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high rated
Changelog for Update 11372 (added 05 May 2021)

Galaxy updated (05 May 2021)
Offline Installer updated (06 May 2021)
05.05.21 - Patch 11372

Small Patch to address immediate Issues

- Moved a Tutorial Call to slightly earlier to ensure that Quarters are Clickable
- Removed Quarters erroneously costing crescents
Source: Steam
high rated
Changelog until Update 11409 (added 10 May 2021)

Galaxy updated (10 May 2021)
Offline Installer updated (11 May 2021)
Patchnotes for Update 11396 : Save Games and QoL

Patchnotes for the update 11396

-Implemented Fix for Save Games
-Adjusted the size of the RSS Feed
-Moved Steam Rich Presence Update to every 2 minutes
-Added Quest Sounds
-Reduced volume of some Sound Effects
-Added Version Number to Logs
-Moved Intro Video to Master Track for Volume Purposes
-Prefixed modifiers applied to buildings in the same hex as uncleared dungeons to "Nearby Dungeon"
-Improved the reliability of the exploration tutorial
-Added time reset functionality to tabbing out of game.
-Improving randomising the emergency application
-Fixed the tunnel highlighting
-Fixed the overlapping when placing buildings saying valid if the road tile was valid
-Portal's priority for couriers is too low.
-Forced no sounds until game is loaded
-Changed second confirm button localisation for save deletion to have correct localisation (Cancel option)
-Edited Escape button and Right Mouse Button logic for exiting menu/game modes to be more similar.

Thank you for your reports, please continue reporting on Discord and https://www.orthrusstudios.com/bug-reporting
Source: Steam

+++
Patch 11407 (9 May 2021)

- Enforced all Warehouses and Taverns cannot be burnt down.
- Increased volume of Intro Video
- Enforced DXT1 and DXT5 compression on all Textures
- Cleaned out Asset Bundles and implemented new Build Pipeline to eradicate duplication or wastage
- Overall Reduction from 3.13GB to 1.12GB improving both RAM and VRAM usage
- Added Display Selection to Settings Menu for Multi-Monitor setups
- Ensured the same building cannot receive an emergency twice in a row
- Resolved an issue with Changing Resolution when you ALSO switch Aspect Ratio
high rated
Changelog for Update 11463 (added 13 May 2021)

Galaxy & Offline Installer updated (13 May 2021)
13/05/21 Hotfix 11463

Notes for Hotfix Patch 11463 - 13/05/21

- Fixed Intermittent Tutorial issue where players could not progress further than Exploration.
Source: Steam
high rated
Changelog for Update 11487 (added 14 May 2021)

Galaxy updated (14 May 2021)
Offline Installer updated (17 May 2021)
Patch: 11487 - 14/05/21

Thank you for all your help reporting bugs and providing feedback this past week. We've been hard at work on these fixes and more to come next week.
We are aware of some strange behaviour with the Keybinding for pausing not being reliable, we will most likely issue a hotfix on Monday or Tuesday to deal with this. If you encounter this issue you can use the speed controls at the bottom of the screen to control time.

We have been combing through your feedback and have some exciting news on the horizon regarding changes to features.

BUGS

- Fixed Tutorial progression to allow players to successfully complete the tutorial sections past Exploration
- Cider can no longer be produced before Tech Node is unlocked.
- Made Farm Field Rotation respect keybindings
- Fixed Localisation error that occurred in Emergency notification popup
- Fixed Escape Key functionality based upon Interface States
- F9 Feedback now shows Feedback and Bug as options
- Adjusted Audio Curves so that volume fades out smoothly across 0-100
- Fixed Marketplace assignment on Houses when their original is deleted
- Savegame deletion prompt now only gives one confirm option
- Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- The Origin and Target buttons on a trade route's courier now function
- The totem's titles in the building inspector are now centred
- Tunnels highlight correctly on both maps.
- Tutorial can no longer be broken if the player deleted the Small Warehouse when the Demolition tab is introduced.
- Construction sites now respect their actual ranges (Click on a Construction Site to see it's range)
- Warehouses can now be deleted correctly
- Lumberyards can no longer claim trees in OOB areas.
- Actors no longer get stuck in place OOB behind Lumberyards when their range exceeds the currently unlocked hexagons.

