Posted September 29, 2019
The first game i played from this series was Divinity Original Sin 1 and after that Divinity Original Sin 2 so i am not exactly familiar with the story/lore from the older games of this franchise.
I am really confused at the complete lack of Holy/Divine/Light type of magic that is usually present in other fantasy RPGs.
For example if i want to make a Paladin or a Priest there is no holy/divine magic for me to select.
Instead i have to take Water Magic for healing and whatnot else that thematically has nothing to do with the standard Holy/Divine Paladin or Priest.
Come to think of it if i want to play the opposite of Paladin and Priest (something like Blackguard or Dark Priest) there is also no real "shadow/unholy" to act as the opposite of Holy/Divine/Light magic (witchcraft in DOS 1 isn't exactly what i mean).
So can anyone please explain the reasons why are Holy/Divine/Light types of magic so absent in a series that revolves around Divinity?
Thank you for reading.
I am really confused at the complete lack of Holy/Divine/Light type of magic that is usually present in other fantasy RPGs.
For example if i want to make a Paladin or a Priest there is no holy/divine magic for me to select.
Instead i have to take Water Magic for healing and whatnot else that thematically has nothing to do with the standard Holy/Divine Paladin or Priest.
Come to think of it if i want to play the opposite of Paladin and Priest (something like Blackguard or Dark Priest) there is also no real "shadow/unholy" to act as the opposite of Holy/Divine/Light magic (witchcraft in DOS 1 isn't exactly what i mean).
So can anyone please explain the reasons why are Holy/Divine/Light types of magic so absent in a series that revolves around Divinity?
Thank you for reading.