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... seems to be missing?

Maybe I'm wrong but I could swear reading that the release version would have the toggle (under "Settings") the preview build did deliberately away with (to make the preview streamable/presentable).

Now there's an exchange with two NPCs, during which the term 'faggot' is not only replaced by f****t but also "bleeped" out by one of most jarring and immersion-breaking sounds ever (played multiple times too) and one's expected to just deal/be fine with it.
Certainly put a dent into the so far flawless experience, for me at least.
Post edited October 17, 2019 by smlrfrt
Just came across this particular encounter too and I have to agree that this partial censoring they went for here isn't working at all. Especially when, in this case, the dialogue is positively teeming with foul language and vulgarities.

Multiple thermonuclear F-bombs of all varieties are dropped like every 5 seconds and then, out of the fucking blue, every utterance of the word "Faggot" gets drowned out by this dissonant, cacophonous note straight out of the ninth circle of Hell.

If this language toggle is (was?) actually a thing, I'd very much like to have it back.
That's clearly the preferrable option to having this tone being played out every time you're talking to those two brats.
Don't know what made them think this selective censoring would be a good compromise.
You either censor everything or nothing at all. Anything else and inbetween will always come across as half-assed and not thought out all the way through, especially if the solution is as simple as a toggle and leaving the censoring to the player.
Post edited October 17, 2019 by smlrfrt
The censoring of 'faggot' is reportedly tied to the PC's character progression and lifted once you basically out yourself as being gay?
Can anyone confirm?

Read that the other day on a certain anonymous imageboard, so it's obviously to be taken with a truckload of salt.
With a game where the ability to zoom-out by an additional 20% is unlocked by internalizing and "equipping" a thought I wouldn't be surprised if that's actually true though.
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smlrfrt: The censoring of 'faggot' is reportedly tied to the PC's character progression and lifted once you basically out yourself as being gay?
Can anyone confirm?

Read that the other day on a certain anonymous imageboard, so it's obviously to be taken with a truckload of salt.
With a game where the ability to zoom-out by an additional 20% is unlocked by internalizing and "equipping" a thought I wouldn't be surprised if that's actually true though.
I'm pretty sure you can't actually "out yourself" as such. You can go down a path that looks like it might lead to that, but it actually ends up as something quite crazy.

Having said that, it is entirely possible that it requires a minimum level of a certain skill after completing the thought to "unlock" that aspect - if it exists. It's also possible that one has to keep the "completed" thought around for a while until something triggers - or possibly both?

I suspect it probably opens up additional dialog with one or two characters, such as Ruby for example. Possibly also the Hardy boys? You definitely learn something about Kim...

I can't remember the benefits being that great, so I promptly ditched it for another thought. Come to think of it, I think I spent more XP on deleting thoughts than I did on actually levelling up the skills...


Back to the OT: totally agree that this censorship was... confusing, to say the least. I actually had to concentrate to figure out what was being censored, since I wouldn't expect "faggot" to be ranked higher than some of the other shit that isn't censored at all...

If this IS because of streamers - or more accurately, streaming platforms - this bizarre cherry-picking of censorship should be called out for being fucking ridiculous. Bunch of faggots.
Post edited October 29, 2019 by squid830
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smlrfrt: The censoring of 'faggot' is reportedly tied to the PC's character progression and lifted once you basically out yourself as being gay?
Can anyone confirm?

Read that the other day on a certain anonymous imageboard, so it's obviously to be taken with a truckload of salt.
With a game where the ability to zoom-out by an additional 20% is unlocked by internalizing and "equipping" a thought I wouldn't be surprised if that's actually true though.
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squid830: I'm pretty sure you can't actually "out yourself" as such. You can go down a path that looks like it might lead to that, but it actually ends up as something quite crazy.

Having said that, it is entirely possible that it requires a minimum level of a certain skill after completing the thought to "unlock" that aspect - if it exists. It's also possible that one has to keep the "completed" thought around for a while until something triggers - or possibly both?

I suspect it probably opens up additional dialog with one or two characters, such as Ruby for example. Possibly also the Hardy boys? You definitely learn something about Kim...
Thanks, also for keeping the spoilers to a minimum.