TASKS COMPLETED

- Transitioned Quarter Names from hard-coded strings to localised keys
- Autosaving can now be disabled when interval set to 0
- Increased Autosave Values to go up to 30 minutes
- Moved Autosaves out into main SaveGame folder
- Made Localisation Language a setting within UserSettings (Only JSON editable for now)
- Adjusted Video Playback system to allow it to play more smoothly
- Transitioned CLEAR_HEX to a more reliable instruction
- Removed erroneous "+" in positive AFFECT_MANA and AFFECT_TREASURY usages
- Added a highlight to the race selection in the Main Menu.
Source: Steam
Changelog for Update 11519 (added 19 May 2021)

Galaxy & Offline Installer updated (19 May 2021)
19/05/21 Patch Notes 11519

Notes for Patch 11519- 19/05/21

- Removed ability to send F9 reports without adding a Summary
- Removed AutoSaves from being loaded twice.
- Resolved Pause Issues
- Removed the GPUI Spam from Build Logs
Source: Steam
Changelog for Update 11555 (added 23 May 2021)

Galaxy & Offline Installer updated (23 May 2021)
Patch: 11555- 23/05/21

Again, thank you for your feedback and bug reporting!
We've finally completed triaging all user submitted Bugs and Feedback through the F9 tool and our online Bug Reporting form, we've been able to identify a number of common issues and will be working on those over the coming weeks alongside our plans for our first and second Major Version updates.

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord
http://discord.gg/distantkingdoms

Bugs

- Fixed an issue where a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available.
- "Allotment - Carrots 1" decorations now do not float
- Fixed an error that could occur as part of Trade Route Deletion
- House Density now shows the correct available resources even if one of them is not available
- Production Tooltips are now more clear
- Farm Fields placed in Hexes at the top of the map in Windy Peaks will now delete correctly
- Fixed a Targetted Modifier Issue
- Total Residents tooltip now correctly displays Employed vs Unemployed populations
- Fixed spaces in the Total Residents and Happiness Status Bar Tooltip
- The Discord link on the main menu now points to the appropriate location.

Tasks

- Added Version Number to the Main Menu
Source: Steam
Changelog for Update 11630 (added 04 June 2021)

Galaxy & Offline Installer updated (04 June 2021)
Patch: 11630

We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future.

We've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram.

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord
http://discord.gg/distantkingdoms

Patch Notes:

- Speed buttons are now highlighted when starting a new session.
- Saves are no longer populated twice in the Load Functions.
- Pausing an un-upgraded Gatherer's Hut and then unpausing will no longer permanently increase it's maintenance cost by 1.
- Encounter icons can now correct disappear after clearing a Hex.
- Cider can no longer be produced before Tech Node is unlocked.
- The event "StonyForeman" can no longer lead to the game tick stopping indefinitely.
- Localisation error no longer occurs in Emergency notification popup.
- Status bar Tooltips are no longer layered underneath Paused text.
- Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- Errors no longer spam and building preview appears when first placing a Small Warehouse in Open Spaces.
- Fixed two issues where Upgrading House Density and choosing Production Building Upgrades would not display available goods appropriately.
- Tooltip for the date now updates regularly.
- Fixed an issue where players using Non-English Region Settings on their PC could cause save games and other data to be loaded incorrectly, specifically swapping decimal and thousand terminators between Comma and Period/Full-stop, leading to bizarre co-ordinates and values being loaded in many places.
- Portals can no longer be placed over each other.
- Game now correctly resumes at the previous speed after opening and closing Tech Tree.
Source: Steam
Changelog for Update 11891 (added 24 June 2021)

Galaxy & Offline Installer updated (24 June 2021)


PART 1 / 3
Early Access Update 1 - Patch: 11891

Hello Everyone!

It's our pleasure to present Update 1 for Distant Kingdoms! We can hardly believe it's been almost 2 months and 8 patches since we released into Early Access!!!

