Posted March 03, 2016
I've been playing for a few hours on-and-off, because the opening HUB (not the tutorial area, that was actually pretty well made) is tedious and uninteresting, which is par-for-the-course for RPGs.
I wanted to just start mowing down hordes of enemies but I find myself neck-deep in quests that my OCD is badgering me to handle.
Just figured out the same thing that I JUST looked up Raze_Larian recommending (https://www.gog.com/forum/divinity_series/mindreading_in_divinity_2)-
1. Mindreading
2. Killing
3. Turning in Quests
Thus far enemies don't SEEM to respawn, and the experience given decreased SHARPLY after a merely two level-ups from easy quests in the opening HUB- but the exp debt from mindreading keeps you from leveling for a bit... meaning the earlier you mindread the less excess exp is wasted from lowered exp gains from enemies. Which doesn't fit in at all with the quests which seem to give a consistent amount of exp regardless of level.
One of the most obtuse and mind-blowingly badly-designed gimmicks in any game I can think of.
I wish I could just lose myself in hunting enemy-after-enemy like in DD, but I'm so struck by how specifically I have to handle every crappy little quest about the cheating farmer's wife and the farmer's poor little pigs that this gimmick on top of it just makes me not want to play at all.
Really, the entire far-right skill category (Dragon Slayer, I think?) is just filled with garbage skills. Out of all the great designs in DD, they kept the skill WISDOM!? Seriously? Then there's the lockpicking skill, which doesn't fit in since the vast majority of the skills in D2 are designed purely for straight-up combat and mixing utility skills with combat skills is always something devs need to do carefully.
(I know I sound like a whiney grouch, but do me a favor and sympathize a bit before you go into what the game does well and why it's worth my time, ty)
I wanted to just start mowing down hordes of enemies but I find myself neck-deep in quests that my OCD is badgering me to handle.
Just figured out the same thing that I JUST looked up Raze_Larian recommending (https://www.gog.com/forum/divinity_series/mindreading_in_divinity_2)-
1. Mindreading
2. Killing
3. Turning in Quests
Thus far enemies don't SEEM to respawn, and the experience given decreased SHARPLY after a merely two level-ups from easy quests in the opening HUB- but the exp debt from mindreading keeps you from leveling for a bit... meaning the earlier you mindread the less excess exp is wasted from lowered exp gains from enemies. Which doesn't fit in at all with the quests which seem to give a consistent amount of exp regardless of level.
One of the most obtuse and mind-blowingly badly-designed gimmicks in any game I can think of.
I wish I could just lose myself in hunting enemy-after-enemy like in DD, but I'm so struck by how specifically I have to handle every crappy little quest about the cheating farmer's wife and the farmer's poor little pigs that this gimmick on top of it just makes me not want to play at all.
Really, the entire far-right skill category (Dragon Slayer, I think?) is just filled with garbage skills. Out of all the great designs in DD, they kept the skill WISDOM!? Seriously? Then there's the lockpicking skill, which doesn't fit in since the vast majority of the skills in D2 are designed purely for straight-up combat and mixing utility skills with combat skills is always something devs need to do carefully.
(I know I sound like a whiney grouch, but do me a favor and sympathize a bit before you go into what the game does well and why it's worth my time, ty)
Post edited March 03, 2016 by bushwhacker2k