Posted September 17, 2012
ADDED IN EDIT: Oops, sorry, forgot to say this is DIVINE DIVINITY.
So, I go ahead and purchase the Steam version, to see if maybe I can play that one through without too many major bugs making it too unejoyable, when I notice something quirky right off the bat.
Can somone PLEASE explain what I'm seeing?? Because I -thought- I at least understood what most of the numbers meant, and how they were calculated, but now I'm totally unsure.
I start a game, with the Steam version, select warrior, then immediately save it. The guy is still standing where he first appears, having not yet even picked up the sandals right next to him. I look at the player stats, and I see, starting on normal level with 15 strength and no weapon, that his damage figures are 8-12. This was last night.
Power on everything, load the saved game, and loaded the save from last night, and again damage numbers were 8-12. Then started 7 or 8 new games, some as warrior, some as survivor, just to see what the starting out damage would be, and EVERY TIME I started with a warrior, the beginning damage was 7-11.
As I said, this was the Steam version. Went back to the GOG version, and started several games. EVERY TIME I started a new game as a warrior, the beginning damage number on the GOG version was ALWAYS 6-6.
So, why would I get two different starting out damage numbers using the same Steam version (8-12 and 7-11) AND an even different starting out damage number using the GOG vesion (6-6) when all other attributes are the exact same as they are default numbers for a new warrior AND all games were started at the same difficulty level.
Is this game so buggy it's not even handling damage, and thus combat, correctly???
PS-I admit to not knowing if the disk version had this same issue as I never tested it on that version.
Ok, so then I decide to start some other games and see how that compares with others, and eventually start another one with a war
So, I go ahead and purchase the Steam version, to see if maybe I can play that one through without too many major bugs making it too unejoyable, when I notice something quirky right off the bat.
Can somone PLEASE explain what I'm seeing?? Because I -thought- I at least understood what most of the numbers meant, and how they were calculated, but now I'm totally unsure.
I start a game, with the Steam version, select warrior, then immediately save it. The guy is still standing where he first appears, having not yet even picked up the sandals right next to him. I look at the player stats, and I see, starting on normal level with 15 strength and no weapon, that his damage figures are 8-12. This was last night.
Power on everything, load the saved game, and loaded the save from last night, and again damage numbers were 8-12. Then started 7 or 8 new games, some as warrior, some as survivor, just to see what the starting out damage would be, and EVERY TIME I started with a warrior, the beginning damage was 7-11.
As I said, this was the Steam version. Went back to the GOG version, and started several games. EVERY TIME I started a new game as a warrior, the beginning damage number on the GOG version was ALWAYS 6-6.
So, why would I get two different starting out damage numbers using the same Steam version (8-12 and 7-11) AND an even different starting out damage number using the GOG vesion (6-6) when all other attributes are the exact same as they are default numbers for a new warrior AND all games were started at the same difficulty level.
Is this game so buggy it's not even handling damage, and thus combat, correctly???
PS-I admit to not knowing if the disk version had this same issue as I never tested it on that version.
Ok, so then I decide to start some other games and see how that compares with others, and eventually start another one with a war
Post edited September 17, 2012 by OldFatGuy