Posted December 26, 2022
Has anyone ever talked about how buggy this spell is? Even Jarulf seems to have not even noted it from what I've seen.
Basically, monsters will glitch out when they hit you if the amount of damage returned is higher than your current health.
(This is true even without Mana Shield, because the damage returned does not factor this spell's damage reduction.)
What happens is that monster if weak enough will hit you, play its death sound and drop its item if any, yet continue to be alive. It can continue to hit you and will even repeatedly kill itself off of your Reflect and will even drop duplicates of its loot that can't be picked up (usually) and that item will poof if you try. Glitched monsters are immune to all forms of damage but can will die immediately if you hit them with Stone Curse or a rune of stone.
It's especially a problem if you're doing the low-health strat on sorc or a rogue minimage because that opens up everything hitting you to bugging out
Basically, monsters will glitch out when they hit you if the amount of damage returned is higher than your current health.
(This is true even without Mana Shield, because the damage returned does not factor this spell's damage reduction.)
What happens is that monster if weak enough will hit you, play its death sound and drop its item if any, yet continue to be alive. It can continue to hit you and will even repeatedly kill itself off of your Reflect and will even drop duplicates of its loot that can't be picked up (usually) and that item will poof if you try. Glitched monsters are immune to all forms of damage but can will die immediately if you hit them with Stone Curse or a rune of stone.
It's especially a problem if you're doing the low-health strat on sorc or a rogue minimage because that opens up everything hitting you to bugging out