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Does anyone know if there's a mod that adds a roguelike difficulty with permadeath for SP and MP characters?
https://www.reddit.com/r/Diablo1/comments/9vd9rg/crucible_mod/
This is the hardest diablo mod ever made
In fact it's so hard that nobody has beaten it so far ;)
It has a set of rules that you should follow, hardcore/permadeath is one of them. You are free to play however you want, but if you don't follow the rules, then what's the point?
Monsters got tweaked to be smart and deadly - they don't pause like idiots anymore, will chase you and kill you. Many of them got charge or viper AI (short 1-2 tile charge).
It's done the oldschool way by editing diablo's exe, so don't expect anything fancy like increased resolution.
The Hell 2 mod adds game modes like that, can be downloaded here:
https://www.patreon.com/thmod

Modes with permanent death are marked with red icons in the mode selection menu.

There is Hardcore more, just adds permadeath.
There is Ironman mode, which prevents going up to town and up in levels.
There is Speedrun that adds in ability to skip levels and battles, and makes you focus on timing.
And there is Nightmare that is ultimate one way ticket with no save ability until end boss on level 24.

The hardest mode is Hard though. It allows saving and there is no permanent death. But monster aggressiveness is unlike anywhere else. There is a ton of features unique to this mode. Everything to make player's life shorter.
Post edited February 15, 2021 by mordorxp
Thanks for the links.

Is there anything vanilla that just adds a hardcore mode like Diablo 2 without all the extra stuff? I'm not finding anything like that.
you know you can just delete the character after you die right? otherwise trying to enforce hardcore is pointless as you can always make a backup of your character
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Flesh420.613: Is there anything vanilla that just adds a hardcore mode like Diablo 2 without all the extra stuff? I'm not finding anything like that.
There are tons of mods for Diablo, but a hardcore mode is a very special feature and to my knowledge the answers provided above are already giving an exhaustive overview.
You could still play single player and just not save the game, or delete the savegame in case of death. Or do you lack the self-discipline? ;-)
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Flesh420.613: Is there anything vanilla that just adds a hardcore mode like Diablo 2 without all the extra stuff? I'm not finding anything like that.
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sheng_luwei: There are tons of mods for Diablo, but a hardcore mode is a very special feature and to my knowledge the answers provided above are already giving an exhaustive overview.
You could still play single player and just not save the game, or delete the savegame in case of death. Or do you lack the self-discipline? ;-)
I'm a brittle man that lacks discipline. It's just not the same when I have to force myself to delete the char over the game doing it. It's why I enjoy Roguelikes so much. I like the "oh shit" moments knowing there's nothing I can do about it and it's a direct result of my bad decision making.
"I'm a brittle man that lacks discipline." - then nothing will stop you from saving every 30 sec and making a backup of the save and being able to restore it even if the game forces the removal of your character ...
Post edited February 17, 2021 by qndel
if you need the game to really force the no save on you with no way to backup, then TH2's Nightmare or Speedrun mode might be your answer.

you can't save your progress at all. if you started game and quit with Alt+F4, next time you enter character selection menu, that character will be instantly deleted.
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mordorxp: if you need the game to really force the no save on you with no way to backup, then TH2's Nightmare or Speedrun mode might be your answer.

you can't save your progress at all. if you started game and quit with Alt+F4, next time you enter character selection menu, that character will be instantly deleted.
oh geez who came up with such a cool thing and coded it? Oh wait ... it was me ...
How about you credit me properly or remove my code?
Post edited February 17, 2021 by qndel
OK, qndel has been harassing me over his problem for more than 2,5 years now

I will tell you my truthful part of the story. I am sure he has been very busy telling people how he is a victim and Mordor treated him bad.

Well, make yourself comfortable, for you are about to read how it all REALLY happened.

__

The night was dark : ) It was 2006, spring. I was reading Think and Grow Rich book by Napoleon Hill. And there was a chapter on how to pick a niche for your efforts. Somehow, it turned out that my old addiction to playing Diablo Hellfire is something I'd like to devote my time to. More specifically, I had decided to make this game in tune with how I want it to be. So, I made a bold decision to modify it! Picked a name quickly and there it began.

