Posted October 22, 2019
GOTY for me for sure. I haven't enjoyed an RPG this much since Planescape Torment or Age of Decadence.
The only possible negative: I'm not sure the game has as much replay value as PST, let alone AoD (the latter particularly featured relatively short play throughs and one only saw a part of the game each time).
I was able to pass the vast majority of (white) checks in the game with persistence, drugs, clothing and a little luck. Which is cool in a way, but reduces replay value.
I definitely didn't get to unlock, let alone complete, all of the thoughts though - at least 1/3 or more I never unlocked, and I still had around 4-5 to complete by the end of the game. So there's that.
Plus of course there are a few ways certain events can change (including the ending), so there's that too.
Overall, I rather enjoyed the ride from total fuck-up to fascist junky hero cop. Not sure how I was considered a bit of a racist though - possibly related to the fascism? (I also don't see how fascist == "misogynist", though that could be related to... other things I won't spoil).
The ending was actually rather satisfying - although there was the definite feeling of rail-roading towards the end. It was kind of annoying that I couldn't follow up myself on the most obvious discrepancy of the murder until right at the end (though this was lessened somewhat by the PC's own comments of "Why didn't we check this out BEFORE?").
And sure I got played by a few people. One of them I was sure of almost straight away, but I'm also sure the decision I made saved a bunch of people. And organised crime isn't that bad when there's little other order. The other one, well that was sort of expected too - but they earned it I thought. ;)
I'm sure I'll fire this up again at some point, see if I can bring about the apocalypse this time!
For anyone who's gotten there though - does anyone know when you get to drink the blue stuff with the neck tie? He/it/whatever convinced me to buy it (for $3 so who's complaining!), but I never got the opportunity to drink. I suspect it would have helped immensely in the church. I was able to solve this anyway (thankfully, since the payoff was totally worth it!) since I had high logic, so some more clothes, some drugs, and some other clues managed to make the probability better than even - but I feel like I missed out on something there. Could it be because I wasn't wearing that tie at the right time/place?
The only possible negative: I'm not sure the game has as much replay value as PST, let alone AoD (the latter particularly featured relatively short play throughs and one only saw a part of the game each time).
I was able to pass the vast majority of (white) checks in the game with persistence, drugs, clothing and a little luck. Which is cool in a way, but reduces replay value.
I definitely didn't get to unlock, let alone complete, all of the thoughts though - at least 1/3 or more I never unlocked, and I still had around 4-5 to complete by the end of the game. So there's that.
Plus of course there are a few ways certain events can change (including the ending), so there's that too.
Overall, I rather enjoyed the ride from total fuck-up to fascist junky hero cop. Not sure how I was considered a bit of a racist though - possibly related to the fascism? (I also don't see how fascist == "misogynist", though that could be related to... other things I won't spoil).
The ending was actually rather satisfying - although there was the definite feeling of rail-roading towards the end. It was kind of annoying that I couldn't follow up myself on the most obvious discrepancy of the murder until right at the end (though this was lessened somewhat by the PC's own comments of "Why didn't we check this out BEFORE?").
And sure I got played by a few people. One of them I was sure of almost straight away, but I'm also sure the decision I made saved a bunch of people. And organised crime isn't that bad when there's little other order. The other one, well that was sort of expected too - but they earned it I thought. ;)
I'm sure I'll fire this up again at some point, see if I can bring about the apocalypse this time!
For anyone who's gotten there though - does anyone know when you get to drink the blue stuff with the neck tie? He/it/whatever convinced me to buy it (for $3 so who's complaining!), but I never got the opportunity to drink. I suspect it would have helped immensely in the church. I was able to solve this anyway (thankfully, since the payoff was totally worth it!) since I had high logic, so some more clothes, some drugs, and some other clues managed to make the probability better than even - but I feel like I missed out on something there. Could it be because I wasn't wearing that tie at the right time/place?