It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Interesting spell - saved my butt a few times already.

- Is my observation correct that one gets no EPs for morphing an enemy (other then possibly that, if any, for a frog, rabbit, etc if killed)?

- Is the spell permanent, ie, does, say, the rabbit turn back into it's original form after a while?

Comment: those rabbits sure are tough. I'm not in the habit of attacking the harmless animals except whem I accidently click on one while moving but, in fear of a return of the say, female assasin, I've been hunting down those I morphed. Darn rabbits take like four lightning volts until they are cooked.

--- and while I'm on the subject of spells, I am at a loss at what turning oneself into another creature accomplishes (via statues) and how one makes good use of the resurection spell as there is only one player character.

Comment2: Death Knights sure are weak in this one.


Potions:
- what does the "super potion" do? Found one in the sewers. Thought it might cure the grey death or poisoning but apparently does neither.

- Elixers are available - what do they do? They're expensive so I imagine it's something pretty cool. Again, Itried using them in different situations but, if there's an affect, it was subtle and I missed it.
Post edited November 15, 2016 by lordhoff
This question / problem has been solved by Raze_Larianimage
avatar
lordhoff: - Is my observation correct that one gets no EPs for morphing an enemy (other then possibly that, if any, for a frog, rabbit, etc if killed)?
You should get full XP for killing polymorphed opponents. The experience you get is proportional to the difference between levels, though; if you are something like 7 or 8 levels above an opponent, you don't get any experience.

Polymorph is permanent. There are actually a couple traps left in the Verdistis sewers, which were suppose to be removed when the effect was made permanent. A high enough spiritual resistance (something like 10 or 12) will block the traps, otherwise save periodically when opening chests.

Use a bow or dagger for the rabbits.

The frog statuette lets you run quite fast; the spider lets you freely scout or move around in orc territory, as long as the time doesn't run out; the beetle or spider form lets you attack NPCs, possibly driving them out of a house so you can loot it (be careful of guards and transforming back, though). I don't think there is any use for the cat statuette. Other than seeing what they did, I only used the frog.

Resurrection lets you bring back a fallen opponent as an ally; use Aura of Command to get them to follow you.

The super drug potion is +100 poison resistance, -100 spiritual resistance; temporary, but lasts quite a while.
Elixers restore a small amount of health and mana; sell them and buy restoration potions.
Post edited November 15, 2016 by Raze_Larian
avatar
lordhoff: - Is my observation correct that one gets no EPs for morphing an enemy (other then possibly that, if any, for a frog, rabbit, etc if killed)?
avatar
Raze_Larian: You should get full XP for killing polymorphed opponents. The experience you get is proportional to the difference between levels, though; if you are something like 7 or 8 levels above an opponent, you don't get any experience.

Polymorph is permanent. There are actually a couple traps left in the Verdistis sewers, which were suppose to be removed when the effect was made permanent. A high enough spiritual resistance (something like 10 or 12) will block the traps, otherwise save periodically when opening chests.

Use a bow or dagger for the rabbits.

The frog statuette lets you run quite fast; the spider lets you freely scout or move around in orc territory, as long as the time doesn't run out; the beetle or spider form lets you attack NPCs, possibly driving them out of a house so you can loot it (be careful of guards and transforming back, though). I don't think there is any use for the cat statuette. Other than seeing what they did, I only used the frog.

Resurrection lets you bring back a fallen opponent as an ally; use Aura of Command to get them to follow you.

The super drug potion is +100 poison resistance, -100 spiritual resistance; temporary, but lasts quite a while.
Elixers restore a small amount of health and mana; sell them and buy restoration potions.
Interesting; I'm not sure what level the female assasins are (only ones I used polymorph on) but I'm likely in the mid-20s. Heck, clearly out those very massive sewers (made it all the way from Rivertown to Verdistis underground) gave me some four levels or so. Spirital resistance is high too so I didn't notice any problematic traps other the the poison in the hole with lots of gold. Might have been a good idea to use the super drug prior had I known. I kept thinking I could save the third guy with it in quaranteen (I know the cheating way :) ) so didn't try it until later. Never would have thought of using the frog to run faster. After what I said about death knights, one of them took on the demon in Dr Elrath's basement and killed it fairly easy. Funny, they left the room through the door and continued the fight in the other room. I guess I was just a bit disappointed that a dark assasin took one out with minimal loss - kept remembering the undead decapitator from classic original sin and how powerful they were.
avatar
lordhoff: Spirital resistance is high too so I didn't notice any problematic traps
One is in the room you need to use the teleporter stones to get into (throwing one through some bars), the other in the section just south of there (in the middle of the southern edge of the sewer map).