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*EDIT*
Ignore, just raging. Divinity 2 Is HARD. Not used to games requiring guides or the internet. :P

Please delete mods! (Why can't we delete our own threads?)
Post edited February 27, 2013 by OneoftheLost
Generally if you start having trouble, a change of tactics may help, or there should be other areas or quests you can do first. The difficultly level can also be lowered, if you are not already playing on easy.


You shouldn't need a guide, but there are various topics with build suggestions, etc.

Anyone help a newb with Warrior build ... ???

class question! (mage advice and links to related topics)

Stat Point Distribution: What's the best way? (for a mage)

DKS FAQ/Guide
Post edited February 27, 2013 by Raze_Larian
First thanks for the reply! I actually had scoured the forums during the download, so I had stumbled on a few of those threads, (I.e. the mage stat distribution one.)

[SPOILERS]

My problem, is with the game design. Its absolutely infuriating. I had a pretty substantial post earlier, but it felt kinda childish, so I'll just sum it up below.

1. First boss fight. The guy you have to beat to get the dragon scales and blood. Ad-something. I was level 11 the first time I tried fighting him. Its like the developers took everything that is putrid about game design, and threw it in this one fight. Forced to take damage before the fight starts? Check. Tiny bridge with no room to move or find cover? Check. Boss who does 100+ damage every 3-5 seconds? Check. Make melee damn near impossible? Check. (Intelligence should help against fear yes? It sure doesn't seem to matter, he just casts fear and laughs as I run away before shooting me in the back with an explosive arrow. Turning the difficulty down to casual did nothing. Still got violated.

Everything about this 'fight' is absolutely infuriating. There is a reason nobody designs boss fights like this. It isn't fun, and it is downright stupid. There should be a pattern, some way to defeat him.

2. Since I couldn't beat him, I looked it up online, and folks suggested using the creature. That thing that was advertised in the game bullet-points? I completely forgot it existed. Whats more, the location for it is awful. In fact, the entire quest is awful. First you have to find the cave, which is near NOTHING. I explore quite a bit, and NEVER stumbled upon that ridge. Second. The freaking directions are the worst I've ever seen in a game. 'South' is not an acceptable direction for such an important quest. I had too look it up just to find out where to even BEGIN looking.

3. Temple of doom. Poison room. Are you kidding me? Lets have the player follow a trail of corpses, you know, those things that are found EVERYWHERE. With not even a remote clue as to what you are supposed to do. (I even mindread as much as I could before this part.

TL;DR I understand the game is tough. However, I REALLY feel like the average person is never going to figure these things out without a guide. What irritates me is that I really wonder if the game was designed so that a guide is essential. I would NEVER in a million years have figured out the poison room without the internet.

Really, I rage because I love. This is only my 3rd or 4th RPG (more of a simulator guy.) After coming from the Elder Scrolls and Risen, this game is a kick in the jewels. Great game, and truly one of the best I've played in years, but MAN. Some of the design decisions make me wanna throw my keyboard.

Well.. that wasn't short at all. >.>
Post edited February 27, 2013 by OneoftheLost
Amdusias is level 15, so it would be best to get up around level 14 before entering the temple. You don't get a warning for his level, specifically, but it is obviously a main plot quest, so shouldn't be rushed into if you have not explored the majority of Broken Valley.
If you run/jump at an angle you should have enough room to dodge an arrow from Amdusias. Melee is very effective against him (he switches to a melee weapon, so no longer uses Explosive Arrows), you just have to use Rush Attack, Hide in Shadows or jump a lot to get close enough. There is also a spot on the bridge, just before the high point, that you can shoot at him from, but his arrows get blocked (depending on where he is standing).

I found the solution to the necromancer's quest just from exploring. There is a mining camp a little south of the fortune teller, with a cutscene conversation as you enter to emphasize the mine itself.

There is also a relatively obvious blood trail in the Temple of Doom; the bodies are not the only markers. I didn't notice at the time, but a couple people have said the lighting is better along the safe path.
I don't agree about the blood trail, it wasn't obvious at ALL to me. More importantly, an average player will just assume the entire room is deadly BECAUSE of the bodies.

That being said, I took your advice and came back to face Amdusias at level 15 WITH my creature. It was significantly easier! While the creature kept him busy I spammed fireball and magic missile and he went down without much of a fuss.

This is why I wanted my previous post deleted. :p This is very much a game where you have to learn, and adapt. Especially if you are newer to RPG's like myself.