Long of a story short, in 2017 i was working in a small team with one coder, the development was coming to an end and The Hell 1 mod was nearing its completion. At the same time, we had forked another more ambicious project. Since 2006, I worked with a lot of people, and many had helped with the mod. The forked project was The Hell 2 and it was destined to CONTINUE what had been created before it in TH1 - years of working on the mod, countless bug fixes of original game, and so on. By the end of 2017 it had support for bigger resolutions, wide screen support, improved fps, support for adjusting settings through a config file (still using it by the way), auto gold pickups and so on. Too many to name.

In December 2017 we completed the Fleshdoom quest, The Hell 1 was almost over with. And we fully switched to The Hell 2. By then, I had a long wishlist for the features in that new mod. Some were easy, some required a lot of work. In essence, it was a raw version of design document. It had long lists of new affixes i want, new features, plans on improving and expanding old mechanics, new system of character weapon proficiencies, skills, item enchantments, perks, new stats, new game modes and difficulty modes, oprions, types of damage, how-it-works explanations. Plans were carried out for years, there are topics about it on old TH forums, I mean the preparations were big. And it was going well, i was doing mostly base items back then and the coder was busy with that list. I had worked on TH1 and it required assembler and hex, so I didnot know any c(++) back then. Regarding coding on C, I was helpless. Then somewhere in spring my coder, due to family circumstances, couldn't work on the mod anymore and I had a plan. "Not the time to stop now" and all. As usual, timing couldn't be worse. I wrote to another coder in my team, he agreed but said he would need a couple of months. So he was expected to jump on the train by summer (later, that's exactly how it turned out). But I was still with no coder and suddenly I recall there was someone who volunteered to code for the mod some months ago. Someone who goes by alias qndel. I gave him a chance to work with the mod, asked if he felt like it, he was eager to start, grabbed the ball and jumped right in. Source control back then was in the hands of lead programmer. And it was using SVN system. Those who know, know it's quite inconvenient and doesn't really forgive mistakes. So I showed qndel my mod feature wishlist. Told him what was done from it, what might need completion, and what was still not done. His participation started approximately early May 2018 and ended early June 2018, all in all, one month. There was no contract, he volunteered, his commits were checked by the lead. And though qndel did a lot, thanks to the big feature list of TH2, the lead was telling me that much of his code is hacks rather than clean code, and that by continuing that route the mod will drown in bugs. Personally, I did not understand it the way I do now, but the lead was right, and I was in for an eye-opening experience. He was fixing qndel's commits, cleaning up right after him. Not all, but many. Because of SVN we didn't have branches, it all went into master. And now interesting part, not pretty, but it's the truth. Lead tells me early June that if I continue trusting qndel and let him break the project with his dirty coding, that he will have to leave. And that's coming from a guy who was working on this source for years, literally. The irony is my trust in qndel back then, despite lead programmer's endless warning about this ending badly, i decide to continue with qndel and if lead wants to leave i shouldnt stop him. He decides to leave and disappears for a while. I show the source to my other coder (and we go back to 2010, he did a lot for TH1). He decides to fix some problems, we move the source to a different place and now it's git and we can work in branches. I start learning about git. And I have no time to spend on qndel. Also, I'm in stress because all this chaos. My other coder one day is supposed to do some work and wants no changes until he is done. Deserialization. I pass this info to qndel and tell him: don't do anything untill that guy finishes. It's important. And I go to sleep. Then I wake up with a headache and see qndel was freely committing despite what I had told the night before. And my other coder says he didn't do what he was supposed to because he saw qndel comitting. So, I cut off qndel's access to commit to master and he can now code but commit to branches and wait for my approval. He tells me it's rude and decides to leave. I say whatever, your choice.

