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Just finished the game and I loved every bit of it...

I managed to solve the case (almost perfectly, I might add), discover a new species (and communicate to it), discovered the secrets behind a tear in universe's fabric, helped a bunch of kids to open a disco (and dissuaded them from cooking drugs, improving their music, discovered the secrets of city and helped quite a few people along the way (including myself ;)).

What are some most memorable feats you were able to achieve? And what do you think about the ending?... At least in my experience it clearly hinted at a sequel (with all the dirt I had uncovered about the union, me being reintegrated in my squad and Kim thinking about joining me in the 41), personally I can't wait to see what the developers will came up with for the next chapter!
I absolutely loved the game. It became one of my favorites on the first moments I had when beginning to play it.

I had a very similar ending to you. Unfortunately, I believe that due to a bug I couldn't "discover the secrets behind a tear in universe's fabric" (nor help set up the disco because of that) because a certain ice cream maker would absolutely never defrost and I failed 5 white checks in a row with it. While inebriated.

Although the game's story was amazing, the world being creative and the character building being very interesting, some mechanics really put me off. I lost more than 2 red checks with 97% chance of being successful, one of which was in a really critical moment of the story (the tribunal). I think that sometimes you shouldn't be capped by pure lack of luck... but I accepted them. Unfortunately, that blocked me from a considerable portion of the game.

I believe your results were pretty close to perfect, as were mine. I had a very even character, made no reloading schemes (pretty much accepted every result the game threw at me), but I did change clothes often based on what I was going to do, or who I was going to talk to. Or what.

In the end, it didn't change anything, but I decided to not help the Union with the signatures because I don't trust them not even a little bit. I figured I'd be able to recover my cop instrument (I'm being vague not to spoil things for others) anyway, but it was not the case. And my *successes* on other circumstances prevented me from actually getting a reasonable replacement.

I want to play the game with a different kind of character to see what sort of interactions I missed. I'm sure there were many thoughts from my brain that I didn't get to see, and challenges that I failed that I will surely (I hope) be able to complete this time around... And also plenty of Thought Cabinets to mull over that I haven't even encountered.

On my first playthrough, I just played the character the way I wanted him to be, or as close to my personality as possible. Sometimes that's not possible because you're forced to do certain things, and because as a completionist you want to say everything that can be said... but next time I'm going with a specific kind of character in mind, a complete opposite.

I'm tired of playing this game for so many hours straight, and I'm not ready to start again... but to be frank, I don't want to leave the world of Elysium so soon. I want to go back. My Ancient Reptilian Brain is teasing me to do it, and my Limbic System is mocking my restraint to launch the game right now. :)

This game is A-mazing.

EDIT: Ah, but to contrast the bad luck with the 97% chances, I ended up getting one check with 3%, and the result was both thrilling and surprising (the Rhetoric on the shipping container). Just not as incredible as the Insulidian Phasmid.
Post edited November 03, 2019 by GoldenXan
Definitely GOTY for me.

I've played through it twice now, and while I got a pretty much "perfect" ending similar to yours both times, the second time through I discovered a whole bunch of other things: managed to buy some track pants off of Cuno, discovered a "secret" area (that hints at a potential DLC expansion point), managed to enter that container with rhetoric, talked with the city while dancing like a crazy motherfucker (even got Kim in on it, for a while at least).

The second time through I was a bit of a bastard though, arresting Klassje and letting Ruby shoot herself. I was a tad disappointed there wasn't a secret option to enable duel-wielding pistols for the final standoff though (even if it was rigged to fail miserably using the second gun, it would have been cool for an option to be there).

I was a bit disappointed that there didn't seem to be a way to somehow manipulate Evrart, or convince Joyce to do something other than just leave everything to the Union. The second time through my character was able to clearly notice that Evrart wanted me to tell her, yet the only alternative appears to be to just not tell her (which I guess means missing out on "solving the strike", which presumably means bad things happen? Will have to just not doing that next time).

There are still 6-10 thoughts that I have never unlocked. That, combined with the recent patch fixes (that fix most of those thoughts that didn't actually do anything), I'll probably replay this again soon.