Thanks for all the help Raze_Larian! Despite my rage, I'm having an absolute blast with this title. Maybe I'm just used to too easy games that hold your hand. (i.e. Skyrim.) Thanks for taking the time to answer. :)
Speaking of Amdusias, it is probably too late for a warning now, but your first encounter on Sentinel Island you can mindread to go up a level, so the higher level you are (I made it to 22 in the fjords) the more of an experience bonus that will be. You don't need to get to a high level, but it would be better if you got to a new level before entering, to get a full level bonus (and equip anything you have with a Wisdom boost).
Sonofa. I didn't think of that at all. Already got the level from the Island. Will keep that in mind for the next playthrough!
Other than Divine Divinity which is really one of the best rpgs made (imo), I would say Larian hasn't made too many other games that are like DD and even close to as good as it. Beyond isn't the worst but its still a step in the wrong direction. The rest of the games aren't very good either.

They got to understand that realtime combat isn't good with a party involved, only solo character. It just doesn't work and turn based is good with parties if not the best way for party based combat. The next game is being done with turn based rules and a party of 2. I still think the solo character theme would be awesome but hey, party combat done right is a step in the right direction.
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deathknight1728: Beyond isn't the worst but its still a step in the wrong direction. The rest of the games aren't very good either.
Unfortunately Divine Divinity didn't make money for Larian and they had to rush Beyond Divinity for financial reasons.
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deathknight1728: They got to understand that realtime combat isn't good with a party involved, only solo character. It just doesn't work and turn based is good with parties if not the best way for party based combat.
I think they understand that quite well:

Larian Studios presents Divinity: Original SIn

An isometric, single player and co-op multiplayer RPG with tactical turn based combat, featuring an innovative co-op dialog system, a highly interactive, systemic and reactive world, classless character development, and lots of choice and consequence situations.
Shipped with the powerful editor the game was made with, allowing you to create your own single player and multiplayer adventures, and publish them online.
Rant imminent. Pop popcorn at your own risk. I shouldn't eat corn, myself. Ow.


Jesus Christ. I am a 30 yr old gamer and writer, and frankly, the lack of a certain kind of psychology/depth/common sense in games in the last 15 years makes me ill, not to mention disillusioned. I used to find games that had THOUGHt behind them, reasonably intelligent scripting, awesome or at the very least THOUGHT-PROVOKING art and good coding... and if there WERE bugs, at least they were quality entertainment!

MYST AND ZORK, for God's sake! LOVED EM.

I don't want DICE, DICE ROLLS, 3-D, CO-OP, MULTIPLAYER, TOWER DEFENSE, NO STORY WORTH A DAMN, ENDLESS RANDOM COMBINING to get items that mean NOTHING, sheer lazy writing and/or general brainlessness... etc, etc.

I want... and this may sound CRAZY...

in fact, I NEED...

DIVINE DIVINITY. A PROPER. SEQUEL. THAT FEELS LIKE THE ORIGINAL. not a rotten, eaten out corpse that stumbles about like the smoking cop from Night of the Creeps.

the only thing that needed to be -fixed- in Divine Divinity was the bugs. And I don't mean the enemies, i mean the ACTUAL bugs, you know, those coding errors that crash games and bork weapons? Like the Sheep spell in Arcanum never working. THAT sort of thing. JEEBUS.

Great Games DIE when people feel the need to 'obsessively improve them' without proper think through or NEED.
POP goes any chance at a following for any ACTUAL sequels.
Alundra 2, I'm looking at you. Cough.

ALSO... I am sick to death of ANYTHING RESEMBLING DnD. TOO. BAD. That ruleset is killinggaming for the rest of us by making everything conform to fit its bloated dead corpse. nothing against DnD, but GOOD GOD PEOPLE.

... Also, about the new combat system...

ANd... they... made.. . it.. TURn... BASED???? WTF?

TURn-BASED ONLY WORKED FOR FINAL FANTASY!!!!

DIVINITY IS -NOT- FF.

KILL IT BEFORE IT BREEDS!

It's not unreasonable to want quality.

We're not getting it. Consistency, coupled with Intelligent Fan Service soaked in the heady brandy of Common Sense Self-Reference and dusted with a bit of foresight... is NOT the same as tired complacency.

It's called FOLLOW-THROUGH. Or as some people call it, the CASKLY Spell.

-BEAT-

And I remember times when we got it more often. I know, I know, it comes in waves... but still.

And it may just be that the sense of quality has lessened. Which is sad.

Flames welcome and expected.

