LoganD: The game itself is actually really fun and interesting, but an annoying issue present is the buggy log/quest update system. There are a few broken sidequests (Imprisoned Elf, the arena quest, Call to Arms, etc), but the main story seems fine. I would wait and play the game until the week is over as a patch is going to address this. The only thing I am worried about is that I might have to restart the game if the patch doesn't work retroactively as I am kinda a complitionist. If they fix this and add a few quality of life things like an option for items to not automatically put themselves into the hotbar, and a tag system for items (keys, equipment, crafting items, etc) that you can flag so that when you pick them up you can put them into backpacks in your inventory to clean up the inventory interface a bit, this game will be a good contender for my RPG of the year.
TL;DR, wait a few days until you download, and check the Nexus mod site for a few UI tweaks.
I was just going to post about "The Imprisoned Elf" quest and the "Withershin's Soul Jar" quest, as neither one has been marked as completed.
"Imprisoned Elf" - I got a reward but I'm not sure if I got any xp (other than defeating Griff and his goons ... I realized later the 'unusually large orange' was probably a different way to solve it - had already killed the Lizard with it for a companion quest and thought that avenue had closed on me) ... and it hasn't been marked as completed. But, you are given further instructions so the quest log may not be bugged.
"Witherspoon's" - I've done everything and there is literally nothing else to do - that one seems for sure bugged. I'm pretty sure the log notes said I should return to him, and I did, but it didn't end the quest in the log.
"The Arena Quest" - Without spoilers, I do not think this one is bugged at all. I've read one way to close it while still in the Fort, though I I'm delaying that option for now, and I've read that it is still open, or re-opens, because there is more to it later in the game ...
I wouldn't wait to get the game though, these are just log issues not xp or quest reward issues. Plus, if you are right and there is a large patch coming in a week to address this and hopefully some other things (I haven't been keeping up with game news), a person has time to get the fundamentals down on character creation, who to recruit, battle experience and strategy, which characters to best assign abilities: this is a really important one - I'm still in Fort Joy but have MANY hours already in as I'm trying to get as much xp as possible before I leave - most of the skill trees' spells scale with intelligence, but a couple at least do not ... obviously, those that do not should be assigned to melee based characters, and even then you only need the spells that work for that character ... there is one school that fits perfect with a certain type of melee character, and another that fits with a spell a character already comes with but can't use yet. There is a talent that ALL characters should get, but you need to invest 1 point in a school to get it, etc ... there is a TON of thinking to do to optimize your characters without wasting precious level-up points.
That was a lot more than I planned on typing.