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Can combat be sped up this time?

How does the writing compare to other RPGs?

Is the questing as robust as the kickstarter aimed for it to be?

Is it fun?

Do you think the game is worth the price?
Saw your question a couple days ago but needed to put some more hours in to give an informed response.
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Fortuk: Can combat be sped up this time?
No, but it's faster than D:OS1 was
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Fortuk: How does the writing compare to other RPGs?
It's really bad. It's much worse than D:OS1. The characters are flat and interactions are in a strange hybrid first/second/third person style (all in a single sentence!) with no evident effect.
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Fortuk: Is the questing as robust as the kickstarter aimed for it to be?
No.
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Fortuk: Is it fun?
Yes, but not enough. There's too much wrong with this game for the good parts to really shine.
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Fortuk: Do you think the game is worth the price?
No.
Wow.

I disagree with everything said above.

I love this game and well worth the price.
If you liked first game, you'll like this even more.
Some definite UI, and QoL improvements
Full screen length hotbars, on their own, a vast improvement.
All characters inventories visible at same time, better hotkey control.

All else is subjective opinion, and that needs a full playthrough to judge.
Post edited September 19, 2017 by UhuruNUru
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kmh12177: Wow.

I disagree with everything said above.

I love this game and well worth the price.
Same here...I get the feeling that people who don't like it simply don't know how to play it and don't care to learn how to play...this game is far, far better than OS 1, and I have logged way more than 100 hours in OS 1. This game beats it decisively on all points. But it's a single-player, turn-based RPG--it isn't like PoE where you can set your entire team to fight without individual direction, automatically as a group. I like this much better actually--PoE was good and entertaining, however. But nothing like this, imo! Even the musical sound track is astounding...it's so good that you notice how good it is. Highly recommended.
The game itself is actually really fun and interesting, but an annoying issue present is the buggy log/quest update system. There are a few broken sidequests (Imprisoned Elf, the arena quest, Call to Arms, etc), but the main story seems fine. I would wait and play the game until the week is over as a patch is going to address this. The only thing I am worried about is that I might have to restart the game if the patch doesn't work retroactively as I am kinda a complitionist. If they fix this and add a few quality of life things like an option for items to not automatically put themselves into the hotbar, and a tag system for items (keys, equipment, crafting items, etc) that you can flag so that when you pick them up you can put them into backpacks in your inventory to clean up the inventory interface a bit, this game will be a good contender for my RPG of the year.

TL;DR, wait a few days until you download, and check the Nexus mod site for a few UI tweaks.
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LoganD: The game itself is actually really fun and interesting, but an annoying issue present is the buggy log/quest update system. There are a few broken sidequests (Imprisoned Elf, the arena quest, Call to Arms, etc), but the main story seems fine. I would wait and play the game until the week is over as a patch is going to address this. The only thing I am worried about is that I might have to restart the game if the patch doesn't work retroactively as I am kinda a complitionist. If they fix this and add a few quality of life things like an option for items to not automatically put themselves into the hotbar, and a tag system for items (keys, equipment, crafting items, etc) that you can flag so that when you pick them up you can put them into backpacks in your inventory to clean up the inventory interface a bit, this game will be a good contender for my RPG of the year.

TL;DR, wait a few days until you download, and check the Nexus mod site for a few UI tweaks.
I was just going to post about "The Imprisoned Elf" quest and the "Withershin's Soul Jar" quest, as neither one has been marked as completed.

"Imprisoned Elf" - I got a reward but I'm not sure if I got any xp (other than defeating Griff and his goons ... I realized later the 'unusually large orange' was probably a different way to solve it - had already killed the Lizard with it for a companion quest and thought that avenue had closed on me) ... and it hasn't been marked as completed. But, you are given further instructions so the quest log may not be bugged.

"Witherspoon's" - I've done everything and there is literally nothing else to do - that one seems for sure bugged. I'm pretty sure the log notes said I should return to him, and I did, but it didn't end the quest in the log.

"The Arena Quest" - Without spoilers, I do not think this one is bugged at all. I've read one way to close it while still in the Fort, though I I'm delaying that option for now, and I've read that it is still open, or re-opens, because there is more to it later in the game ...



I wouldn't wait to get the game though, these are just log issues not xp or quest reward issues. Plus, if you are right and there is a large patch coming in a week to address this and hopefully some other things (I haven't been keeping up with game news), a person has time to get the fundamentals down on character creation, who to recruit, battle experience and strategy, which characters to best assign abilities: this is a really important one - I'm still in Fort Joy but have MANY hours already in as I'm trying to get as much xp as possible before I leave - most of the skill trees' spells scale with intelligence, but a couple at least do not ... obviously, those that do not should be assigned to melee based characters, and even then you only need the spells that work for that character ... there is one school that fits perfect with a certain type of melee character, and another that fits with a spell a character already comes with but can't use yet. There is a talent that ALL characters should get, but you need to invest 1 point in a school to get it, etc ... there is a TON of thinking to do to optimize your characters without wasting precious level-up points.

That was a lot more than I planned on typing.
Not much of a spoiler, but don't worry about gimping a character. You get free respec (unlimited) once you leave the Island. I love using Polymorph (get bonuses from strength) and Warfare for my melee build. The Spread Wings skill is good enough to justify putting at least one point into poly. Plus, you get a free attribute point for each point invested into poly. I am in the second act and I am floored on how big this game is and I am happy to say that the large size is dense with (good) content. I am having a lot of fun so far and once the fix comes for the quest system, I'll be very content for a long time.
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LoganD: Not much of a spoiler, but don't worry about gimping a character. You get free respec (unlimited) once you leave the Island. I love using Polymorph (get bonuses from strength) and Warfare for my melee build. The Spread Wings skill is good enough to justify putting at least one point into poly. Plus, you get a free attribute point for each point invested into poly. I am in the second act and I am floored on how big this game is and I am happy to say that the large size is dense with (good) content. I am having a lot of fun so far and once the fix comes for the quest system, I'll be very content for a long time.
Since you've made it far enough for the respec, does you lose all learned skills like in the first game? If so it would be great if Larian could change it so that the skills just revert back to the books and go into that character's inventory. That's the only thing I hate about respec (though in the first game I could aquire vast amounts of gold so it didn't really matter - this game, not so much).


As to the quest log bugs, seems it's now been fixed (though patch isn't available to me as of this time, but it might be if you use Galaxy).


(From changelog):

Patch 3.0.143.148 (21 September 2017)

Hi everybody!

After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up. Existing savegames will work with this patch.

There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.

Thank you for sending us so much feedback!

The Larian Team
Improvements and changes

Added henchman support in the endgame dialog
Updated several quest log entries
Several inventory settings (filters and sorting) will now be saved
Teleporter pyramids are now sent to the Avatar when a companion is dismissed
Rune slots are now limited to one slot per item
Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
Void-Enhanced Poison now inflicts more damage
Reactive armor changes:
Cost changed to 2 AP
Cooldown changed to 6 turns