Posted October 23, 2013
The update called "All's Well that Maxwell" is released!
Here is the official announcement.
"All's Well that Maxwell" Release Notes (Oct 22 2013 - Build 88179):
Additions:
Characters:
- Maxwell has his player power.
Creatures:
- Mosquito drops loot.
Items:
- The "Totally Normal Tree" now spawns in the world.
Screens:
- A "Top Mods" section has been added to the mods screen. It doesn't function yet, but it will show the top 5 most popular mods of the day.
Tweaks/ Changes:
Creatures:
- Depths Worms attacks now ramp up over an increased time period.
- Spitter Spiders had their range and projectile speed decreased.
Items:
- The Miner Hat can be refueled.
- Wickerbottom's books have descriptions.
- Tooth Trap and Bee Mines are now "deployable" objects. They can no longer be packed too closely by dropping them.
General:
- Rearranged some of the front end.
- Added FX to mining animation.
- Added FX to book reading animation.
- Improved feedback when taking damage over time.
- Added some additional music to the ruins.
- Made some improvements to the text widget
- Improved console screen focus.
- Improved controller controls and prompts for teleportato.
- Added additional art to the credits screen.
Controls:
- Action button will now harvest farms, crockpots and drying racks.
Bug Fixes:
Creatures:
- Befriending music will now play for bunnymen and chess creatures.
- Batalisks have been given a strong stomach.
- The Ancient Guardian will drop his horn again.
- Shadow Hands will appear again.
- The Pig King will no longer throw gold on top of himself and surrounding obelisks.
- Chester no longer uses the old death effect.
- Fixed a bug that was preventing pathfinding from working with walls.
- Shadow entities no longer appear as chunky messes in the Mac and Linux versions.
- Chess monsters will now retaliate when being attacked by other chess monsters that are following the player.
- MacTusk's icehounds will no longer respawn instantly under the right conditions.
- You can no longer click-spam pigs to force feed them and gain extra poop.
- Fix for bee/mosquito sounds so they don't accumulate at the world origin.
Items:
- The Lazy Forager's amulet will now also pick up any animals that are caught in a trap when the trap is collected.
- Pumpkin lanterns no longer bounce when placed.
- Snurtle Shell Armour will provide protection again.
- Picking a mushroom as day phase changes will no longer cause the mushroom to regrow immediately.
- Breaking down a Cook Pot with a completed food item will cause the item to drop in the rubble.
- Tents and Sleeping Rolls now properly restore body heat.
- The Glow Berry is now tradeable.
- Tree Stumps can now be burnt.
- Creatures can no longer walk through walls that have been destroyed and rebuilt.
- Fixed some issues with save/load states on Light Plants.
- Heat Rocks now emit light if they are heated up outside your inventory.
- Items do not rot on death in caves.
- Walls no longer sleep - this should help with some caged animals escaping their pens.
- Fixed some issues with the Forager Amulet duplicating traps.
- Boomerang now works against the Tentapillar.
General:
- Light effects on nightmare lights can now be clicked through.
- Rearranged some items in setpieces to allow for proper pathfinding.
- Players will now react to being hit by bees and mosquitoes.
- Music will play during credits on the standalone version.
- Fixed some issues with resurrecting.
- Water is no longer culled while still on screen.
- Fixed some issues with the player appearing at the wrong location when changing cave levels.
- Actions are now canceled when you change your tool mid-action.
- Maxwell's Shadow no longer lingers in the world during the intro.
- Shadows now rotate correctly.
- Cleaned up some TaskInTime calls to prevent memory growth.
- Made Cave Gen a bit more consistent in an effort to remove MaxWorldGen crashes.
- The book reading FX is now canceled if the action is.
- The HUD will now hide during the tent's fade out.
- Shift clicking now works properly between backpacks and player inventory.
- Removed double-click sound when clicking build recipe.
- Fixed beesplosion when trying to stuff bees into a full container.
