Posted July 22, 2019
Hello everyone,
I would like to present a level created entirely by me.
Download link:
http://www.mediafire.com/file/kue1xpx3s7cgx0t/GetOutOfTheDarkV1.3.8.zip/file
Version: 1.3.8
Primary purpose: Singleplayer
I tested it with: ZDooM 2.7.1, GZDoom since v3.3.0, Prboom plus v2.5.1.4
Doom 2 Format
Freelook: Yes
Jumping/crouching: No
IWAD- doom2.wad
Map is on map01
Cooperative 2-4 Player: Not tested
Base: New from scratch
Editor(s) used: Edmap, Doom Builder, GZDoom Builder master
Known Bugs: No
Level description.
The level consists of 9 sub locations:
- beginning (prison)
- communication (system of corridors and rooms connecting individual zones)
- yellow key zone (Rock tower)
- external zone of the yellow key (Riverside)
- blue key zone (Three tower)
- red key zone (Revenant tower)
- external red key zone (Riverside)
- arena (Temple of evil)
- ending (Canyon)
Detailed exploration of the first seven zones will allow you to enter the arena and then complete the game. The first zone was created to introduce the player into the right atmosphere:
In the prison, where we have been closed, there is an earthquake. The hell's domain has begun to penetrate into our world. From the portals began to go out demons who have slaughtered personnel and prisoners. Blood and fire everywhere. Using the confusion, we killed the guard and try to escape from here, before darkness swallows us.
In this place we are facing a fight with the basic opponents, with only the basic weapon at our disposal.
After moving to the second zone, there is freedom in the order of exploration of the next five subregions. The purpose of their crossing is to recreate a triple-blocked passage to the arena. These zones are characterized by tight buildings with a lot of enemies and ambushes, which forces the player to conduct a harassment battle with monsters. They were designed as a system of fortresses and towers / temples built in a rocky cliff at the foot of which the river flows. Therefore, the main building blocks are rocks, brick stones. In places, there are small technical rooms where electronics dominates. These rooms are used to conduct research on this ancient complex.
Among these locations, we can distinguish two set on the banks of the aforementioned river. It is an open space. A varied terrain carving (elevations and sinkholes, freestanding rocks). There are numerous dead trees and sharp rocks on the shore. It is possible to move on the river itself. The passage through the quay in the red key zone allows an alternative way to get a red key.
Then you go to the arena where a lot of enemies await us. If you are careful, you can kill monsters in separate groups. This zone is stylized as the temple of evil. It is dominated by marble and numerous symbols of hell.
Finally, we come to the last zone in which we leave the temple complex and head towards the canyon.
Promo movie:
https://youtu.be/EovVaaWFpWU
https://youtu.be/RlZ51VSxWaE
I would like to present a level created entirely by me.
Download link:
http://www.mediafire.com/file/kue1xpx3s7cgx0t/GetOutOfTheDarkV1.3.8.zip/file
Version: 1.3.8
Primary purpose: Singleplayer
I tested it with: ZDooM 2.7.1, GZDoom since v3.3.0, Prboom plus v2.5.1.4
Doom 2 Format
Freelook: Yes
Jumping/crouching: No
IWAD- doom2.wad
Map is on map01
Cooperative 2-4 Player: Not tested
Base: New from scratch
Editor(s) used: Edmap, Doom Builder, GZDoom Builder master
Known Bugs: No
Level description.
The level consists of 9 sub locations:
- beginning (prison)
- communication (system of corridors and rooms connecting individual zones)
- yellow key zone (Rock tower)
- external zone of the yellow key (Riverside)
- blue key zone (Three tower)
- red key zone (Revenant tower)
- external red key zone (Riverside)
- arena (Temple of evil)
- ending (Canyon)
Detailed exploration of the first seven zones will allow you to enter the arena and then complete the game. The first zone was created to introduce the player into the right atmosphere:
In the prison, where we have been closed, there is an earthquake. The hell's domain has begun to penetrate into our world. From the portals began to go out demons who have slaughtered personnel and prisoners. Blood and fire everywhere. Using the confusion, we killed the guard and try to escape from here, before darkness swallows us.
In this place we are facing a fight with the basic opponents, with only the basic weapon at our disposal.
After moving to the second zone, there is freedom in the order of exploration of the next five subregions. The purpose of their crossing is to recreate a triple-blocked passage to the arena. These zones are characterized by tight buildings with a lot of enemies and ambushes, which forces the player to conduct a harassment battle with monsters. They were designed as a system of fortresses and towers / temples built in a rocky cliff at the foot of which the river flows. Therefore, the main building blocks are rocks, brick stones. In places, there are small technical rooms where electronics dominates. These rooms are used to conduct research on this ancient complex.
Among these locations, we can distinguish two set on the banks of the aforementioned river. It is an open space. A varied terrain carving (elevations and sinkholes, freestanding rocks). There are numerous dead trees and sharp rocks on the shore. It is possible to move on the river itself. The passage through the quay in the red key zone allows an alternative way to get a red key.
Then you go to the arena where a lot of enemies await us. If you are careful, you can kill monsters in separate groups. This zone is stylized as the temple of evil. It is dominated by marble and numerous symbols of hell.
Finally, we come to the last zone in which we leave the temple complex and head towards the canyon.
Promo movie:
https://youtu.be/EovVaaWFpWU
https://youtu.be/RlZ51VSxWaE
Post edited August 02, 2019 by eLeRs