Posted March 26, 2016
Normally I would just use Chocolate Doom, but I'm trying to play e1m8b (the new one John Romero just put out) and it turns out Chocolate Doom just can't handle it. Something about drawing more planes than vanilla DOOM source ports are built for.
My next choice is ZDoom, but I'd like to keep it as close to vanilla DOOM as possible while keeping horizontal mouselook and WASD. That means retaining the original internal resolution, colors, etc. Anybody got a guide on doing that?
My next choice is ZDoom, but I'd like to keep it as close to vanilla DOOM as possible while keeping horizontal mouselook and WASD. That means retaining the original internal resolution, colors, etc. Anybody got a guide on doing that?