^ Just be careful with some of the mods ... some cannot work together if they change the same type of thing (example: 2 mods that affect character creation), and some of them are a bit buggy just because of how new they are.
For example, the only mods that I got for a first play were "quality of life" type mods - the 25% faster move speed one, the one that gives all characters the "pet pal" talent for free (kind of cheating I suppose), and the one that lets you sneak in combat for 2ap instead of 4ap - this makes my rogue much more efficient in combat due only have 4ap for most turns - i'm considering making my rogue "glass cannon" because of that one.
The buggy - one of those 3 (I haven't figured out which yet) started Fane out with his "Mask of the Shapeshifter" when I found and recruited him ... I really don't like that, as it's something to goal for when you get him. But, it's my 2nd restart already - all 20hrs in - and I'm not restarting again so I'm just going to follow his character arc - getting things I don't need because of it - just so hopefully I don't break it.
Point is, just be aware some are still buggy - the Fane thing was in none of the mod descriptions.
Some of the others are way too "cheaty" imo, at least for a first play to get the experience the developers have created. On a 2nd play, screw it, I'm gonna try the "one man army" mod that is on there - it's a true "no-teammates" mod, so despite how amazing it is, I imagine it will still be hard.
Have fun! Just try not to get too greedy with all the mods ;)