Further digging in the official subreddit just brings up more conflicting information on the matter - there's "confirmation" that lifting the censorship is indeed tied to internalizing a specific thought, while others claim the opposite or that more requirements in addition to the internalized thought have to be met in order for the de-censoring (for both text and voice over or just for one of the two?) to actually trigger/work. Without any actual proof like screenshots or footage, of course.
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squid830: I can't remember the benefits being that great, so I promptly ditched it for another thought. Come to think of it, I think I spent more XP on deleting thoughts than I did on actually levelling up the skills...
Sounds about right, so far I've used two skill points to get rid of/forget thoughts that turned out not quite the way I, well... thought they would. It's a very novel and innovative approach to a perk system and I'd hate to see it changed or "improved for the worse" in any way, shape or form. The skill point-spending to forget may seem a bit punitive at first but the relatively steady supply of experience points earning you back the spent skill point in (almost) no time makes up for it. I think it's balanced really well.
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squid830: Back to the OT: totally agree that this censorship was... confusing, to say the least. I actually had to concentrate to figure out what was being censored, since I wouldn't expect "faggot" to be ranked higher than some of the other shit that isn't censored at all...

If this IS because of streamers - or more accurately, streaming platforms - this bizarre cherry-picking of censorship should be called out for being fucking ridiculous. Bunch of faggots.
The vast majority of comments I've come across so far were definitely not in favour of the censoring and certainly not in favour of the ear-haemorrhage-inducing and immersion-breaking noise the 'faggot'-voice over is replaced with.

May just take a while longer until someone can be bothered to write up a to-do-list of the in-game things that actually gets rid of this nonsense. Which then could also serve as the groundwork for a mod or something.
Or the ZA/UM folks just re-implement that goddamn fucking toggle sometime further down the line, when the public eye isn't fixated on them and Disco Elysium as much anymore.
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squid830: I can't remember the benefits being that great, so I promptly ditched it for another thought. Come to think of it, I think I spent more XP on deleting thoughts than I did on actually levelling up the skills...
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smlrfrt: Sounds about right, so far I've used two skill points to get rid of/forget thoughts that turned out not quite the way I, well... thought they would. It's a very novel and innovative approach to a perk system and I'd hate to see it changed or "improved for the worse" in any way, shape or form. The skill point-spending to forget may seem a bit punitive at first but the relatively steady supply of experience points earning you back the spent skill point in (almost) no time makes up for it. I think it's balanced really well.
For the most part I ended up with 3 or so unspent points at any one time. Near the end I think I may have accumulated about 8 or 9, because I forgot to use them and couldn't decide what I wanted to spend them on. I probably missed out on a few passives because of that.

I did find it somewhat difficult to decide sometimes which thought to get rid of, to try out a new one - only for the new one to be much more useless than the one I disposed of.

There are definitely some good ones in there. Unfortunately a lot of the ones that supposedly give you something (such as 10 XP for passing certain passives) look like they don't work. The one that supposedly allows you to use speed to also give you +1 PSY definitely didn't work when I played, but that was before the most recent patch (I only got that one near the end, and by then I'd disposed of that thought).

Others seem stronger - the fascist one, I thought was supposed to give you 2 to PSY when drinking, but it's actually +2 (so I could have misunderstood the intent - but that's pretty good! It gives -1 mood whenever choosing a fascist response, which ironically encourages choosing something else. I also had the ultra-liberal one, and since that one also worked (+1 real for ultra-liberal responses), I chose that for that sweet, sweet cash).

Some thoughts could do with some kind of additional benefit though, especially some of the copotypes. One of them increased my "learning cap" in about 4 different skills, but didn't actually raise any skill nor provide any other benefit, but it did give me -1 Logic. That's pretty bad, especially considering that for the most part, I don't think I even reached the learning cap for any of my skills, and if I had then the appropriate drug would have helped enough. I guess those thoughts are for people who choose a 1 in psy or int, since those skills come up quite often, and with only a 1 in the relevant stat, it might be worth actually putting more points into them.

The money is definitely balanced quite well - even with that +1 real ultra-liberal thought (and me choosing those responses whenever I had a chance), I still couldn't buy everything in the game, even when I pawned most items. It's also kind of cool that some of the items you can pawn have actual in-game uses, even if they're minor. Having said that, the ugly tie lied - it never gave me an opportunity to use that thing that it insisted I buy. I didn't pay full price though, so could have sold it for a profit.

Sometimes I think you actually need certain skills to be LOW enough, so they don't interfere and stop you from doing something. I'm pretty sure one of them (can't recall, but probably Volition?) may have stopped me from getting the Boaideiro thought.

I've played this through twice now, so probably won't for a while, so hopefully they patch it some more by then. I still haven't even seen at least 6-10 of the thoughts - I guess they're possibly related to specific one-time situations or something? I'm pretty sure that some of the ones I had were like that...
Post edited October 30, 2019 by squid830