Posted October 06, 2023
v3.4.54 (September 06, 2024)
• fixed weapons sometimes being removed when playing normally past C01L02
• fixed weapons being removed when restarting a level after starting to play through an already completed level
• fixed levels sometimes becoming locked, preventing further progression
• fixed level materials in C01L08 - C01L07 - C01L05
• removed an extra yellow key in C01L01
v3.4.52 (May 30, 2024) • fixed weapons being removed when restarting a level after starting to play through an already completed level
• fixed levels sometimes becoming locked, preventing further progression
• fixed level materials in C01L08 - C01L07 - C01L05
• removed an extra yellow key in C01L01
• fixed Heartweaver achievement issues
• fixed Octodrone healing drones no longer become invincible Randomly
• fixed dialogue not progressing when auto skip disabled
• fixed dialogue fast forward/next and skip all input names now readable when using a gamepad
• improved end of level score screen audio
• improved video memory usage
v3.4.50 (April 19, 2024) • fixed Octodrone healing drones no longer become invincible Randomly
• fixed dialogue not progressing when auto skip disabled
• fixed dialogue fast forward/next and skip all input names now readable when using a gamepad
• improved end of level score screen audio
• improved video memory usage
• fixes for quitting the game too fast after using a waystone and or end stone
• new and improved score screen
• improvements to level geometry in C01L01
v3.4.06 (February 07, 2024) • new and improved score screen
• improvements to level geometry in C01L01
• further improvements to level select bug fix
• stability improvements
v3.4.04 (January 30, 2024) • stability improvements
• fixed weapon wheel freezing for some people
• fixed the loss of weapons in a rare case of replaying the same level multiple times
• fixed a hole in the hub level where players could still fall infinitely
v3.3.35 (December 14, 2023) • fixed the loss of weapons in a rare case of replaying the same level multiple times
• fixed a hole in the hub level where players could still fall infinitely
• fixed replaying a completed level removing weapons
• fixed levels in level select sometimes staying locked
v3.3.06 (November 20, 2023) • fixed levels in level select sometimes staying locked
• Input bindings now save correctly
• Hub level performance improvements
• Added gamma slider
• Added small enemy encounter before talking to Roxanna
• Added energy explosion effect to octodrones
• Added blinking button to weapon upgrade screen tutorial
• Added dialogue history display order option
• Chaingun projectile hit splash improved
• Removed flash on bells and forks when used
• Bells and forks no longer display text once used
• Minor blood rebalance for C01L04
• Medium slimes now spawn 2 small slimes if armor is not broken
• Reduced blue drone explosion effect count
• Reduced brightness of death pit red screen flash
• Fixed weapon wheel freezing for some players
• Fixed waystone not removing powerups
• Fixed elites being launched back when hitting their shield
• Fixed varangian guard soft lock on death when jump smashing in phase 2
• Fixed new game plus causing issues with level select
• Fixed level select randomly greying out levels that are complete
• Fixed gunship boss starting after loading the level and improved saving with it
• Tutorial text fixes
• Fixed poisoned water load issue
• Fixed grenades passing through machine doors
• Fixed an issue with elevators getting stuck when spamming switches
• Texture fixes in C01L04
• Fixed several mesh issues with steps in C01L04
• Fixed a secret not working in C01L05
• Fixed players getting stuck under stairs in C01L05
• Fixed some visual door issues in C01L06
• Fixed a hole in Myrmidonicus
v3.2.70 (October 6, 2023) • Hub level performance improvements
• Added gamma slider
• Added small enemy encounter before talking to Roxanna
• Added energy explosion effect to octodrones
• Added blinking button to weapon upgrade screen tutorial
• Added dialogue history display order option
• Chaingun projectile hit splash improved
• Removed flash on bells and forks when used
• Bells and forks no longer display text once used
• Minor blood rebalance for C01L04
• Medium slimes now spawn 2 small slimes if armor is not broken
• Reduced blue drone explosion effect count
• Reduced brightness of death pit red screen flash
• Fixed weapon wheel freezing for some players
• Fixed waystone not removing powerups
• Fixed elites being launched back when hitting their shield
• Fixed varangian guard soft lock on death when jump smashing in phase 2
• Fixed new game plus causing issues with level select
• Fixed level select randomly greying out levels that are complete
• Fixed gunship boss starting after loading the level and improved saving with it
• Tutorial text fixes
• Fixed poisoned water load issue
• Fixed grenades passing through machine doors
• Fixed an issue with elevators getting stuck when spamming switches
• Texture fixes in C01L04
• Fixed several mesh issues with steps in C01L04
• Fixed a secret not working in C01L05
• Fixed players getting stuck under stairs in C01L05
• Fixed some visual door issues in C01L06
• Fixed a hole in Myrmidonicus
• Fixed Waystone and powerup messages sometimes staying on screen
• Fixed first line of dialogue disappearing too fast
• Fixed various controller support issues
• Fixed rebinding keys in the main menu not working
• Fixed weapon FOV acting strange
• Fixes the potential soft lock with events triggered from dialogue
• Fixed crash from dying whilst locked in place during dialogue
• Fixed AI falling comically slowly
• Fixed step-up issues in various maps
• Fixed C01L02 collision improvements
• Improved forks, now have a muted display when activated
• Fixed visual issues with Ion Impaler and heal animation
• Improved readability of some map encounters in C01L01
• Increased size of chaingun projectile to better read damage type
• Changed chaingun muzzle flash to better reflect damage type
• Increased amount of blood and ammo in C01L09
• Added powerup effects, now have a ring effect to make them stand out more
• Improved destructible lattice gibs, now coloured correctly
• Updated material for trees
• Fixed issues with squiregun guide tutorial text reappearing when you access the waystone again
• Lowered the chance of barks and increased the cooldown on them triggering
• Lowered the ping audio for enemy barks.
• Fixed first line of dialogue disappearing too fast
• Fixed various controller support issues
• Fixed rebinding keys in the main menu not working
• Fixed weapon FOV acting strange
• Fixes the potential soft lock with events triggered from dialogue
• Fixed crash from dying whilst locked in place during dialogue
• Fixed AI falling comically slowly
• Fixed step-up issues in various maps
• Fixed C01L02 collision improvements
• Improved forks, now have a muted display when activated
• Fixed visual issues with Ion Impaler and heal animation
• Improved readability of some map encounters in C01L01
• Increased size of chaingun projectile to better read damage type
• Changed chaingun muzzle flash to better reflect damage type
• Increased amount of blood and ammo in C01L09
• Added powerup effects, now have a ring effect to make them stand out more
• Improved destructible lattice gibs, now coloured correctly
• Updated material for trees
• Fixed issues with squiregun guide tutorial text reappearing when you access the waystone again
• Lowered the chance of barks and increased the cooldown on them triggering
• Lowered the ping audio for enemy barks.
Post edited September 06, 2024 by Berzerk2k2