Early Access Update 1 - Patch: 11891 Hello Everyone!
It's our pleasure to present Update 1 for Distant Kingdoms! We can hardly believe it's been almost 2 months and 8 patches since we released into Early Access!!!
As always, we've provided some more detailed patch notes below, but the headlines are
- 2 New Starting Locations/Scenarios (One per Map)
- Free Form Prop/Decoration System
- Beauty Mechanics
- Player Buildable Walls : Stone and Wood, with more to come soon.
- New Mining Mechanics
- Modding Support for Buildings and Props
- Numerous Bug Fixes and the foundation for performance improvements
Your feedback really is incredibly important to us and as you can see from our last
announcement, we are adapting our
Roadmap to bring it more in line with that.
We hope you continue enjoyng your time in Ineron, and please do show us all your wonderful new Decorations in our
Discord We can't wait to share more information on Update 2!!
One Final Note : PREVIOUS SAVE GAMES WILL BREAK WITH THIS UPDATE Bug Fixes - DKP-3817 Stone Mine interface may cause tick to break when updating price
- DKP-3806 Residents may move out of houses regardless of the Max Pending Emigrant value
- DKP-3799 Loading save games can cause an "InvalidOperationException" Error.
- DKP-3745 Text overflowing in the 'Gameplay' menu.
- DKP-3699 Medium Warehouse only has the radius of a Small Warehouse.
- DKP-3698 Deleting abandoned or unoccupied Houses can cause tick to break and an error to occur.
- DKP-3661 The event "StonyForeman" can lead to the game tick stopping indefinitely.
- DKP-3625 Exploration Tutorial can stall if the player hires less than 4 adventurers and runs out of AP
- DKP-3585 Construction sites can receive goods from any warehouse regardless of distance.
- DKP-3818 Mine's "Dig Deeper" functionality replenishes too much ore
- DKP-3803 Some events apply wrong modifier due to typos
- DKP-3801 100% Happiness can be reached with only the Beauty need fulfilled if enough Props are placed.
- DKP-3798 The "Quiz Night" event can cause an "Exception while executing random outcome of event" Error.
- DKP-3791 House's happiness can increase past 80% without decorations being present.
- DKP-3786 Mana Well and Mage's Guild cannot be selected within the Build Menu blocking the Tutorial.
- DKP-3785 Decorations display "Not Implemented" in their tooltip when building.
- DKP-3784 Decorations do not show how much beauty they can provide.
- DKP-3768 Moving the mouse over the crescents in the top left will cause an error to occur.
- DKP-3765 The Citizen racial bonus for the Fire Fighter Station does not function.
- DKP-3764 The Orc racial bonus for the Community Garden to increase operation radius does not apply.
- DKP-3763 The Citizen racial bonus for the Apothecary does not function.
- DKP-3760 The Orc modifier is not applied when they are working at a Gatherer's Hut.
- DKP-3756 Happiness can display decimal points in tooltip
- DKP-3696 Farm Fields placed in the top North East Hex in Windy Peaks will not be placed or deleted properly.
- DKP-3693 Saving generates two save files.
- DKP-3690 In the tutorial while explaining production the tutorial misspells it as "producion".
- DKP-3686 Selecting the "Join Our Discord" button will take the player to the bug reporting page instead.
- DKP-3681 Pausing an un-upgraded Gatherer's Hut and then unpausing will permanently increase it's maintenance cost by 1.
- DKP-3679 Space bar and 'p' key does not always function to pause and unpause the game.
- DKP-3672 Encounter icons can remain after clearing a Hex.
- DKP-3670 Notifications spam causing audio issues and in game music to cut out when the Trade Route 'has experienced an issue' Notification occurs.
- DKP-3665 Cider can be produced before Tech Node is unlocked.
- DKP-3656 Occasionally pressing the Escape Key fails to exit Menus or exit to Menus and an Error occurs.
- DKP-3650 When placing a second Marketplace and deleting the first, the second Marketplace will not encompass all of the first Marketplaces' Houses despite being in range.
- DKP-3647 Captio's Hall is missing an Encounter icon in Open Spaces after being shown as cleared by the domino clearing process but still needs to be Explored.
- DKP-3639 The Origin and Target buttons on a trade route's courier do not function.
- DKP-3628 Tunnels do not highlight correctly on either map.
- DKP-3627 Tutorial can be broken if the player deletes the Small Warehouse when the Demolition tab is introduced.
- DKP-3623 Illness Emergency can destroy buildings if left long enough
- DKP-3596 Marketplaces may report needs as unfulfilled even though plenty of the good is available
- DKP-3313 Upgraded Production Building inspector tooltips can display Days Remaining in the minus figures.
- DKP-3805 Localisation issue occurs with Walls cost tooltip.
- DKP-3796 Props can be exploited by selecting a prop for repositioning and holding Shift the player can place duplicates without being charged Crescents.
- DKP-3795 Props can be placed in Unexplored Hexes.
- DKP-3794 Localisation issue within the Realm Overview Mana tab.
- DKP-3793 Localisation issue occurs within the Tavern inspector within the Exploration button.
- DKP-3792 Game starts with in speed 3 but with no speed highlighted.
- DKP-3789 Construction Tab does not close when a Wall has been selected for placement.
- DKP-3788 Prop and Wall tooltips within the Construction Menu do not display cost per item unlike other buildings.
- DKP-3787 Cannot reposition selected Prop if the current crescent balance is less than the initial cost of said prop.