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Things like flame flickers and spell have very fast animations. in an inn around the starting area there is a turkey roasting over a fire and he is spinning comically fast. I tried compatibility mode, setting affinity, etc. combat seems alright but other animations are distracting due to their rapidness. Any ideas?
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If you download the disk version configuration tool (see this post for a link) you could try switching the game to Software or DirectDraw rendering mode, and see if they make a difference compared to Direct3D.
A few posts up in that topic there is a description of how to manually set the game resolution, if the old config tool changes it.


I don't recall anyone else reporting this particular issue. I assume you've looked at suggestions for general performance problems?

Got game running properly, now it may be too fast!

Divine Divinity running very slow and clunky