From that moment, I continue the work with my other coder, some two weeks after that the lead returns (i acknowledge i was wrong for not trusting him) and there are three of us. Me and two coders. Two competent professional coders who know this source well. And then they begin fixing everything that was done by qndel. And they showed me what was broken. They know their stuff, when it's about code I'm silent and I listen. So, in about one month much get fixed. And fixing continues then for months. Not all bugs were evident. The last bug with broken preformance was fixed in 2020. None of his code remains at this point in TH2. If you want know the scale of the beast, read the log. And keep in mind qndel was working on it for one month, may to june 2018. While you read, keep that in mind, and it will be evident how his accusations are absurd.

While asked about certain bugs on my discord, I was saying that they went up to qndel and will be fixed when it's possible, he saw that at some point and began throwing tantrums. Since then, he hates me and his harassment doesn't stop. And he tells everyone whenever people mention TH2 that most of its features are owed to him, how he did everything and how thankless Mordor is. Whereis, in fact I gave him a chance to work with the mod, he couldn't work in a team, blew his chance and left and started spreading lies about me. I think he's immature and self-importance issue driven little boy, who can't get over the fact that his "promises" about TH2 dying without him didn't come to pass. While I held no gripe and thought I could talk to him sometimes, I met hateful resistance. After one of such episode here on gog forums in animated globe thread, i decided to stop bothering him. Maybe he can't handle criticism and it hurts him, I would rather stop talking to him. And he will calm down, but sometime after, it was evident he will never get over it. Back then he published source code for TH2 from 2018 (version he had when he left..). When I saw that, I decided it's a dirty move and his desperate attempt to hurt me. It only showed how much work had been made without him. After that I decided I want to have nothing in common with him, and by then TH2 already had none of his code. So I removed him from credits. And he will never get back there. Also, when I talk to people who want to get in TH team, I use my experience with him and test them better to make sure such people no longer find place in my team. Driven by personal impulses, such people go berserk with their own ideas, and compromise the order of things if they're in charge. If such people are under control and work through branches, it's possible to have them on the team, but my personal choice is to avoid such people altogether.

I am sure he will again get mad at me after reading this and come up with a lot of filth and lies. But I won't answer to him. Just wanted to share this story with those who are interested. I never did before.

PS: if you want link to TH2 changelog, it's here:
http://thehellmod.ucoz.ru/Downloads/TH2ChangesLog.txt
Post edited February 17, 2021 by mordorxp
avatar
Flesh420.613: I'm a brittle man that lacks discipline. It's just not the same when I have to force myself to delete the char over the game doing it. It's why I enjoy Roguelikes so much. I like the "oh shit" moments knowing there's nothing I can do about it and it's a direct result of my bad decision making.
I can partly relate to that; there was no playing softcore for me again after I discovered the thrill of hardcore in Diablo 2. To me the equivalent in Diablo 1 is ironman. When you play with a partner with whom you agreed on the rules in the first place then you won't cop out when the game is technically over.
Post edited February 17, 2021 by sheng_luwei
avatar
mordorxp: OK, qndel has been harassing me over his problem for more than 2,5 years now

I will tell you my truthful part of the story. I am sure he has been very busy telling people how he is a victim and Mordor treated him bad.

Well, make yourself comfortable, for you are about to read how it all REALLY happened.

__

The night was dark : ) It was 2006, spring. I was reading Think and Grow Rich book by Napoleon Hill. And there was a chapter on how to pick a niche for your efforts. Somehow, it turned out that my old addiction to playing Diablo Hellfire is something I'd like to devote my time to. More specifically, I had decided to make this game in tune with how I want it to be. So, I made a bold decision to modify it! Picked a name quickly and there it began.

Long of a story short, in 2017 i was working in a small team with one coder, the development was coming to an end and The Hell 1 mod was nearing its completion. At the same time, we had forked another more ambicious project. Since 2006, I worked with a lot of people, and many had helped with the mod. The forked project was The Hell 2 and it was destined to CONTINUE what had been created before it in TH1 - years of working on the mod, countless bug fixes of original game, and so on. By the end of 2017 it had support for bigger resolutions, wide screen support, improved fps, support for adjusting settings through a config file (still using it by the way), auto gold pickups and so on. Too many to name.

