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InfiniteClouds: Many great replies providing a lot of insight.

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Zeithri: And look what you lost with Diablo 2. Here's my second point. You ask about the three characters, the three classes: But that's the thing: You can be a Magic user as a Warrior if you want. You can be a Paladin. You can be an Arcane Archer, using bows and magic spells, or you can be a Magic Knight as a Sorcerer and so forth. You had options in Diablo 1, while in Diablo 2, you are forced to be one thing - and nothing more.
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InfiniteClouds: I would argue the opposite. While Diablo 1 does allow everyone to do some spellcasting (restricted by stats) the variety of playstyles is still very limited compared to the sequel. Not only do you have more distinct classes but they each can be built in more than one way. I would definitely disagree with the sentiment that Diablo had more options.

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Zeithri: Likewise the feel of Diablo 2 is completely different. It doesn't feel isolated, it doesn't feel oppressive anymore. It's just not as good as Diablo 1 was. But that's a subjective matter of taste.
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InfiniteClouds: Indeed, a matter of taste and I respect your opinion.
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Zeithri: Diablo was later ported and released for PS1 [....]The most amazing part of this port though is it having 2 player - same screen multiplayer - as well as the complete backstory of Diablo narrated by the same amazing voice actor who narrates everything in Diablo 1.
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InfiniteClouds: This sounds awesome. I've looked one YouTube for videos of the PSX version and I can see the "History" option in the main menu but no one ever clicks on it to show this. Is there a video or recording of it somewhere? Would love to hear it.
I guess it´s the book audio files (which can be downloaded @this thread https://www.diablofans.com/forums/diablo-iii-misc-forums/diablo-legacy-forums/diablo-i-hellfire/70411-diablo-i-music-cinematics-and-speech-files#Speech). In the Pc version you come across them during gameplay.
because it started the aRPG genrem has really great atmosphere and challenging gameplay, I firstly played it ibefore 2000, but started again before it was announced on gog and is really fun even in these days.But I play on BrutleNET, not the original BattleNEt that is bugged as hell.

and btw: If u want to test the psx version of Diablo, just download the iso and emulate it on the PC, really simple, but PC version is far better
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InfiniteClouds: Many great replies providing a lot of insight.

I would argue the opposite. While Diablo 1 does allow everyone to do some spellcasting (restricted by stats) the variety of playstyles is still very limited compared to the sequel. Not only do you have more distinct classes but they each can be built in more than one way. I would definitely disagree with the sentiment that Diablo had more options.

Indeed, a matter of taste and I respect your opinion.

This sounds awesome. I've looked one YouTube for videos of the PSX version and I can see the "History" option in the main menu but no one ever clicks on it to show this. Is there a video or recording of it somewhere? Would love to hear it.
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Skyforger33: I guess it´s the book audio files (which can be downloaded @this thread https://www.diablofans.com/forums/diablo-iii-misc-forums/diablo-legacy-forums/diablo-i-hellfire/70411-diablo-i-music-cinematics-and-speech-files#Speech). In the Pc version you come across them during gameplay.
Ohh... okay. I thought it was like an exclusive narration of the backstory that is included/written in the manual.
I actually prefer Diablo 1 over the sequels. In the sequels, the character classes are over-tuned where you end up with certain metas or optimal builds. Diablo 1 doesn't do that. You kind of play along with what you get, maybe using spells as a Warrior or equipping heavy weapons and armor as a Sorcerer. Your journey through randomized dungeons with randomized loot is not about grinding to get optimal loot and keep leveling to unlock your specific class's skill tree to perfect your build. Your "build" in Diablo 1 is an emergent beast that is shaped by your unique journey, in part due to your decisions, in part due to the chances and opportunities created by the RNG.

In terms of game mechanics, Diablo 2 & 3 are way too obsessed with the loot. The hunt for incrementally better loot is supposed to drive you to continue playing. This does nothing for me. It's part of why I dislike most MMORPGs.

Diablo 1 even stands the test of time with really polished gameplay. The combat is fast and fluid, it starts out pretty tense as you progress down the levels and increase the difficulty. The lack of running makes exploration more tense, as you have to wonder if you're not walking into a deadly situation or ambush, forcing you to develop strategies and prepare for potential retreats. It only ever gets boring if you choose to lag behind and re-run things to grind. If you keep pushing yourself to new challenges, it never gets stale. The controls are responsive and the character customization and menus are simple and intuitive, still. A lot of games mentioned in this thread, existing at the time, were clunky and cumbersome. Daggerfall?! Don't kid me, that game's controls and bugginess made it a lackluster mess and it still is till this day. Meridian? What a flaming pile of garbage that was. I actually played those games back in the day, and the only other RPGs I appreciated and enjoyed playing and re-playing were the ones that had good polish. Yes, Might & Magic III & IV were great games, but they had ridiculous settings and next to no story. The games with good story usually had lackluster game mechanics or were exclusive to JRPGs. I'd say that Ultima 7 still gave Diablo 1 a run for its money in terms of story and theme while remaining mechanically interesting and polished. Eye of the Beholder I & II still work even today and I think belong to the few games that I'd even dare to compare to Diablo, though they are linear without much story to tell and built mostly on gameplay and atmosphere. And it took years into Diablo's lifetime until Ultima Online came out, becoming a complete triumph in its own rights.

Then there are aesthetic elements, like Diablo 1 being much bleaker and more medieval than its sequels. The more the series went on, the more I only came to think of it as "bubblegum fantasy with a dark slant." Yes yes, it's dark fantasy. Sort of. It's also extremely colorful with a lot of good-versus-evil stereotypes and increasingly outlandish mash-ups of fantasy tropes that become more pronounced as the series progresses. It also had to keep getting more over the top versus the more grounded and gritty scenario of the first game. Just compare the quests and ending in Diablo 1 to the sequels: there is no hope. The ending of Diablo 1 paints -you- as the monster, showing your journey of greed and carnage through the dungeons and into hell and slaughtering Diablo as a descent into madness and destruction from which there is no return. I appreciate Dark Souls as the actual spiritual successor to Diablo 1.

Finally, as other people have mentioned, the multiplayer aspect really sold it, originally. The reason I only go and give Diablo 1 short replays in the recent decade is because the multiplayer on battle.net is dead. Back in its heyday, it had a thriving community where people traded gear, chatted, exchanged strategies, role-played together, and played a lot of co-operative hunting and PvP (though a good chunk of the latter was akin to Dark Souls, with people "invading" games and hunting players). Again, this was before Ultima Online came out. The multiplayer turned Diablo 1 into a unique blend of excellent gameplay and multiplayer experiences that nothing even remotely rivaled at the time. Especially in terms of the tense multiplayer elements, I'd also cite Dark Souls as the spiritual successor to Diablo 1 in that regard.
Post edited June 18, 2019 by Wratts