marlowe221: I've read some reviews and watched videos and the game looks really cool.
But I'm waffling for some reason...
Convince me!
There's few good reasons to delay a bit, two more companions should come as there's only two in game but you can also hire Henchmen (they have no real dialogs or story). Eventually companions will be improved a bit so they are deeper. Probably some tuning will come, not sure. And even if the game is fully playable its bug fix period past release hasn't ended yet.
There's a good reason to not delay it if you have the time to play it, it's a great RPG even if it has multiple flaws too. And it's hot ie this could increase your curiosity and motivation to play the game.
Now why I write it's a great RPG. An attempt to describe the main elements:
- In term of area size it isn't big but there's so much to do that it is long to play. A good chance a first play will be 100+ hours if not rushed.
- Party Turn Based combats in Fantasy setup, a quite excellent combat system with ton of possibilities. Design of combats themselves isn't as brilliant but the quality of the system compensate.
- Ton of text to read, this includes ton of dialogs but also many books, notes, guides, some more. Quote most books use a Borges like approach, ie read a book is often read the description of its contents, it's cool and well done.
- Ton of little puzzles/problems to solve/tricks to find/little secrets to pinpoint. There's so many that there's more of them than combats. Probably as many than in cumulated RPG releases of past ten years, well I exaggerate a little bit. Their difficulty isn't hard, but not void either. Take Pet Pal talent to make them less hard because animals will give you a ton of hints. Don't take Pet Pal if you want often problems a bit difficult.
- Great quests design, it's an humiliation for most modern RPG, because the game allows itself those ton of puzzles/tricks/more that open many possibilities for quests. This comment isn't about stories of quests.
- Serious effort to minimize the hand guiding, there's many, but there's also a lot of effort to avoid it as much than possible.
- Slow pace game, because of ton of dialogs, because of tons of little problem to solve, because the low hand guiding that can lost you sometimes.
- Dialogs are pleasant and easy to read, all lore stuff has the same quality, there's a frequent humor but nothing buffoon thankfully. But don't except be grabbed by the story or characters, it's light and pleasant but it will hardly grab you, that's the gameplay that should stick you to the game, not the story.
- There's a lot of to dig, through the crafting with an excellent guide system where recipe can either have a logic direct enough to be guessable, and recipe descriptions in guides are from almost a direct explanation to sort of little puzzle through some interpretation of the recipe to do well to find the crafting. The rogue gamepaly is also setting up a lot of to dig, also optional, there's even quests where you can progress or solve through stealing and even pickpocketing or infiltration. And you can grab yourself a part of the fun by choosing yourself little challenges for infiltration, stealing and pickpocketing. There's also many secrets, that gameplay is less well done but it's good to take and to dig a bit. There's plenty tricks to discover everywhere from exploration to combats.
- The combats difficulty tuning isn't well done, the beginning can be rude if you try discover the game by yourself, and after when you start master better character and party build and combats then the combats tend not be difficult. But the depth of the system keeps combats fun. But if for you high challenge is a requirement, then you'll have to build yourself a party less strong.
I think it's a fair description of main strong points and some weakness, for sure taste can vary, but if that description appeals you, rush on it, great RPG despite multiple flaws.