Posted January 27, 2021
I've been playing through Doom 2 using Brutal Doom in gzdoom. I've reached the final boss; however, in BD they seem to have changed the Icon of Sin level significantly. They have made the final boss much more active, shooting fireballs, and given it 40,000 hit points (I posted a couple of screenshots here).
So, I tried loading up gzdoom without BD and skipped to the final level. However, it seems different here too. I distinctly remember in the original, when the rising platform was at the top, the aim was too high to enter the opening in the head. You had to fire just before it got to the top and it took about 3 rockets to beat it. However, in gzdoom, the position of the top of the platform seems lower. Also, if I pump 3 (or even 5+) rockets into the hole, it doesn't seem to bring the boss monster down.
These differences are interesting, but what I had really wanted was just to play the original vanilla final level. I assume gzdoom probably increased its hit points because it has mouse look, which makes it fairly trivial to shoot rockets into the opening and sort of renders the rising platform a bit pointless.
So, what would be the best way to play the original Icon of Sin level, the way it was intended, using gzdoom or another source port?
So, I tried loading up gzdoom without BD and skipped to the final level. However, it seems different here too. I distinctly remember in the original, when the rising platform was at the top, the aim was too high to enter the opening in the head. You had to fire just before it got to the top and it took about 3 rockets to beat it. However, in gzdoom, the position of the top of the platform seems lower. Also, if I pump 3 (or even 5+) rockets into the hole, it doesn't seem to bring the boss monster down.
These differences are interesting, but what I had really wanted was just to play the original vanilla final level. I assume gzdoom probably increased its hit points because it has mouse look, which makes it fairly trivial to shoot rockets into the opening and sort of renders the rising platform a bit pointless.
So, what would be the best way to play the original Icon of Sin level, the way it was intended, using gzdoom or another source port?