Posted September 28, 2018
From playing the original version, I know that the early game is awfully grindy and you have to pick-and-choose the lowest-hanging fruits to get the ball rolling, but then it can snowball pretty hard from there. There are at least six ways to escape the fort, but you probably want to do all of them for XP, which breaks immersion, but they didn't really balance around it (by awarding more XP and then evacuating people related to the other methods, for example...)
How much has this been addressed, if at all?
How much has this been addressed, if at all?
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