As always, we've provided some more detailed patch notes below, but the headlines are

- 2 New Starting Locations/Scenarios (One per Map)
- Free Form Prop/Decoration System
- Beauty Mechanics
- Player Buildable Walls : Stone and Wood, with more to come soon.
- New Mining Mechanics
- Modding Support for Buildings and Props
- Numerous Bug Fixes and the foundation for performance improvements

Your feedback really is incredibly important to us and as you can see from our last announcement, we are adapting our Roadmap to bring it more in line with that.

We hope you continue enjoyng your time in Ineron, and please do show us all your wonderful new Decorations in our Discord

We can't wait to share more information on Update 2!!

One Final Note : PREVIOUS SAVE GAMES WILL BREAK WITH THIS UPDATE

Bug Fixes

- DKP-3817 Stone Mine interface may cause tick to break when updating price
- DKP-3806 Residents may move out of houses regardless of the Max Pending Emigrant value
- DKP-3799 Loading save games can cause an "InvalidOperationException" Error.
- DKP-3745 Text overflowing in the 'Gameplay' menu.
- DKP-3699 Medium Warehouse only has the radius of a Small Warehouse.
- DKP-3698 Deleting abandoned or unoccupied Houses can cause tick to break and an error to occur.
- DKP-3661 The event "StonyForeman" can lead to the game tick stopping indefinitely.
- DKP-3625 Exploration Tutorial can stall if the player hires less than 4 adventurers and runs out of AP
- DKP-3585 Construction sites can receive goods from any warehouse regardless of distance.
- DKP-3818 Mine's "Dig Deeper" functionality replenishes too much ore
- DKP-3803 Some events apply wrong modifier due to typos
- DKP-3801 100% Happiness can be reached with only the Beauty need fulfilled if enough Props are placed.
- DKP-3798 The "Quiz Night" event can cause an "Exception while executing random outcome of event" Error.
- DKP-3791 House's happiness can increase past 80% without decorations being present.
- DKP-3786 Mana Well and Mage's Guild cannot be selected within the Build Menu blocking the Tutorial.
- DKP-3785 Decorations display "Not Implemented" in their tooltip when building.
- DKP-3784 Decorations do not show how much beauty they can provide.
- DKP-3768 Moving the mouse over the crescents in the top left will cause an error to occur.
- DKP-3765 The Citizen racial bonus for the Fire Fighter Station does not function.
- DKP-3764 The Orc racial bonus for the Community Garden to increase operation radius does not apply.
- DKP-3763 The Citizen racial bonus for the Apothecary does not function.
- DKP-3760 The Orc modifier is not applied when they are working at a Gatherer's Hut.
- DKP-3756 Happiness can display decimal points in tooltip
- DKP-3696 Farm Fields placed in the top North East Hex in Windy Peaks will not be placed or deleted properly.
- DKP-3693 Saving generates two save files.
- DKP-3690 In the tutorial while explaining production the tutorial misspells it as "producion".
- DKP-3686 Selecting the "Join Our Discord" button will take the player to the bug reporting page instead.
- DKP-3681 Pausing an un-upgraded Gatherer's Hut and then unpausing will permanently increase it's maintenance cost by 1.
- DKP-3679 Space bar and 'p' key does not always function to pause and unpause the game.
- DKP-3672 Encounter icons can remain after clearing a Hex.
- DKP-3670 Notifications spam causing audio issues and in game music to cut out when the Trade Route 'has experienced an issue' Notification occurs.
- DKP-3665 Cider can be produced before Tech Node is unlocked.
- DKP-3656 Occasionally pressing the Escape Key fails to exit Menus or exit to Menus and an Error occurs.
- DKP-3650 When placing a second Marketplace and deleting the first, the second Marketplace will not encompass all of the first Marketplaces' Houses despite being in range.
- DKP-3647 Captio's Hall is missing an Encounter icon in Open Spaces after being shown as cleared by the domino clearing process but still needs to be Explored.
- DKP-3639 The Origin and Target buttons on a trade route's courier do not function.
- DKP-3628 Tunnels do not highlight correctly on either map.
- DKP-3627 Tutorial can be broken if the player deletes the Small Warehouse when the Demolition tab is introduced.
- DKP-3623 Illness Emergency can destroy buildings if left long enough
- DKP-3596 Marketplaces may report needs as unfulfilled even though plenty of the good is available
- DKP-3313 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures.
- DKP-3805 Localisation issue occurs with Walls cost tooltip.
- DKP-3796 Props can be exploited by selecting a prop for repositioning and holding Shift the player can place duplicates without being charged Crescents.
- DKP-3795 Props can be placed in Unexplored Hexes.
- DKP-3794 Localisation issue within the Realm Overview Mana tab.
- DKP-3793 Localisation issue occurs within the Tavern inspector within the Exploration button.
- DKP-3792 Game starts with in speed 3 but with no speed highlighted.
- DKP-3789 Construction Tab does not close when a Wall has been selected for placement.
- DKP-3788 Prop and Wall tooltips within the Construction Menu do not display cost per item unlike other buildings.
- DKP-3787 Cannot reposition selected Prop if the current crescent balance is less than the initial cost of said prop.
Source: Steam
Changelog for Update 11891 (added 24 June 2021)

