Posted December 02, 2008
I remember my first time i played the game I was kinda young to have the patience of a strategy gamer, so I typed the cheat... voila I had the best creeps of my inferno in several battles, but what made me realize that this game was different then other were primarily the unit tactic- though I had the most upgraded creatures that didn't stop a fairly unexperienced computer to wipe me out. The diffrence between the other turna based games (ex. Heroes) that you need to think in a huge scale, meaning
1: 90% of the cases or maps you need at least 4 battle heroes to even have a chance of beating the map or objective. Not like other games where one can be made to grind in front.
2: Also you need to maintain a sizeable army of terraforming heroes otherwise you automatically have lost the game.
3: Because each creature needs substantual amount of xp to level up (heroes too) which means in advance you should know which battles for whom hero are and which not
4: As I wrote earlier even low level creatures in the right tactic can cause serious damages (battle placement & magic effect are cruicial)
5: Usually mines and crystals (needed to perform spells) are scarse troughtout the map so believe me when i say that you'll claw though hell for each one.
6: Again unlike other TBS, heroes cannot start to carry artifacts, tomes, orbs ect. from lvl 1, its earned as a level up skill, choose wisely.
Every novice gamer will be totaly scared when he rads this but i assure you the interface is very light, clean and helpful , it takes from 30 min to 1 hour max to fully undestand all the processes. The engine is one of the best from what I've seen from TBS games in world map play its a quite decent 2D color, but the true beauty comes into battles great animation, the spells eyecandy is colorfully satisfaing. As I recall there is no backround music at all, but the fx and ambient sound's are quite realistic and doesn't bother even after continus play. To end this review I would say that this is trully a unique TBS game, it's a must for people with turn based genre in their blood for the others this is a passionate game with a lot of patience, where action before desicion is not an option. Behold Disciples II !
1: 90% of the cases or maps you need at least 4 battle heroes to even have a chance of beating the map or objective. Not like other games where one can be made to grind in front.
2: Also you need to maintain a sizeable army of terraforming heroes otherwise you automatically have lost the game.
3: Because each creature needs substantual amount of xp to level up (heroes too) which means in advance you should know which battles for whom hero are and which not
4: As I wrote earlier even low level creatures in the right tactic can cause serious damages (battle placement & magic effect are cruicial)
5: Usually mines and crystals (needed to perform spells) are scarse troughtout the map so believe me when i say that you'll claw though hell for each one.
6: Again unlike other TBS, heroes cannot start to carry artifacts, tomes, orbs ect. from lvl 1, its earned as a level up skill, choose wisely.
Every novice gamer will be totaly scared when he rads this but i assure you the interface is very light, clean and helpful , it takes from 30 min to 1 hour max to fully undestand all the processes. The engine is one of the best from what I've seen from TBS games in world map play its a quite decent 2D color, but the true beauty comes into battles great animation, the spells eyecandy is colorfully satisfaing. As I recall there is no backround music at all, but the fx and ambient sound's are quite realistic and doesn't bother even after continus play. To end this review I would say that this is trully a unique TBS game, it's a must for people with turn based genre in their blood for the others this is a passionate game with a lot of patience, where action before desicion is not an option. Behold Disciples II !