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Hello
I wanted to ask if these versions of Doom are compatible with third party level editors ( there are some ,searching the google ) or someone could suggest a level editor for these versions .It could be very nice to share our own levels and so on..
Thank you very much
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cybermaniac: Hello
I wanted to ask if these versions of Doom are compatible with third party level editors ( there are some ,searching the google ) or someone could suggest a level editor for these versions .It could be very nice to share our own levels and so on..
Thank you very much
I haven't tried it but Slade3 may be what you want to try
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cybermaniac: Hello
I wanted to ask if these versions of Doom are compatible with third party level editors ( there are some ,searching the google ) or someone could suggest a level editor for these versions .It could be very nice to share our own levels and so on..
Thank you very much
avatar
Rusty_Gunn: I haven't tried it but Slade3 may be what you want to try
Thank you
I downloaded Doombuilder 2 but didn't try that yet .. I ll take a look at this one , have n't seen that before ,interesting..
Editors I recommend:
* GZDoom Builder (Windows only): the best and most advanced editor available. While it has a lot of fancy bells and whistles to support the advanced editing features offered by the ZDoom and GZDoom source ports, it is also perfectly capable of making maps for other source ports or vanilla; so don't let the name fool you into believing it's only for GZDoom editing. GZDoom Builder is a fork from Doom Builder 2.
* SLADE 3 (Win/Lin/Mac): good map editing, though less advanced and less stable at the moment than in GZDB (this part is still in development), it offers comprehensive resource editing that GZDB, as a pure map editor, does not have. Note that you can setup SLADE 3 to open maps in GZDB.
* Eureka (Win/Lin/Mac): a more old-school approach; doesn't support the new map format needed for advanced ZDoom/GZDoom editing, but sufficient for making vanilla, limit removing, or Boom maps.

Those three are the only editors being currently developed and maintained, which means that if you run into problems with them, you can contact the developers directly.

Now, some useful links for editing help:
* Doomworld editing forum
* Dooomworld tutorial forum
* ZDoom editing forum
* ZDoom tutorial forum
* SLADE tutorials
* DoomWiki tutorials
* ZDoom Wiki tutorials
* Realm667 tutorials
Don't hesitate to look at the technical information on the Doom Wiki at DoomWiki.org. There's a clone of that wiki on wikia.com, but it's not maintained by the community so there's no guarantee the info you get from there will be accurate. Always go on DoomWiki.org!

For questions on and issues with the editors:
* Latest Eureka thread
* Latest SLADE 3 thread
* SLADE 3 issue tracker
* Latest GZDoom Builder thread
Post edited November 10, 2015 by Gaerzi
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Gaerzi: Editors I recommend:
* GZDoom Builder (Windows only): the best and most advanced editor available. While it has a lot of fancy bells and whistles to support the advanced editing features offered by the ZDoom and GZDoom source ports, it is also perfectly capable of making maps for other source ports or vanilla; so don't let the name fool you into believing it's only for GZDoom editing. GZDoom Builder is a fork from Doom Builder 2.
* SLADE 3 (Win/Lin/Mac): good map editing, though less advanced and less stable at the moment than in GZDB (this part is still in development), it offers comprehensive resource editing that GZDB, as a pure map editor, does not have. Note that you can setup SLADE 3 to open maps in GZDB.
* Eureka (Win/Lin/Mac): a more old-school approach; doesn't support the new map format needed for advanced ZDoom/GZDoom editing, but sufficient for making vanilla, limit removing, or Boom maps.

Those three are the only editors being currently developed and maintained, which means that if you run into problems with them, you can contact the developers directly.

Now, some useful links for editing help:
* Doomworld editing forum
* Dooomworld tutorial forum
* ZDoom editing forum
* ZDoom tutorial forum
* SLADE tutorials
* DoomWiki tutorials
* ZDoom Wiki tutorials
* Realm667 tutorials
Don't hesitate to look at the technical information on the Doom Wiki at DoomWiki.org. There's a clone of that wiki on wikia.com, but it's not maintained by the community so there's no guarantee the info you get from there will be accurate. Always go on DoomWiki.org!

For questions on and issues with the editors:
* Latest Eureka thread
* Latest SLADE 3 thread
* SLADE 3 issue tracker
* Latest GZDoom Builder thread
oh my ..! Thank you very very much so much stuff to dig in .. GZdoom builder is so interesting option.. I downloaded Brutal Doom too and I have a blast , this editor may work for the mod ( as it uses the same source ports I think )..
There's also , which is an awesome, but paid, level editor (worth it if you ask me). If you look through the [url=https://www.doomworld.com/idgames/]idgames archive, you'll see its name come up often in level design (case-in-point. Amazing HUGE level for Heretic : Town of Witchcraft).

BTW - Here's a list of all the latest beta/dev versions of GZDoomBuilder. These may have bug fixes beyond the latest official build :
http://devbuilds.drdteam.org/doombuilder2-gzdb/
Post edited November 14, 2015 by Firebrand9
I can't use doom for doom builder


whenever I try to open up doom builder freedoom is the only wad I can find.

can anyone help?