Yeah, I accidentally became an archer, after having taken a bow as a temporary weapon. Now I'm becoming an expert at it, and I'm doing well with that. So, just maximising it.
In cRPGs, I generally avoid builds that rely on ammunition, be it bullet, darts, arrows, potions, etc, but for some reason you don't need arrows in Divine Divinity (I have found a couple of arrows, not sure what they exist for). So it turned up to be even more comfortable than mana-dependant ranged attacks. Only thing that gets depleted is stamina, as I run around a lot, and I consider putting a few points in the "elven stamina" skill.
For the same reason, I don't use poison weapon a lot : I would need to get out of my way to find enough poison potions. These don't come to me as spontaneously as other, dropped, potions (health, stamina, magic, etc). For this, I'm thinking of developping "poisonned arrows", which only uses mana, but I've heard it's too weak to be worth it. So I guess I'll keep relying on brute kinetic force for now - with the rare occasionnal help of a bit of magical freeze.
Anyway, thanks for the answer.
Post edited July 03, 2012 by Telika