0.0 NULL netmask - skipped
Found interface: {A6D69489-CF6A-43F8-92A4-A31CA304C983} HP un2420 Mobile Broadband Module Network Device - 0.0.0.0 NULL netmask - skipped
Found interface: {721E6F62-3036-4806-A90B-1E087ACF2DA0} Intel(R) 82577LM Gigabit Network Connection - 0.0.0.0 NULL netmask - skipped
Found interface: {2DEB49DE-240C-42F8-8D90-49ACF264CCE4} Urz - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Loaded resource file _sound_pc_fr.resources
Loaded resource file _sound_pc_gr.resources
Loaded resource file _sound_pc_it.resources
Loaded resource file _sound_pc_jp.resources
Loaded resource file _sound_pc_sp.resources
Reading resource CRCs...
Current search path:
C:\Program Files (x86)\GOG Galaxy\Games\DOOM 3 BFG/base
C:\Users\Kuba\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA NVS 5100M
StateFlags : 0x5
DeviceID : PCI\VEN_10DE&DEV_0A2C&SUBSYS_1521103C&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{05C75089-06E7-4870-B9C6-78213EBB0AF2}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Rodzajowy monitor PnP
StateFlags : 0x3
DeviceID : MONITOR\DELA028\{4d36e96e-e325-11ce-bfc1-08002be10318}\0023
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0023
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 1024
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA NVS 5100M
StateFlags : 0x5
DeviceID : PCI\VEN_10DE&DEV_0A2C&SUBSYS_1521103C&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{05C75089-06E7-4870-B9C6-78213EBB0AF2}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Rodzajowy monitor PnP
StateFlags : 0x3
DeviceID : MONITOR\DELA028\{4d36e96e-e325-11ce-bfc1-08002be10318}\0023
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0023
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
Couldn't find proc address for: glBindBufferRange
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
X..GL_ARB_sync not found
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: GÜ&Ç(8TŕD–%‡
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, and Game Device
1: SÜ&Ç(8TŕD–%‡
2 channels, 48000 Hz
Front Left and Front Right
Default Communications Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Update your GPU Drivers