Galaxy & Offline Installer updated (24 June 2021)


PART 2 / 3
Bug Fixes

- DKP-3783 The images for walls have green aliasing around them.
- DKP-3782 Party Moral displays localisation errors.
- DKP-3781 Hovering over the Party Status bar displays the incorrect tooltip.
- DKP-3780 When hovering over the Recruit Party button the tooltip displays "PartyCapacityStatus.CanCreate"
- DKP-3779 Tutorial localisation issues within Advisor Dialogue.
- DKP-3776 Totem of Happiness modifier does not change with the stability of the totem.
- DKP-3767 Loading screen can display "LoadingLoading" in the bottom left.
- DKP-3731 Some houses have over 100% happiness
- DKP-3712 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures and the progress bar can become out of sync with when stock is actually created.
- DKP-3694 Tooltip for the date does not update regularly.
- DKP-3691 Saves get populated twice in the Load Functions
- DKP-3687 Game remains Paused after opening and closing Tech Tree instead of returning to previous speed.
- DKP-3685 The "Animal Product" tech's flavor text contains false information.
- DKP-3682 "Allotment - Carrots 1" decoration is floats above the ground when placed.
- DKP-3671 Game does not automatically resume after an Encounter Pause and instead the player must manually reselect game speed.
- DKP-3664 Q and E will always rotate the farm fields regardless of what the keybind is set to.
- DKP-3655 F9 Feedback only shows two 'Option A's within the drop down menu instead of stating Feedback and Bug respectively.
- DKP-3651 Master Volume slider cuts off sound just below 40 rather than on 0.
- DKP-3649 Portals can be placed over each other.
- DKP-3640 Quarter's Inspector is partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- DKP-3637 The totem's titles in the building inspector are not centered.
- DKP-3636 Tooltips are too thin and lead to a messy and difficult to read experience.
- DKP-3615 When placing a Building the Tooltip will wrongly read Valid in Build Mode so long as the Buildings road tile is not obstructed.
- DKP-3563 Adjusting the "Camera zoom speed" setting doesn't change the zoom speed of the player camera.
- DKP-3542 Errors can spam and building preview can be missing when first placing a Small Warehouse in Open Spaces.
- DKP-3484 Portals do not stop functioning when Mana resource run out.
- DKP-3463 Portal's priority for couriers is too low.
- DKP-3457 Unable to demolish a Warehouse
- DKP-3452 Some Berry Bushes are missing when loading a save file
- DKP-3387 Lumberyards can claim trees in OOB areas.
- DKP-3383 Actors get stuck in place OOB behind Lumberyards when their range exceeds the currently unlocked hexagons.
- DKP-3303 When a Production Building is in range of multiple Warehouses the Upgrade tooltip only displays stock from one Warehouse not the total stock available.
- DKP-1238 No game speed buttons are highlighted when starting a new session.
- DKP-3714 Various spelling and grammar issues present in tutorial
- DKP-3704 Spelling error in Race Select screen with the Tooltip reading "Dwarvern" rather than Dwarven.
- DKP-3703 Spelling error occurs in "victory" popup during the Trials of Moira dungeon.
- DKP-3689 Spelling Error in the Small Warehouse Tutorial within Advisor Dialogue reading 'affecs' rather than 'affects'.
- DKP-3684 If some but not all resources are available for upgrading House Density the tooltip will still display 0 goods.
- DKP-3680 Total Residents tooltip displays unemployed vs employed residents incorrectly.
- DKP-3676 Space missing within the Total Residents and Happiness Status Bar Tooltip.
- DKP-3674 'Commissioner' is spelt incorrectly within the Fire Fighters' Station.
- DKP-3673 Spelling mistake within Safra Tyde character description within Hire Menu.
- DKP-3660 Localisation error occurs in Emergency notification popup
- DKP-3658 Status bar Tooltips are layered underneath Paused text.
- DKP-3641 Savegame deletion prompt incorrectly gives player two Confirm options
- DKP-3634 Steam players current status does not use the correct plural for Elves.
- DKP-3629 Tech Tree is not visually scaled correctly when on Ultra Wide screens.

