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Query says it all...;) Can't seem to find it nor a mention of it--maybe I'm going blind and it's right in front of me?...Game is fantastic.
Here http://store.steampowered.com/manual/435150/
Thanks, and much obliged...! Sure it isn't much of a manual, but I have to wonder why it didn't make the GOG file cut...?

Edit: I believe I know why...;) The .pdf manual makes mention of www.divinity.game/manual...but there's nothing there yet. Good reason, I suppose, for suppressing the manual at this stage. Seems to be an area where most developers are a bit behind these days--the manual--and of course the game demo, imo.
Post edited September 17, 2017 by waltc
Maybe they're waiting for the physical release so they can scan it.
Manual's now been added to the Classic Downloader, as a Game Goody
WAT

This is a manual? I guess it's too much these days to expect an old DnD type manual where they at least show the spells for each ability and things like that so you can plan character development better as you play. The level up points are incredibly important not to waste.

Love the game, just ... cmon.
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kmh12177: WAT

This is a manual? I guess it's too much these days to expect an old DnD type manual where they at least show the spells for each ability and things like that so you can plan character development better as you play. The level up points are incredibly important not to waste.

Love the game, just ... cmon.
Not even looked at it, until you complained.

What's wrong with it?
Looks no different than most manuals, for most boxed games ever.
With tutorials included in the game as you play, there's little need for anything other than a brief introduction.

Plus the "Manual Disclaimer" states.

We work hard to regularly update and upgrade our games, extend features and options, update controls and user interfaces to make them more user-friendly, re-balance in-game encounters, support new hardware, and much more.

Therefore, portions of this printed manual may become outdated once the game receives any such update. Please read our online digital manual for a more comprehensive and up-to-date description of each feature in the game. You can find it at divinity.game/manual
Now I've tried that link, and it's currently not got any manual online, but game release. and bug fixing inevitable issues should always be 1st priority, when everything you meed is in the games tutorials, and online user forums/wiki's always give best info.

I've also looked ar the collectors edition Manual, and it's the same as the digital one.
Post edited September 18, 2017 by UhuruNUru
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kmh12177: The level up points are incredibly important not to waste.
It really isn't a huge deal as you get infinite and free respecs 1/3rd into the game. The only problem might be wasted skillbooks if you decide to make an entirely different character. If you want to look at the skills you can just launch the Game Master Mode to test them.
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UhuruNUru: Now I've tried that link, and it's currently not got any manual online, but game release. and bug fixing inevitable issues should always be 1st priority, when everything you meed is in the games tutorials, and online user forums/wiki's always give best info.

I've also looked ar the collectors edition Manual, and it's the same as the digital one.
I attempted to point out above that the link provided in the game manual isn't working, but you may have missed that, I s'pose...;) The fact that the manual references an official company link to an online manual that does not now exist--yet--just underscores that Larian hasn't finished the manual yet--which is why the link exists, of course. I think Larian was wise not to finalize the manual until after the game shipped for all of the reasons they listed--better to harden the game's features and access *before* writing the manual as opposed writing it prematurely and then having to pen multi-page addendums, etc.--That's just sloppy, imo--confusing to players who need a manual to begin. So Larian tells us, by supplying an on-line link to an upcoming complete manual, that it intends to release a much better manual, accessible exclusively online--and shortly, too, imo, if I'm any judge.

Even that aspect of the game--merely the manual and its production & distribution--was well thought out. So refreshing to see human beings using their brains constructively these days--a real joy and a pleasure, imo! Everything about Larian *smacks* of brainpower applied and problems solved with a positive mindset. (Don't want to get *too* carried away about it. Enough of that--I'm getting off on a tangent..;))

Back on point, I just don't buy the argument that "all you need is in the tool tips"--because it isn't...;) Yes, ok, if you played the first D: OS like I did for hundreds of hours (great game, too, but 2 has it beat decisively), then tool tips are indeed certainly "all you need"--I can agree with you there! But that's *only* for someone who has invested a lot of time learning how to play the first D: OS. Someone wholly new to Original Sin as a game will definitely require an in-depth game manual in order to elucidate the finer points, key-board shortcuts, etc. and etc. Tool tips are just not enough for the new OS player. But, as they revealed in the deliberately skimpy shipping game manual, Larian knows it and is preparing to complete an adequate if not exhaustive official game manual, accessible online @ www.divinity.game/manual .
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kmh12177: The level up points are incredibly important not to waste.
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Skargoth: It really isn't a huge deal as you get infinite and free respecs 1/3rd into the game. The only problem might be wasted skillbooks if you decide to make an entirely different character. If you want to look at the skills you can just launch the Game Master Mode to test them.
I didn't know that ... still early in the game. That is good, especially if it is for all characters.

I'm level 3, just beat the Arena fight, then the team above after I got my reward. TONS of xp for beating them. Sepp "The Burnished One" alone was 2400xp.