- The confirmation window will now close if you press "no" when entering Maxwell's door.
- Fixed a crash that happened during the loading of some adventure levels.
- Adventure World (two worlds) will no longer crash on generation.
- Fixed a bug where you could get stuck in a state by pressing the map button while trying to sleep.
Controls:
- You can now add placeable items to a fire while using a controller.
- You can now press and hold to hammer.
- You can now navigate the controls screen with a controller.
- Fix for issues with using keyboard controlled crafting and mouse walking.
- Fixed items disappearing if you tap pickup very quickly.
- "Useable" items like the Telelocator Staff and Bush Hat can now be used when playing with a controller.
Characters:
- Lucy the Axe will no longer continue to talk after finishing adventure mode with Woodie.
- Fixed some layering issues on the final level of adventure mode.
- Camera doesn't shake when doing work as Woodie.
- Woodie the Werebeaver now uses seperate attack and action buttons.
- Player character will not emit frost breath when facing upwards.
- Tuned locomotor to prevent jittering at higher player speeds.
Modding
Mod System:
- Mods which overwrite core game assets have usually crashed the game unless the game is restarted once. Now a mod can specify this to force the game to restart when the mod is loaded.
- Mods can now specify an arbitrary save slot instead of using slots 1-4. This is useful for 'game mode' mods which don't sit nicely on top of an existing Don't Starve save.
Assets:
- Road textures can now be overwritten by a mod.
World Gen:
- Can now specify the range of background nodes to generate for each node in the level definition.
- Tasks with blockers can now specify what their "blank" nodes are in case you don't want it to be ocean.
- Tasks have a little more control over internal connectedness by specifying a custom crosslink factor for rooms, and whether or not the rooms are generated in a loop.
Development:
- AddGameDebugKey and AddGlobalDebugKey are now global functions, so mods can utilise them for testing.
- Better logging when animations and builds are missing.
- Sublime Text, a great script editor, is now packaged with the mod tools in Steam! Use this when working with Lua files for syntax highlighting, multi-file search, and other handy editing tricks.
Here is the official announcement.
"All's Well that Maxwell" Release Notes (Oct 22 2013 - Build 88179):
Additions:
Characters:
- Maxwell has his player power.
Creatures:
- Mosquito drops loot.
Items:
- The "Totally Normal Tree" now spawns in the world.
Screens:
- A "Top Mods" section has been added to the mods screen. It doesn't function yet, but it will show the top 5 most popular mods of the day.
Tweaks/ Changes:
Creatures:
- Depths Worms attacks now ramp up over an increased time period.
- Spitter Spiders had their range and projectile speed decreased.
Items:
- The Miner Hat can be refueled.
- Wickerbottom's books have descriptions.
- Tooth Trap and Bee Mines are now "deployable" objects. They can no longer be packed too closely by dropping them.
General:
- Rearranged some of the front end.
- Added FX to mining animation.
- Added FX to book reading animation.
- Improved feedback when taking damage over time.
- Added some additional music to the ruins.
- Made some improvements to the text widget
- Improved console screen focus.
- Improved controller controls and prompts for teleportato.
- Added additional art to the credits screen.
Controls:
- Action button will now harvest farms, crockpots and drying racks.
Bug Fixes:
Creatures:
- Befriending music will now play for bunnymen and chess creatures.
- Batalisks have been given a strong stomach.
- The Ancient Guardian will drop his horn again.
- Shadow Hands will appear again.
- The Pig King will no longer throw gold on top of himself and surrounding obelisks.
- Chester no longer uses the old death effect.
- Fixed a bug that was preventing pathfinding from working with walls.
- Shadow entities no longer appear as chunky messes in the Mac and Linux versions.
- Chess monsters will now retaliate when being attacked by other chess monsters that are following the player.
- MacTusk's icehounds will no longer respawn instantly under the right conditions.
- You can no longer click-spam pigs to force feed them and gain extra poop.
- Fix for bee/mosquito sounds so they don't accumulate at the world origin.