Additional Tasks/Changes

- DKP-3802 Increase starting Residents to offset Beauty requirement
- DKP-3722 Implement new Prop Tool
- DKP-3718 Implement Modular Walls
- DKP-3675 Create UI wireframe for Mine Replenishment
- DKP-3669 Roll out the SubVal system
- DKP-3644 Transition CLEAR_HEX to more reliable instruction
- DKP-3643 Remove erroneous + in positive AFFECT_MANA and AFFECT_TREASURY usages
- DKP-3456 Add Special Save and Load Functionality to Trade Routes
- DKP-3225 Design and create a new interface to better display production for Farm buildings.
- DKP-3709 Create localisation for mothball modifier
- DKP-3707 Lay ground work for Thread Game Loading
- DKP-3700 Plural Localisation Command
- DKP-3697 Automatic Tick Error Sending and Warning to Player
- DKP-3645 Rename Dungeon modifiers to have Nearby Dungeon as prefixes.
- DKP-3619 Implement missing Mines functionality
- DKP-3550 Add a highlight to the race selection in the Main Menu.
- DKP-3819 Slightly increase starting Crescents
- DKP-3618 Set up Advisor Popups for discovering Encampments
- DKP-3258 Create inspectors for ore nodes that indicate which ore they produce.
- DKP-3078 Transition Quarter Names from hard-coded strings to localised keys
- DKP-3804 Make walls not remove grass.
- DKP-3770 Implement beauty happiness effects
- DKP-3692 Remove Ability to submit F9 Reports without Summary
- DKP-3678 Make it so that Autosaves can be Disabled
- DKP-3677 Increase Autosave Values
- DKP-3668 Move Autosaves out into main SaveGame folder
- DKP-3667 Make Localisation Language a setting within UserSettings (Only JSON editable for now)
- DKP-3461 Show game intro animation at start
Source: Steam
Changelog for Update 11891 (added 24 June 2021)

Galaxy & Offline Installer updated (24 June 2021)


