Posted September 03, 2018
Hello all,
Now that the definitive edition is out I figured I'd run through the game once more. but I keep quitting the game on the character generation screen, because I cannot see any build or party of builds that appeal to me.
Here is my dilemma. I like playing as an undead. It seems that my party is pretty much shoehorned by this.
Pick undead. What can you spec for undead. Geo for poison. Okay, so I get geo. What does that mean? Pyro. That's right, Geo and Pyro are symbiotic. What can I pair geo/pyro with? Geo/pyro. So that means that I have to go with geo/pyro mages.
Why not aero/hydro? Because geo/pyro decreases the damage of aero/hydro, so having both of them actually reduces damage potential.
Okay, fine. What else?
I'd like to do something roguelike. What does that mean? Warfare maxed, 3 points in rogue for almost all abilities, and 3 points in metamorph for the fantastic support. Why not something hybrid with magic? Because splitting points between warfare and pyro/geo/aero/hydro means damage sucks, and splitting points between int and dex means damage sucks. Damage can only ever come from one attribute if it is to be worthwhile. I can add some minor cc/support from ancillary skills, or rock the house with necro support, but that's way too OP to entice me.
Go warfare? Same. max warfare/str, get a few points in metamorph and necro. Yay, the same as a rogue, except different base skills.
Hunter? Actually the best class in terms of flexibility, but the same problem.
Why not combo summoning with all of them? because summoning is boring, and makes combat that much slower since there will be up to 4 additional npcs on the field.
What would I like?
I'd like to play undead, and I'd like to have geo / not-pyro combos that don't make me feel like I'm gimping myself. I'd like a rogue hybrid that doesn't deal shit for damage. I'd like an aero/hydro mage that doesn't buttblast my other mage outputs. And I'd like a hunter that actually *should* benefot from using additional abilities instead of just massive damage archery.
Does anyone have any builds where these would be possible?
Now that the definitive edition is out I figured I'd run through the game once more. but I keep quitting the game on the character generation screen, because I cannot see any build or party of builds that appeal to me.
Here is my dilemma. I like playing as an undead. It seems that my party is pretty much shoehorned by this.
Pick undead. What can you spec for undead. Geo for poison. Okay, so I get geo. What does that mean? Pyro. That's right, Geo and Pyro are symbiotic. What can I pair geo/pyro with? Geo/pyro. So that means that I have to go with geo/pyro mages.
Why not aero/hydro? Because geo/pyro decreases the damage of aero/hydro, so having both of them actually reduces damage potential.
Okay, fine. What else?
I'd like to do something roguelike. What does that mean? Warfare maxed, 3 points in rogue for almost all abilities, and 3 points in metamorph for the fantastic support. Why not something hybrid with magic? Because splitting points between warfare and pyro/geo/aero/hydro means damage sucks, and splitting points between int and dex means damage sucks. Damage can only ever come from one attribute if it is to be worthwhile. I can add some minor cc/support from ancillary skills, or rock the house with necro support, but that's way too OP to entice me.
Go warfare? Same. max warfare/str, get a few points in metamorph and necro. Yay, the same as a rogue, except different base skills.
Hunter? Actually the best class in terms of flexibility, but the same problem.
Why not combo summoning with all of them? because summoning is boring, and makes combat that much slower since there will be up to 4 additional npcs on the field.
What would I like?
I'd like to play undead, and I'd like to have geo / not-pyro combos that don't make me feel like I'm gimping myself. I'd like a rogue hybrid that doesn't deal shit for damage. I'd like an aero/hydro mage that doesn't buttblast my other mage outputs. And I'd like a hunter that actually *should* benefot from using additional abilities instead of just massive damage archery.
Does anyone have any builds where these would be possible?
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