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Hey, this looks promising! Is there a dev around here? Bring some life on this forum! A submarine rpg... A BLOODY SUBMARINE ACTION/RPG/HnS/WHATEVER GAME!!!

So, what is this game anyway? Is there a skill system? NPCs? Required specs don't look too high, I have a laptop I5 @1.60 with 4GB and a G-Force 820M, hope I will be able to play in good conditions... BUT the min and recommended specs are the same, if devs are here, does my specs will be able to play, at least not in all-min graphics options?

But most importantly, as I don't buy not-yet released games, when will it be released? Anyone?

EDIT - Wow, I did not see the trailer before writing this post. I WANT this game. Hope it is looooong. One thing I hate : the FTL crew-management thing. It's the trend, but I hope it does not slows down the pace of game.
Post edited January 10, 2017 by Exhodos
Howdy! Dev here: So glad you enjoyed the trailer! Diluvion is a third-person action/adventure game with a heavy emphasis on exploration through 3 giant ocean hub worlds. The "skill system" we have in place utilizes both stat based crew management (which affects specific real-time stats of your submarine) and real-time submersible combat! The FTL-esque crew management has been specifically tailored to NOT slow down the pace of gameplay as well. The action around you continues in real time while you managing inside your sub, so you'll have to be quick about your decisions (though you are able to upgrade an ability called "Captain's Time" which allows you to momentarily slow down time to give you a precious few extra seconds). I hope this answers a few of your questions!

The game will be launching February 2nd!
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teslightreturn: Howdy! Dev here: So glad you enjoyed the trailer! Diluvion is a third-person action/adventure game with a heavy emphasis on exploration through 3 giant ocean hub worlds. The "skill system" we have in place utilizes both stat based crew management (which affects specific real-time stats of your submarine) and real-time submersible combat! The FTL-esque crew management has been specifically tailored to NOT slow down the pace of gameplay as well. The action around you continues in real time while you managing inside your sub, so you'll have to be quick about your decisions (though you are able to upgrade an ability called "Captain's Time" which allows you to momentarily slow down time to give you a precious few extra seconds). I hope this answers a few of your questions!

The game will be launching February 2nd!
Thanks! I watched a video of a guy how get the demo/alpha, and I think the crew management is not as I thought, so now my only concern is the system requierment... but it is really an appealing game, that's for sure! I can't wait to see if my laptop will run it... I will see the 2nd febrary then!