My favourite part was definitely the club. More specifically, the beats become so freaking AWESOME after you "upgrade" them to the max. HARDCORE!

My second-favourite part was that series of conversations right at the start with your team via the radio. I almost lost it after he suddenly realised he'd lost his gun.

BTW has anyone found another use for the Kvalsund+2 apart from the icecream maker? I had it equipped most of the time just to see if anything else would highlight (similar to how the crowbar does it), but I didn't notice anything new (since I'd already opened everything else with the crowbar).
Post edited November 03, 2019 by squid830
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squid830: My favourite part was definitely the club. More specifically, the beats become so freaking AWESOME after you "upgrade" them to the max. HARDCORE!

BTW has anyone found another use for the Kvalsund+2 apart from the icecream maker? I had it equipped most of the time just to see if anything else would highlight (similar to how the crowbar does it), but I didn't notice anything new (since I'd already opened everything else with the crowbar).
I believe my favorite part was trying to find money to sleep on the first night... I ended up staying late until the 2:00 AM limit and found a way (asking people for money) because I didn't want to pawn Kim's items. It felt desolate, and sad, and pathethic, and... it was great. xD

I believe that tool is only so you can open the icecream maker. Other than that, it works just like a regular crowbar. I've went everywhere in the world with it in hand and nothing special became available. Unless you need to have a specific skill, such as Perception, to be able to identify something. Things like that do happen. The containers highlighted in yellow can only be seen with Perception (and highlighted in blue can only be seen if you've consumed the substance it contains).
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squid830: My favourite part was definitely the club. More specifically, the beats become so freaking AWESOME after you "upgrade" them to the max. HARDCORE!

BTW has anyone found another use for the Kvalsund+2 apart from the icecream maker? I had it equipped most of the time just to see if anything else would highlight (similar to how the crowbar does it), but I didn't notice anything new (since I'd already opened everything else with the crowbar).
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GoldenXan: I believe my favorite part was trying to find money to sleep on the first night... I ended up staying late until the 2:00 AM limit and found a way (asking people for money) because I didn't want to pawn Kim's items. It felt desolate, and sad, and pathethic, and... it was great. xD

I believe that tool is only so you can open the icecream maker. Other than that, it works just like a regular crowbar. I've went everywhere in the world with it in hand and nothing special became available. Unless you need to have a specific skill, such as Perception, to be able to identify something. Things like that do happen. The containers highlighted in yellow can only be seen with Perception (and highlighted in blue can only be seen if you've consumed the substance it contains).
Ah so that's what the blue means! I thought it was related to some other skills, but it didn't match any of the stat colours.

There's another colour which I think is for containers if you have the appropriate tool equipped (which is probably always the crowbar? I'm not 100% since I played through most of the game with both crowbar and wire cutters in hand, just in case). I think this may be the purple colour. There are definitely a few places which only seem to highlight if you have something to open them (though I think most of the time, they highlight in green (or white?) if you don't have the tool equipped - in which case selecting them does nothing except possibly produce a noise that sounds like you're attempting to open a locked door).

I admit that the first time through, I had to get Kim to help me out - luckily he didn't have to pay that much since I managed to get the price down a fair bit. The second time through I managed to get the cash from Joyce by managing to pass a check at 40% or so. I assume Evrart could also help out, but so far I've only ever visited him on day two so he just gives me the big check for a night's stay (it's actually more than a night's stay - possibly it covers the whole thing if you see him on day one?).
Post edited November 04, 2019 by squid830
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GoldenXan: In the end, it didn't change anything, but I decided to not help the Union with the signatures because I don't trust them not even a little bit. I figured I'd be able to recover my cop instrument (I'm being vague not to spoil things for others) anyway, but it was not the case. And my *successes* on other circumstances prevented me from actually getting a reasonable replacement.
That's what I did after failing some critical checks. I was ready to reload, but then decided to just roll with it for now, but to check back later and see what the difference would be. (Btw., you can get the letter signed without handing the Union the keys to the fishing village, so to speak)

Anyway, after I had finished, I continued from before confronting Ruby, but have to say that aside from finishing more side-quests, and a slightly better outcome of the tribunal, there wasn't really any change. I also licked my finger, but it was just a sugary solution, nothing psychoactive ;-). I did get Kim to join Precinct 41 this time, though I could swear the dialogue wasn't any different. Maybe the achievement just had failed to trigger the first time around.