PART 3 / 3
Known Issues

- DKP-3748 Warehouses that are full can stop transporting goods to and from production buildings.
- DKP-3711 Tutorial can become stuck when it transitions over to quarters.
- DKP-3688 Deleting and replacing a Gatherers' Hut can spam errors and eventually crash the game.
- DKP-3589 After loading a save Warehouses and Mana Wells remove workers until priority is changed.
- DKP-3509 Trade routes can not transfer goods and instead just remove them from the warehouse.
- DKP-3749 Incorrect text for the weaver efficiency tooltip.
- DKP-2873 The game crashes after pressing 'Play' on Steam
- DKP-2217 The game fails to launch or crashes when attempting to launch with either the Vulkan or DX12 APIs.
- DKP-3807 Current Pending Immigrants doesn't align with a _SCN's startingImmigrationQueue
- DKP-3747 Pressing the 'middle-click' mouse button causes the mouse to go to the center of the screen.
- DKP-3746 The 'Realm Overview's pop-up' remains on screen if the player opens the 'Technology tree' while it's displayed.
- DKP-3742 Music not paused on lost of focus
- DKP-3741 Scrolling bar for texts that does not really need them
- DKP-3740 Quick deletion constant pressings causes redundant message boxes
- DKP-3738 Selection can be hard for high-frequency geometry
- DKP-3737 Text editing for places presents a weird behaviour
- DKP-3736 Tutorial highlighting box misplaced after opening section
- DKP-3695 21:9 aspect ratio is not entirely support.
- DKP-3588 Happiness is only updated slightly every month even when all needs are met.
- DKP-3342 Carts can appear to Zip back to their production building or to a Warehouse when a building they were targeting is deleted.
- DKP-3184 Performance degrades when selecting a building that highlights others.
- DKP-2244 If the Trade route road between two warehouses is broken then it'll stop trading indefinitely even if the road is reconnected.
- DKP-3653 The Game can refuse to Apply changes made within the Graphics Menu and an error can occur.
- DKP-3504 The courier's path isn't being displayed.
- DKP-3231 Both the noble gate decorations require 1x1 grid to place but take up 3x1 grids.
- DKP-2195 There is no audio effects for emergencies.
- DKP-1829 Notification warning icon has a tinted red box in front of it.
- DKP-3753 New adventurer parties are unable to complete dungeons.
- DKP-3663 Possible loop with tutorial could cause game tick to stop.
- DKP-1196 MASTER BUG: The entire UI exhibits universal aliasing, pixellation and scaling artefacting.
- DKP-3758 Couriers can travel in direct lines to deliver goods between portals. 2DKP-3750 Visual glitch after opening the 'World Overview'.
- DKP-3713 A large number of building do not display their operational radius.
- DKP-3710 Warehouses can be built with no couriers available after construction is complete.
- DKP-3701 Buildings can become unselectable and cannot be deleted.
- DKP-3635 Deleting buildings can leave a square of unbuildable space.
- DKP-3631 Roads can be built too close to inclines in Open Spaces causing visual and pathfinding issues.
- DKP-3616 Game stutters significantly whenever AutoSaves occur.
- DKP-3614 Starting animation during game launch has a prolonged stutter midway through Dwarf and into Human introduction.
- DKP-3610 Couriers can be seen zipping back to Production buildings such as Lumberyards rather than moving normally.
- DKP-3338 Occasionally Enemies are not cleared from map despite their corresponding Encounter having been completed and hex unlocked.
- DKP-1864 Adventuring party and creatures don't face each other during adventuring events.
- DKP-3626 Visual issues occur when the player attempts to select Tech Tree Nodes that are locked by the Tutorial.
- DKP-3705 If the Demolish tool is selected when a random patch of terrain is clicked random roads or buildings can be deleted
- DKP-3652 16:10 aspect ratio incorrectly scales Tech Tree.
- DKP-2104 Noticeable drop in frame rates when actors are spawned in for the first time.
- DKP-3487 Efficiency of a building only updates on the tick at the start of a new month.
- DKP-3447 The game resumes with the 'Pause Menu' displayed after alt-tabbing the game.
- DKP-3173 There is no consistency with the mouse arrow when selecting a race.
