Posted April 09, 2016
So, this game uses Permadeath, which is not changeable in game.
Permadeath means - once player dies, everything is gone.
There are ways to counter this, like two touchstones and meat effigies, but they either displace you (I once died few seconds after re-spawning from angry pengull) or cut your health and are available only down the progress tree.
Personally, permadeath was initially very welcome. That is ... after I managed to effortlessly survive the winter and further (setting priorities and stuff) ... But after some deeper progress point , it started to annoy me, because higher level mobs appear later in the game and I can't "play with them" - they ruin the whole match and I have to start over. Like Spiderqueen, Tallbirds or Deerclops or even Beefalo (Beefalo farm).
More, I think majority of players actually look up on internet what which monster does and how does one approach it, instead of "first hand insta-death experience". So, I find that save-load would be more interesting than doing this.
So right now, I started to simply copy the whole game save folder, restoring it back on death. It works as I die only when I try to experiment with higher level monsters and allow myself too much - and I plan to return to permadeath when I know about them just enough.
Btw, the whole mods around adjusting permadeath are useless. They are either unsupported or allow too easy save-load (just one click away), thus welcoming the save scumming.
I think, Klei should have provided the option to disable perma-death, for example, after player survived for 100 days.
What do you think and what were your experiences?
Permadeath means - once player dies, everything is gone.
There are ways to counter this, like two touchstones and meat effigies, but they either displace you (I once died few seconds after re-spawning from angry pengull) or cut your health and are available only down the progress tree.
Personally, permadeath was initially very welcome. That is ... after I managed to effortlessly survive the winter and further (setting priorities and stuff) ... But after some deeper progress point , it started to annoy me, because higher level mobs appear later in the game and I can't "play with them" - they ruin the whole match and I have to start over. Like Spiderqueen, Tallbirds or Deerclops or even Beefalo (Beefalo farm).
More, I think majority of players actually look up on internet what which monster does and how does one approach it, instead of "first hand insta-death experience". So, I find that save-load would be more interesting than doing this.
So right now, I started to simply copy the whole game save folder, restoring it back on death. It works as I die only when I try to experiment with higher level monsters and allow myself too much - and I plan to return to permadeath when I know about them just enough.
Btw, the whole mods around adjusting permadeath are useless. They are either unsupported or allow too easy save-load (just one click away), thus welcoming the save scumming.
I think, Klei should have provided the option to disable perma-death, for example, after player survived for 100 days.
What do you think and what were your experiences?