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Hey,

I don't know if this has already been posted here, anyway, here's a source port tip: https://github.com/atsb/Doom64EX-Plus

In short, it's an update to Doom 64 EX, with tons of fixes, support for mods and other cool things. According to the developer, Doom 64 EX+ will guarantee a better experience compared to Doom 64 EX.

Enjoy! ;)

Footnote: This works on potatoes, I have one, Intel HD Graphics (Windows 7 64-bit), and it worked like a charm in OpenGL 2.1. =D
Post edited August 20, 2024 by SilentMRG
avatar
SilentMRG: Hey,

I don't know if this has already been posted here, anyway, here's a source port tip: https://github.com/atsb/Doom64EX-Plus

In short, it's an update to Doom 64 EX, with tons of fixes, support for mods and other cool things. According to the developer, Doom 64 EX+ will guarantee a better experience compared to Doom 64 EX.

Enjoy! ;)

Footnote: This works on potatoes, I have one, Intel HD Graphics (Windows 7 64-bit), and it worked like a charm in OpenGL 2.1. =D
BTW, the old Doom 64 EX is not compatible with remaster, you need to use Doom 64 EX+ or Doom 64 Super EX+
Exactly... This is the great difference of the EX+ version, it supports the "wad" file from the remastered version without any problems. =) What caught my attention about the EX+ version is that it runs on a 13 year old potato, I can't say the same about the Nightdive version.