- DKP-3163 Marketplace shortage notification does not auto-dismiss once the Marketplace has received the necessary stock.
- DKP-3157 Notification UI appears over Party Hiring menu.
- DKP-3051 Actor animation can stutter when changing direction at speed three.
- DKP-2987 The "Previous Building", "Next Building", Pin" and "Close" button in inspectors exhibit edge aliasing.
- DKP-2539 Carts may travel partly off the side of roads.
- DKP-2379 Dragon enemy's idle animation stutters before looping.
- DKP-2299 Frame rate stutters when entering and exiting fade to black screen.
- DKP-2292 The Observatory preview does not appear when being placed on available areas of the map.
- DKP-2289 The Progress bar within all Farm inspectors does not function.
- DKP-1730 Load times may last significantly longer for Plains-01 than other maps.
- DKP-3177 Planting multiple trees and berry bushes while the game is paused and then unpausing it will cause it to freeze temporarily.
- DKP-3062 Tech Tree does not change to reflect the race selected.
- DKP-3018 Advisor Dialogue is placed over labels within the Recruit Party menu during the Demo.
- DKP-3016 Game can minimize and reopen several times when in loading screens.
- DKP-2549 Clicking the building inspector cycle buttons very quickly will cause visual errors.
- DKP-2333 Road tiles appear more red in build mode than they did in previous Game Builds.
- DKP-2201 Changing tabs whilst the Tech Tree is open will allow the player to select Buildings through the Tech Tree menu when the game window is back in Focus.
- DKP-2063 Grass present on or around buildings can have the ground splat texture projected onto it.
- DKP-1913 Lights that affect volumetric fog and are not the directional light can be seen leaking through models.
- DKP-1661 The small walls on the corners of the low and medium density houses can float when terrain has been flattened.
- DKP-3800 After completing the Trade route section of the Tutorial the fade to black hangs longer than it normally would.
- DKP-3790 Camera can easily clip through ground when starting on the second Windy Peaks map option.
- DKP-3778 Orc Employee modifier in Gatherers' Hut causes Try Planting button to go into decimal figures.
- DKP-3761 While in the tech tree the player can still move around the map with side scrolling enabled.
- DKP-3755 Sometimes, the audio may jam in some devices
- DKP-3702 Placement of Employees when Residents are limited is not inline with the Employer Buildings' assigned priority.
- DKP-3657 The economy panel can mislead the player when they're bankrupt.
- DKP-3638 Tutorial Highlights extend beyond inspectors and are incorrectly layered.
- DKP-3611 Empty buildings do not darken to show they are abandoned when playing on the Low graphics setting.
- DKP-3556 Loading text appears erroneously enlarged before returning to correct scale during the initial launching of the game.
- DKP-3520 Tutorial UI highlighting for the City Overview is layered incorrectly.
- DKP-3633 Open Spaces grass is two colours in and out of bounds when playing on the Low graphics option,
- DKP-3683 Warehouse displays "Bring Flour from Bakery" where as it should be "Bring Flour to Bakery"
- DKP-3500 The outline of some buildings while under construction is deformed and distorted when moving the camera
- DKP-3089 Vegetation props do not darken when a house is vacated.
- DKP-2782 Text select mouse pointer appears in Main Menu in the race selection box.
- DKP-2668 The text entry box for building names jumps around when being edited.
- DKP-2191 Road tiles can repeat in an obvious manner.
- DKP-1948 Main menu is still visible when selecting the map and race they want to play.
- DKP-3476 Lower and uppercase characters mixed on any building Inspector subtitle
- DKP-3454 The button 'Revert' takes a few seconds to work.
- DKP-3453 The resolution doesn't update properly after pressing the "Revert" button.
- DKP-2903 Trade routes' names don't appear to have a character limit
- DKP-2309 Water continues to animate when the game is paused.
- DKP-1052 The placement markers present during the placement phase of buildings adapt to geometry, instead of displaying as a flat shape on the ground.
- DKP-3754 An icon during the adventurers tutorial is highlighted even when the player has already completed the action
Source: Steam
Changelog for Update 11970 (added 09 July 2021)