In December 2017 we completed the Fleshdoom quest, The Hell 1 was almost over with. And we fully switched to The Hell 2. By then, I had a long wishlist for the features in that new mod. Some were easy, some required a lot of work. In essence, it was a raw version of design document. It had long lists of new affixes i want, new features, plans on improving and expanding old mechanics, new system of character weapon proficiencies, skills, item enchantments, perks, new stats, new game modes and difficulty modes, oprions, types of damage, how-it-works explanations. Plans were carried out for years, there are topics about it on old TH forums, I mean the preparations were big. And it was going well, i was doing mostly base items back then and the coder was busy with that list. I had worked on TH1 and it required assembler and hex, so I didnot know any c(++) back then. Regarding coding on C, I was helpless. Then somewhere in spring my coder, due to family circumstances, couldn't work on the mod anymore and I had a plan. "Not the time to stop now" and all. As usual, timing couldn't be worse. I wrote to another coder in my team, he agreed but said he would need a couple of months. So he was expected to jump on the train by summer (later, that's exactly how it turned out). But I was still with no coder and suddenly I recall there was someone who volunteered to code for the mod some months ago. Someone who goes by alias qndel. I gave him a chance to work with the mod, asked if he felt like it, he was eager to start, grabbed the ball and jumped right in. Source control back then was in the hands of lead programmer. And it was using SVN system. Those who know, know it's quite inconvenient and doesn't really forgive mistakes. So I showed qndel my mod feature wishlist. Told him what was done from it, what might need completion, and what was still not done. His participation started approximately early May 2018 and ended early June 2018, all in all, one month. There was no contract, he volunteered, his commits were checked by the lead. And though qndel did a lot, thanks to the big feature list of TH2, the lead was telling me that much of his code is hacks rather than clean code, and that by continuing that route the mod will drown in bugs. Personally, I did not understand it the way I do now, but the lead was right, and I was in for an eye-opening experience. He was fixing qndel's commits, cleaning up right after him. Not all, but many. Because of SVN we didn't have branches, it all went into master. And now interesting part, not pretty, but it's the truth. Lead tells me early June that if I continue trusting qndel and let him break the project with his dirty coding, that he will have to leave. And that's coming from a guy who was working on this source for years, literally. The irony is my trust in qndel back then, despite lead programmer's endless warning about this ending badly, i decide to continue with qndel and if lead wants to leave i shouldnt stop him. He decides to leave and disappears for a while. I show the source to my other coder (and we go back to 2010, he did a lot for TH1). He decides to fix some problems, we move the source to a different place and now it's git and we can work in branches. I start learning about git. And I have no time to spend on qndel. Also, I'm in stress because all this chaos. My other coder one day is supposed to do some work and wants no changes until he is done. Deserialization. I pass this info to qndel and tell him: don't do anything untill that guy finishes. It's important. And I go to sleep. Then I wake up with a headache and see qndel was freely committing despite what I had told the night before. And my other coder says he didn't do what he was supposed to because he saw qndel comitting. So, I cut off qndel's access to commit to master and he can now code but commit to branches and wait for my approval. He tells me it's rude and decides to leave. I say whatever, your choice.

From that moment, I continue the work with my other coder, some two weeks after that the lead returns (i acknowledge i was wrong for not trusting him) and there are three of us. Me and two coders. Two competent professional coders who know this source well. And then they begin fixing everything that was done by qndel. And they showed me what was broken. They know their stuff, when it's about code I'm silent and I listen. So, in about one month much get fixed. And fixing continues then for months. Not all bugs were evident. The last bug with broken preformance was fixed in 2020. None of his code remains at this point in TH2. If you want know the scale of the beast, read the log. And keep in mind qndel was working on it for one month, may to june 2018. While you read, keep that in mind, and it will be evident how his accusations are absurd.

