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During combat if I spend my last point moving then my characters will continue to jump/fly/glitch in the direction they were moving until they run into something.

So if I move then spend my last AP to attack I am fine. If I attack and then move, and the character's turn ends on movement, then the "walking/running" animation continues and the character keeps chugging forward - through fire, poison, getting hit on attacks of opportunity, etc. Sometimes it's a very slow gradual movement. If the camera pans away the character might jump forward pretty significantly.

I have verified the install through Galaxy.
Post edited September 18, 2016 by jonas367
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jonas367: During combat if I spend my last point moving then my characters will continue to jump/fly/glitch in the direction they were moving until they run into something.
A handful of people have run into similar movement issues (ie Bizarre follower bug [EE].

Check for updated graphics drivers and Windows updates in general.

Try lowering the graphics settings and resolution, or switch to Windowed or Fake Fullscreen display mode.

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls have caused conflicts (generally on loading screens) and overlays from graphics tweaking/monitoring programs or chat programs have also caused issues.

If that doesn't help, a possible workaround would be to right click just before the character gets to their destination. That should stop them and cancel the rest of the move.