Galaxy & Offline Installer updated (09 July 2021)
Patch: 11970

The people of Ineron rejoice with new choices for decoration! Enjoy the new hedge and brick walls, which you can use to add a natural or cosmopolitan touch to your settlements.

Enjoy these new walltypes alongside a slew of fixes to bugs you've reported!

We can't wait to see a-MAZE-ing things you create

As always, if you come across any bugs please report them at https://www.orthrusstudios.com/bug-reporting

We're all working hard on Updates 1.5 and 2, with more details soon to come!

Additions/Improvements (tasks)

- Implemented hedge and brick walls.
- Restored and improved text colours in the city overview.

Bug Fixes

- The quest for the beer tech tree node now shows correct requirements.
- Walls no longer cost double their intended amount.
- Corrected localisation issues in the quest for the noble tier tech tree node.
- Immigration is no longer shown as increasing in the city overview when it’s not actually changing.
- The birch tree prop now affects beauty.
- Added missing localisation for adventuring party status in the tavern inspector.
- Added missing localisation to the tooltip for an option in the "Counting Chickens" event.
- Notifications now appear when mines become depleted.
- Stone and wood now have different costs.
- Immigration no longer fails, and new residents now move in correctly.
- The planting cost in the gatherer's hut no longer goes into decimals if orc employee modifiers are applied.
- Side scrolling movement is now blocked while the tech tree is open.
- Buildings and roads can no longer be accidentally deleted if starting a hold click on empty terrain with the demolition tool.
- Tech tree nodes that are locked by the tutorial no longer display visual issues when selected.
- The main menu loading text is now displayed at the correct size.
- Building efficiency no longer only updates at the start of each month.
Source: Steam
Changelog for Update 12053 (added 24 July 2021)

Galaxy & Offline Installer updated (24 July 2021)
Patch: 12053

Hello All,
Another round of bug fixes and minor tweaks as we prepare for our upcoming Update 1.5 (coming next week!).

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord
http://discord.gg/distantkingdoms

Patch Notes

Improvements/additions

- Implemented player analytics to gather detailed gameplay feedback. Analytics can be opted out of if desired.
- Lowered the volume of the sound effect for building construction completing.

Bug fixes

- Fixed an issue where attempting to access the Save or Load menus while in a match fail and block further input.
- Changing volumes in the Audio Settings no longer makes loading into a match never end.
- The South-West corner of Windy Peaks can now be explored as intended.
- Fixed an issue where Coal Mines destroyed by a Fire Emergency could cause game logic to stop.
- The "Noble Tier" Tech Tree node's Quest now requires building the correct number of Houses.
- The Settings menu sidebar no longer moves around after changing the resolution in the Launcher.
- Settings changed in the Launcher are no longer reset after closing and reopening the Launcher again before launching the game.
- Fixed an incorrect line of terrain being unusable across the North edge of Windy Peaks.
- The fade to black that occurs after completing the Trade section of the Tutorial now lasts the intended length of time.
- Audio is now paused when the game is minimised.
- Building names in inspectors no longer move around when being edited.
- Employees are now distributed to buildings in line with their Priority.
- Fixed an issue where buildings would sometimes become unable to be selected.
- Changing the aspect ratio or display mode in the Graphics Settings now applies them correctly.
- The mouse cursor no longer changes when hovering over the Race selection box in the Main Menu.
Source: Steam
Changelog for Update 12153 (added 30 July 2021)

Galaxy & Offline Installer updated (30 July 2021)
Update 1.5

ADDITIONS/IMPROVEMENTS

Operating Radiuses

The behaviour of radiuses for Production Buildings is being overhauled to be clearer. Up until now, the radius of a Warehouse dictated which buildings could use its Couriers, but the radius of a Production Building was what defined where said Courier could take goods to or bring goods from. From Update 1.5, the Warehouse will assume all of that responsibility. Any Production Buildings that are within a Warehouse's radius will be able to send goods to, or recieve goods from, any other appropriate building within that same radius. You'll find that Larger Warehouses will become more valuable, as you'll be able to spread your Settlements across larger distances!

Trade

The User Experience for Trade is recieving a facelift for Update 1.5. While the core functionality will remain unchanged, how you assemble and edit a Trade Route is being broken up into clearer stages, with interface refinements to better explain what actions you can do and when: 1. Naming the route 2. Adding the stops 3. Configuring loading and unloading of goods Additionally, the ability to create single-run routes is being added - giving you a convenient way to send off starting construction materials to new Settlements!

BUG FIXES

Fixed an issue where the Current Quest may become un-dismissable when upgrading a House while saving the game.
All alternate key bindings in the Settings Menu are now correctly localised.
Source: Steam