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So bloody sick of accidentally moving into the middle of a fight just because of an idle animation miss click. I can't help but feel this would be easily solved with separate move and attack keys, but even in the 'Enhanced' edition of Divinity: Original Sin, this click bait shit still happens.

I understand you can zoom all the way in, use tactical camera, be very, very careful etc. Wonderful, I get that you can minimise it happening, I'd rather prevent it completely.
Post edited November 24, 2015 by Porkdish
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Porkdish: I'd rather prevent it completely.
Short of separate commands being added:

Aiming for the feet (when possible) can help, in addition to zooming in or switching to the overhead tactical view.

For skills/spells you can use the turn order portraits at the top of the screen to target.

For normal attacks, right click an opponent and select Attack (no effect if you miss click) or hold the Shift button down to queue commands and left click: if you get a red target selection indicator, release the Shift button, otherwise if you get the white move indicator, right click to cancel while still holding Shift.