Who's WITH MEH?
Post edited October 14, 2013 by nurTARDIS
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nurTARDIS: ANd... they... made.. . it.. TURn... BASED???? WTF?
Actually, in principle I don't mind turn based systems for games where there is a party. Done well it gives much more control and can be much more tactical.
Totally ignoring the the OP's post about the game being hard (it's not, put points into ghost/healing and double-sword) to respond to nurTARDIS with my own review.

Lol, DD wasn't bad; the side quests aspect of the game was well done, but the main plot after Aleroth wasn't anything special. You walk out of camp and are temporarily killed for being a "marked one", and you follow the trail for a little while, it doesn't go anywhere and you realize who cares, it's hokey? The only reason to even do the plot is that the alternative is essentially brigandry. And that's what the game essentially boils down to: brigandry. You're a "freebooter". Frankly, as someone who lives in the United States, I'm already a freebooter, and I think it's scummy shit. It's the sort of nonsense preached by our non-human sociopath politicians here and fuuuuuuuuuck them!

D2 does the whole deification main plot a bit better, and the atmosphere is nice, but the games and story are nothing to get emotional about. Maybe others have a different opinion, but character wise, in D2 I'd rather they have developed something with Rhode. It just seems like they turned her into another Damian for lack of proper resources to make a real story. And they didn't have to turn dead dragon girl into another villain. Yeah yeah, plot twist... who cares? Whoooo caaaares?

The other woman (resurrected ally, whatever her name is... S something) is a stoic and the other chacters are your subjects, though the lordly dragon thing perhaps being the one thing (though I liked the combat, reminds me of Zelda) that the game does which ought to have been done in DD instead of making the plot with the castle/nobles basically worthless.

But you know, forget my opinion, I don't think they're listening to anyone anyway.
Post edited October 18, 2013 by BlaneckW
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BlaneckW: Totally ignoring the the OP's post about the game being hard (it's not, put points into ghost/healing and double-sword) to respond to nurTARDIS with my own review.

Lol, DD wasn't bad; the side quests aspect of the game was well done, but the main plot after Aleroth wasn't anything special. You walk out of camp and are temporarily killed for being a "marked one", and you follow the trail for a little while, it doesn't go anywhere and you realize who cares, it's hokey? The only reason to even do the plot is that the alternative is essentially brigandry. And that's what the game essentially boils down to: brigandry. You're a "freebooter". Frankly, as someone who lives in the United States, I'm already a freebooter, and I think it's scummy shit. It's the sort of nonsense preached by our non-human sociopath politicians here and fuuuuuuuuuck them!

D2 does the whole deification main plot a bit better, and the atmosphere is nice, but the games and story are nothing to get emotional about. Maybe others have a different opinion, but character wise, in D2 I'd rather they have developed something with Rhode. It just seems like they turned her into another Damian for lack of proper resources to make a real story. And they didn't have to turn dead dragon girl into another villain. Yeah yeah, plot twist... who cares? Whoooo caaaares?

The other woman (resurrected ally, whatever her name is... S something) is a stoic and the other chacters are your subjects, though the lordly dragon thing perhaps being the one thing (though I liked the combat, reminds me of Zelda) that the game does which ought to have been done in DD instead of making the plot with the castle/nobles basically worthless.

But you know, forget my opinion, I don't think they're listening to anyone anyway.
oh yea,h yeah, I agree with oyu on soem things, like soem ofthe more interesting plots being forgotten, kind of like in ARcanum. sigh. but yeah, yeah. ;) I LOVED Divine Divinity... but... the sequels... jsut.... ouch. it's like a slap in teh face.

.. oh god I thought the psot was about something completely different.. msut have thought another post was the first one. -brain dead- sorry guys!!!
Post edited October 18, 2013 by nurTARDIS
What? I don't have any problem with you ignoring the ops post.
WEll.. guys.. i think good games are officially DEAD. And it didn't have to be that way.

I just played five hours worth or more of DD2: ED... and.. oh my god. I feel sick.

not only does it have a full blown terminal case of Alundra 2 syndrome, but it has turned the series into a zombified Everquest MMORPG clone, something that DD 1 could never have been if it tried. because, you know, DD1 was GOOD. it had SOUL. this is just... sickeningly empty, like almost all the games now. why. why. why?

i tried. so hard . to like it., but i can't. it's reallllly pretty, but it HAS NO SOUL~ its EVILLL, and looks exactly like the last fifty Torchlight/Diablo clones. i had the misfortune of playing that sorry excuse for a good game Torchlight, tooo.. barf.

i am so depressed. the games like Divine Divinity are some of the only things I can use to relax my mind, and now they see mto be all gone in favour of mmorpg clones with no spirit. I feel sad.