From the trailers I've seen, I guess there must be a way through the tribunal which leads to another showdown with the mercenaries. There must also be a (slightly) different outcome to a certain dream sequence. Failing or beating the red check does not make a difference, though. That part of the game is perhaps the biggest disappointment ... I had high hopes to reconcile my detective with his loved one, but I can see how that has to be futile.

Since these playthroughs had been as a 5-3-1-3, I think I might try one focusing more on FYS, though likely not immediately. But judging from what I've read, seems there's still plenty to discover.

Anyway, Disco Elysium was refreshing, in both the setting and the game mechanics. I really do hope it gets expanded upon in the future (I mean, cocaine skull!). Easily best game of the year for me!
Re. the Tribunal: I really liked this part and the critical fails didn't really bother me. There's no actual way to die here, I don't think.

If you have your gun, and you shoot first (or throw the spirit bomb) then that determines if the scab leader dies--if he does, titus lives. If you miss the first shot, you get a re-roll at big disadvantage.

The first dodge doesn't matter. (If you are wearing ceramic it deflects it, but even if you don't, nothing seems to happen).

Kim seems to always hit the helmeted guy. You will always lose the last dodge.

Whether the third merc dies depends on your last authority roll. Which I could see being a save scum point. He doesn't die, though, and you get detective CUNO to end the game. It's pretty funny.

Overall I think the game could use an ironman mode, it's certainly playable if you fail rolls. I think the only required one was the "teleport" into Ruby's hideout.

I thought the story was brilliant start to finish. I thought the island was perfect, to be honest. Fit all the themes of the game.

Game of the decade imo.
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Ajaarg: I thought the story was brilliant start to finish. I thought the island was perfect, to be honest. Fit all the themes of the game.

Game of the decade imo.
One other thing I really liked was that at first, I was just talking about the end of the world because I wanted to be an edgy nutter; likewise with blaming everything on communism. It was just perfect how those predictions were, at least in some way, actually pretty spot on.

The "missing husband" was kind of cool like that as well, since I tried to convince that woman that her husband was missing because I thought it would be funny - and then he actually was.

With the Tribunal, I've heard that depending on what you do before shots start flying, it's possible to end up with different people killed. For me it ended up pretty much the same both times I played through it, the only difference being that I attempted to talk them down the second time - but after failing one of the speech (rhetoric?) checks, my chance to hit the merc increased so much that I figured I'd better take the shot. That and he'd already fired over someone's head that time (the first time I just shot first).

Finally, although I succeeded in the karaoke in my second play through, I'm really glad I failed it the first time I played. It was a hilariously terrible highlight, it's actually preferable to fail it IMO (apart from not getting a bonus at a certain point later on, making that check harder - but that's still easily doable anyway).
Post edited November 07, 2019 by squid830
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ksterker: (Btw., you can get the letter signed without handing the Union the keys to the fishing village, so to speak)
Did you notice how happy Evrart was if you forged the signatures or even if you get signatures from random people? It is my belief that, to him, it didn't really matter *who* signed the papers, or in what name or signature, only that someone did. I believe he even had everything prepared for in case you didn't get the right signatures.

I believe the two signatures are just meant to represent that some people who live around there accept the construction. Some elemental atributes even hint that he doesn't care about what you did to get the signatures, only that you did... which is why he helps you even without getting the letter on his hands.

I also played with a 5-3-1-3 char and am thinking of replaying the game with a FYS main. 1-1-6-4. Let's see how much the game changes then. :P
So... Klaasje, the Innocence of Deception? Her lies go several layers deep, e.g. her name, and yet she does not seem to be malicious in evading the truth - as if she can't help herself. Also, it's remarkable how reality folds near her: several story threads revolve around her and half the cast seems infatuated with her (as was I).