While asked about certain bugs on my discord, I was saying that they went up to qndel and will be fixed when it's possible, he saw that at some point and began throwing tantrums. Since then, he hates me and his harassment doesn't stop. And he tells everyone whenever people mention TH2 that most of its features are owed to him, how he did everything and how thankless Mordor is. Whereis, in fact I gave him a chance to work with the mod, he couldn't work in a team, blew his chance and left and started spreading lies about me. I think he's immature and self-importance issue driven little boy, who can't get over the fact that his "promises" about TH2 dying without him didn't come to pass. While I held no gripe and thought I could talk to him sometimes, I met hateful resistance. After one of such episode here on gog forums in animated globe thread, i decided to stop bothering him. Maybe he can't handle criticism and it hurts him, I would rather stop talking to him. And he will calm down, but sometime after, it was evident he will never get over it. Back then he published source code for TH2 from 2018 (version he had when he left..). When I saw that, I decided it's a dirty move and his desperate attempt to hurt me. It only showed how much work had been made without him. After that I decided I want to have nothing in common with him, and by then TH2 already had none of his code. So I removed him from credits. And he will never get back there. Also, when I talk to people who want to get in TH team, I use my experience with him and test them better to make sure such people no longer find place in my team. Driven by personal impulses, such people go berserk with their own ideas, and compromise the order of things if they're in charge. If such people are under control and work through branches, it's possible to have them on the team, but my personal choice is to avoid such people altogether.

I am sure he will again get mad at me after reading this and come up with a lot of filth and lies. But I won't answer to him. Just wanted to share this story with those who are interested. I never did before.

PS: if you want link to TH2 changelog, it's here:
http://thehellmod.ucoz.ru/Downloads/TH2ChangesLog.txt
Everything this guy wrote is a lie. I can prove every thing I say and he can't prove anything because it's all lies. My code is in fact so good I've reused it in 2 other places with only minor tweaks. (devilutionx, infernity)
I waited till the next day before doing any commits as he had asked me. I can provide screenshots with dates. Can he? Oh well ...
He repeatedly claims that all my code got rewritten, yet it looks EXACTLY as I've left it. So tell me what's more likely? T hat he rewrote it but liked me and my design so much that his programmers replicated it pixel by pixel or ... he's straight up lying, keeps using my code and insulting me? Go figure ;)

"And though qndel did a lot," - means I'm surely in the credits RIGHT? xD

You are the most disgusting person I've ever seen, you twist everything to make yourself look better while in fact you are treating people like tools and disrespecting their work
Post edited February 18, 2021 by qndel
What a bunch of baloney, you should not trust Mordor.

He is a known liar by the vast majority of the diablo community, and has been disproven so many times, with evidence that his attempts to pass of his delusions of grandeur as anything legitimate, is getting quite pathetic at this point.
He often tries to deceive people constantly by only telling half-truths and omitting the part of the story that makes him out to be the negative part/the root cause of the problem. This of course he will always deny.

This is coming from a person who was banned from his Discord because I provided everybody with proof of lies by posting in said Discord, quite a few times, in form of screenshots and by previous posts made by Mordor himself.
Of course, Mordor will deny this and tell you that he banned me because and I quote "I was too negative" - And yes, I was negative at times, but who isn't?

Also, in case you wonder how credible he is, his posts and threads get deleted on the official /r/diablo somewhat frequently due to abuse/breaking of rules/straight up threatening others. The thread was deleted, and a post by him was also deleted for threatening DEATH upon another user.
I cannot post a link on these forums, so you may choose to believe me or not, but I have no personal gain to make up something so specific.

Mordor will undoubtedly say that I'm in kahoots with Qndel and there's some big conspiracy against him, and while I won't deny I am friends with Qndel, if I had seen such vile lies I would have responded regardless of who it was directed at.
avatar
Flesh420.613: I'm a brittle man that lacks discipline. It's just not the same when I have to force myself to delete the char over the game doing it. It's why I enjoy Roguelikes so much. I like the "oh shit" moments knowing there's nothing I can do about it and it's a direct result of my bad decision making.
avatar
sheng_luwei: I can partly relate to that; there was no playing softcore for me again after I discovered the thrill of hardcore in Diablo 2. To me the equivalent in Diablo 1 is ironman. When you play with a partner with whom you agreed on the rules in the first place then you won't cop out when the game is technically over.
Yea it's D2 that got me hooked to HC in Arpgs. Diablo 1 seems more suited for HC because it's slim, not so much stuff as Diablo 2. More in line with a well designed RL IMO.