Posted December 07, 2008
So the units have % values, like for initiative, or for the success of a thief.
But even with the random factor of % itself, and the additional random they implemented (for each round, afaik), it does not really explain how some things can happen.
Like, i take 5 thieves, each with 30% chance to poison the enemy (in) city. As they are already standing next to it, each thief has two tries.
So i try 10 times to poison the units there, and each fails. I loaded (saved right before, as 30% is pretty low anyways), try it again. Each fails. Again..each attemt failed.
So it was like 20-30 attempts, at 30% chance. Statistically, about 1/3 should work. 3/10, 6/20 or 9/30. While it is possible that i just had bad luck with the first attempts.. it should really work with 30 attempts.
I have to say, i was not surprised, even 80% feels more like 40% often..
Another thing: Initiative.
So i have one guy with initiative 50, and the enemy has one. In a battle of 8 or more rounds, he was first, each single turn.
Or i got a guy with 55 initiative (used spell/item to raise it), and the enemies (with 50) still gets first move, every single round.
And today i got one with 44 initiative, and although he was somehow faster then one of my "50" guys, each round, once again, he was never faster then my other "50" guy, and never faster then the enemies "50" guy.
So it looks pretty much like the game would give a **** about the value.
Why should i buff my army with + initiative when the enemy strikes always first?
And why do they even bother with displaying % chance when the actual chance is either way lower or outright zero?
Thats really a thing thats bugging me about this game.
But even with the random factor of % itself, and the additional random they implemented (for each round, afaik), it does not really explain how some things can happen.
Like, i take 5 thieves, each with 30% chance to poison the enemy (in) city. As they are already standing next to it, each thief has two tries.
So i try 10 times to poison the units there, and each fails. I loaded (saved right before, as 30% is pretty low anyways), try it again. Each fails. Again..each attemt failed.
So it was like 20-30 attempts, at 30% chance. Statistically, about 1/3 should work. 3/10, 6/20 or 9/30. While it is possible that i just had bad luck with the first attempts.. it should really work with 30 attempts.
I have to say, i was not surprised, even 80% feels more like 40% often..
Another thing: Initiative.
So i have one guy with initiative 50, and the enemy has one. In a battle of 8 or more rounds, he was first, each single turn.
Or i got a guy with 55 initiative (used spell/item to raise it), and the enemies (with 50) still gets first move, every single round.
And today i got one with 44 initiative, and although he was somehow faster then one of my "50" guys, each round, once again, he was never faster then my other "50" guy, and never faster then the enemies "50" guy.
So it looks pretty much like the game would give a **** about the value.
Why should i buff my army with + initiative when the enemy strikes always first?
And why do they even bother with displaying % chance when the actual chance is either way lower or outright zero?
Thats really a thing thats bugging me about this game.