Posted March 01, 2010
Hello!
Let me start off my saying that I'm running Divine Divinity version 1.005a
Now, the release notes for the Remastered edition (here) state that the weapon specialisation skills were changed to give a percentage bonus instead of a static one.
However, in game, all the skills except for the sword and axe that functioned like that before the patch, still have the same old descriptions. I'm not sure how they actually work.
This made me wonder if any of the skill changes submitted in the Remastered edition are actually active.
Basically, can anyone confirm that these skills work as they should, or if this is a local issue with my game i.e. your skill descriptions are percentage based.
Thank you!
cc
Edit: Can anyone check the in-game descriptions and post here if they're percentage based or with fixed numbers? Nevermind how they work, I just want to get rid of the possibility that this might be a local issue with my install.
Cheers!
End Edit.
Let me start off my saying that I'm running Divine Divinity version 1.005a
Now, the release notes for the Remastered edition (here) state that the weapon specialisation skills were changed to give a percentage bonus instead of a static one.
However, in game, all the skills except for the sword and axe that functioned like that before the patch, still have the same old descriptions. I'm not sure how they actually work.
This made me wonder if any of the skill changes submitted in the Remastered edition are actually active.
Basically, can anyone confirm that these skills work as they should, or if this is a local issue with my game i.e. your skill descriptions are percentage based.
Thank you!
cc
Edit: Can anyone check the in-game descriptions and post here if they're percentage based or with fixed numbers? Nevermind how they work, I just want to get rid of the possibility that this might be a local issue with my install.
Cheers!
End Edit.
Post edited March 09, 2010 by crimsoncosmos
This question / problem has been solved by Stuff