Items:
- The Lazy Forager's amulet will now also pick up any animals that are caught in a trap when the trap is collected.
- Pumpkin lanterns no longer bounce when placed.
- Snurtle Shell Armour will provide protection again.
- Picking a mushroom as day phase changes will no longer cause the mushroom to regrow immediately.
- Breaking down a Cook Pot with a completed food item will cause the item to drop in the rubble.
- Tents and Sleeping Rolls now properly restore body heat.
- The Glow Berry is now tradeable.
- Tree Stumps can now be burnt.
- Creatures can no longer walk through walls that have been destroyed and rebuilt.
- Fixed some issues with save/load states on Light Plants.
- Heat Rocks now emit light if they are heated up outside your inventory.
- Items do not rot on death in caves.
- Walls no longer sleep - this should help with some caged animals escaping their pens.
- Fixed some issues with the Forager Amulet duplicating traps.
- Boomerang now works against the Tentapillar.
General:
- Light effects on nightmare lights can now be clicked through.
- Rearranged some items in setpieces to allow for proper pathfinding.
- Players will now react to being hit by bees and mosquitoes.
- Music will play during credits on the standalone version.
- Fixed some issues with resurrecting.
- Water is no longer culled while still on screen.
- Fixed some issues with the player appearing at the wrong location when changing cave levels.
- Actions are now canceled when you change your tool mid-action.
- Maxwell's Shadow no longer lingers in the world during the intro.
- Shadows now rotate correctly.
- Cleaned up some TaskInTime calls to prevent memory growth.
- Made Cave Gen a bit more consistent in an effort to remove MaxWorldGen crashes.
- The book reading FX is now canceled if the action is.
- The HUD will now hide during the tent's fade out.
- Shift clicking now works properly between backpacks and player inventory.
- Removed double-click sound when clicking build recipe.
- Fixed beesplosion when trying to stuff bees into a full container.
- The confirmation window will now close if you press "no" when entering Maxwell's door.
- Fixed a crash that happened during the loading of some adventure levels.
- Adventure World (two worlds) will no longer crash on generation.
- Fixed a bug where you could get stuck in a state by pressing the map button while trying to sleep.
Controls:
- You can now add placeable items to a fire while using a controller.
- You can now press and hold to hammer.
- You can now navigate the controls screen with a controller.
- Fix for issues with using keyboard controlled crafting and mouse walking.
- Fixed items disappearing if you tap pickup very quickly.
- "Useable" items like the Telelocator Staff and Bush Hat can now be used when playing with a controller.
Characters:
- Lucy the Axe will no longer continue to talk after finishing adventure mode with Woodie.
- Fixed some layering issues on the final level of adventure mode.
- Camera doesn't shake when doing work as Woodie.
- Woodie the Werebeaver now uses seperate attack and action buttons.
- Player character will not emit frost breath when facing upwards.
- Tuned locomotor to prevent jittering at higher player speeds.
Modding
Mod System:
- Mods which overwrite core game assets have usually crashed the game unless the game is restarted once. Now a mod can specify this to force the game to restart when the mod is loaded.
- Mods can now specify an arbitrary save slot instead of using slots 1-4. This is useful for 'game mode' mods which don't sit nicely on top of an existing Don't Starve save.
Assets:
- Road textures can now be overwritten by a mod.
World Gen:
- Can now specify the range of background nodes to generate for each node in the level definition.
- Tasks with blockers can now specify what their "blank" nodes are in case you don't want it to be ocean.
- Tasks have a little more control over internal connectedness by specifying a custom crosslink factor for rooms, and whether or not the rooms are generated in a loop.
Development:
- AddGameDebugKey and AddGlobalDebugKey are now global functions, so mods can utilise them for testing.
- Better logging when animations and builds are missing.
- Sublime Text, a great script editor, is now packaged with the mod tools in Steam! Use this when working with Lua files for syntax highlighting, multi-file search, and other handy editing tricks.